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  • HYNE

    tidus-01.png

    Introduction

    Tidus is an agile combatant who can easily dodge attacks as he combines using his sword and Blitzball throws to perform damage on enemies.

    Type/Class: Speed/Assassin

    Though his skillset is hard to master, Tidus can completely toy with his opponents thanks to his diverse arsenal of dash attacks and remarkable footspeed.

    Be it on offense or defense,  this blitzballer lives and dies by his agility.

    Appearance

    tidus-01.png

    Outfits

    haqlnTD.png K7K39RI.png

    0lRuZPy.png MMQeSop.png

    0c9Esbb.png 0oxQ64g.png

    vVdxLkt.png zUb03NH.png

    Weapons

     

    Ly7f3rg.jpg

    vpdjwZS.jpg DEglIJz.png bxqzYwZ.png

    Di2FXHV.jpg VVA1Jcj.png 9toUqwQ.png

    Abilities

    BRV

    Grounded

    × + ×

    Assail your foe with two quick slashes.

    Dashing — ground

    R + × + × + ×

    Slide into your foe and knock them into the air, then assail them with a flurry of kicks.

    R + × + × + ×

    Jump toward your foe in an arc and charge, catching them in a shower of blows.
    (Opponent cannot recover during parts of the combo)

    R + ×

    Use the inertia of your dash to help slam your blitzball into your opponent.

    Aerial

    × + ×

    Damage your foe with two swift strikes.

    Dashing — air

    R + × + × + ×

    Tackle your opponent and knock them into the air, then unleash a flurry of kicks.

    R + ↓ + × + × + ×

    Jump toward your foe in an arc, rush toward them with a forward kick and shower blows upon them.
    (Opponent cannot recover during parts of the combo)

    R + ↓ + × + × + ×

    Dive toward your opponent and slash them multiple times while spinning.
    (Opponent cannot recover during parts of the combo)

    HP

    Spiral Cut

    Moonsault close to your opponent and attack from above.

    Available from character level 1.

    Jecht Shot

    Strike the target with 3 blitzballs, or 4 at max charge. Charging also increases range. 

    Acquired at character level 2.

    EX

    Quick Hit

    Unleash a deadly dance of steel and limb. Upon landing the final hit, your dash gauge is fully restored and its max value and recharge rate are increased.

    Data

    ANIMATION NAME EXECUTION DAMAGE FRAMES PROPERTIES
    (gif) brv-g-1 × + × + × (dmg) (frame) (properties)
    (gif) brv-g-d-1 R + × + × + × (dmg) (frame) (properties)
    (gif) brv-g-d-2 R + ↑ + × + × + × (dmg) (frame) (properties)
    (gif) brv-g-d-3 R + ↓ + × (dmg) (frame) (properties)
    (gif) brv-a-1 ↑ + × + × (dmg) (frame) (properties)
    (gif) brv-a-d-1 R + × + × + × (dmg) (frame) (properties)
    (gif) brv-a-d-2 R+ ↑ + × + × + × (dmg) (frame) (properties)
    (gif) brv-a-d-3 R+ ↑ + × + × + × (dmg) (frame) (properties)
    (gif) Spiral Cut (dmg) (frame) (properties)
    (gif) Jecht Shot (dmg) (frame) (properties)
    (gif) Quick Hit (dmg) (frame) (properties)

    See also

     

    ← Zidane | Jecht | Shantotto →

    Edited by HYNE
    Fixing a typo in the quote




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