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  3. John Smith

    Dissidia Modding Suite(New Version) Tutorial

    for .mp3 to .wav conversion only use v5.70 and the older version of Goldwave, v6.00 and latest revision version doesn't have .mp3 or other audio files to .wav conversion due to it different application function and coding: https://goldwave.ca/forums/viewforum.php?f=5
  4. Michael Crawford

    Dissidia Modding Suite(New Version) Tutorial

    can the newer version of Goldwave convert .mp3 into .wav with ATRAC3 132kbps?
  5. 12771aa

    12771a mods

    some kh3 related mods
  6. Earlier
  7. John Smith

    Dissidia Modding Suite(New Version) Tutorial

    You're welcome
  8. Sylvia

    Dissidia Modding Suite(New Version) Tutorial

    ah I see. Thanks again for the tips sir, much appreciated!
  9. John Smith

    Dissidia Modding Suite(New Version) Tutorial

    beside making backup of the .iso by compressing it as .zip using WinRAR you can also make backup copy of it using context menu
  10. Sylvia

    Dissidia Modding Suite(New Version) Tutorial

    and is there any other method to backuping .iso for safekeeping and reuse it for .iso modification
  11. 12771aa

    12771a mods

    google drive https://drive.google.com/drive/u/0/folders/1M9H4fXxldxDVWA_klzLQKIUuz7xTwGpn recently made echo over cod botw Link in google drives and mediafire folders
  12. 12771aa

    12771a mods

    I was from the old forums here is a folder of my stuff http://www.mediafire.com/folder/b1wr7964r962i/Mods my yt channel featuring various video of the mods recently made a thanos one
  13. 12771aa

    Custom GMO tutorial

    thanks anyone where to get some models. I want to dmc4 nero over squall.
  14. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Rosa Joanna Farrell White Ranger - A skilled archer who aids her ally with powerful white magic. Fluff 012 Assist Arcade Type Notes Me and a few people on the discord (special thanks to Eddiegames) were talking about how to differentiate Archers in NT. This is the first of two character ideas that came out those discussions. I do feel like Rosa has enough going on where, if I wanted to, I could make a full 012 moveset for her as well (taking full advantage of Band abilities like Kain and Cecil do), but the idea of her being this competent assist that brings out the most of who she's paired with feels more in character to me.
  15. Blitz

    SatoshiKura's Mods: Siegfried Schtauffen released

    https://m.youtube.com/watch?v=VhlakbwyWMI Greetings Sir, I accidentally stumbled on this video today (due to watching a lot of Super Smash Bros 3/4 & 5 vids) and trying to seach for the owner of this amazing looking Link (WoL) mod. Shown here in the video is Link with long elven ears, similar to how he looked in The Legend of Zelda : Ocarina of Time and also from Soul Calibur 2 (as a guest character in the Gamecube version). Unfortunately, no download link was available in that video and the youtuber didn't bother to give 'proper' credit to the owner of the mod (at least he could have mentioned a name), plus it was an old video, 2013, meaning, there goes the old dissidia forums. So I guess I was out of luck. But then, after what seemed like hours upon hours of seaching, I came across your old video. Lo and behold! https://m.youtube.com/watch?v=pcEoLcsAcIw Judging from the similarity of the two (long and pointy ear) Links in the videos and the fact that both videos were published the same year, I am guessing that you were the author who made that superb TLoZ : OoT Link mod in the first video, am I correct? So I thought to myself, "Silly me! I think I have all of Colonel Birdstrong's mods stored in my SD card, the mod was with me all this time! Haha!" I then quickly unzipped the file (HW : Oot3D Link) and tried all the GMOs, they were quite a few variations. However, after trying out all of the GMOs (from that zip file), it seems that all of the Links variations/versions only have short ears and look very different from the youtube videos I posted. Not trying to give up that easily, I tried out all the other versions as well, (Twilight Pricess Link and Hyrule Warrior Link) from your main page, but it turns out they were not the one I am looking for. Am I out of luck? Maybe I am missing something? Or perhaps that it was an old mod and you now no longer have it anymore? :-( By the way, the zip files I have downloaded from your page before was actually titled as HW : OoT3D Link, Hyrule Warrior Link and TP Link, I can't seem to find the TLoZ : OoT download link. Anyway, if by any small chance you might still have that cool looking "The Legend of Zelda : Ocarina of Time Link" file still lying around somewhere nearby, would you mind sharing it to the public again, my good sir? Because I think that the 'pointy long ear-ed TLoZ : OoT Link' mod is the best version ever! More importantly I also want to take this opportunity to thank you sir, for your other creative works which are absolutely incredible and simply marvelous! I love all of your fantastic works and my most favorite among them is Snake mod (Metal Gear) and Samus mod (Metroid). Well I guess it is time for me to stop bothering you now, so I bid you good day, have a pleasant week, and thank you once again, Colonel Sir! Ps. If you didn't reply, it is totally fine by me, then I'll just pressume that the old Link is...dead. :-p
  16. John Smith

    how to change icons?

    You're welcome
  17. scopion117

    how to change icons?

    Thank you.
  18. John Smith

    how to change icons?

    for replacing the game original icons or others textures .GIM inside the .iso with your mod .GIM using Dissidia Modding Suite, you need to extract all original .GIM from the .iso using Deep Scanner to know the name of original .GIM you want to replace with your own mod .GIM and in the game find the texture you want replace then created the .png of all original .GIM inside the extracted .GIM folder and use photo viewer or Noesis to see and know which original .GIM you should replace then rename your mod .GIM to the name of the original icons or others textures .GIM you want replace then insert it into your .iso to replace it 1. So on Dissidia Modding Suite go to Deep Scanner tab on Deep Scanner Direct Extraction "File types to search for" selection, keep the GIM extraction option and deselect other file extraction option then click on "Select Container file" the file selector tab will appear, choose which .iso you going to use for the .GIM extraction and click on "Open" after that click on "Select output folder" and choose the destination and folder for the extracted .GIM and click on "OK" then click on "Start extraction" to extract all original .GIM files inside the .iso and wait for Dissidia Modding Suite to finish the .GIM extraction after the .GIM extraction is finish, the folder contain the all extracted .GIM will appear in the folder you choose for the .GIM extraction with the same name as your .iso 2. In the game find the texture you want replace 3. To replace No. 001: Warrior (FINAL FANSTASY I) texture .GIM and all other texture .GIM in the game with your own mod .GIM, first you need to know the name of the original .GIM then rename your mod .GIM to the name of the original .GIM, to know it, you need to created .png version of all GIM inside the extracted .GIM folder using Dissidia Modding Suite v0.66 BETA(v0.1.0 don't have this function so use v0.66 BETA for the conversion), to open it click on Dissidia Suite.exe inside Debug folder(bin\Debug): https://www.mediafire.com/file/e8ivkop7pyvl0ra/Dissidia_Modding_Suite_v_0.66_BETA.zip/file on Dissidia Suite tab click on "Select destination folder for GIM's" and select the extracted .GIM folder and click on "OK" then click on "Convert all to PNG" to create .PNG version of all .GIM files inside the extracted .GIM folder after the conversion is finish go inside the extracted .GIM folder use regular photo viewer or Noesis to see and know which texture file you should rename your mod .GIM to then rename your mod .GIM to name of the original .GIM you want replace after that go back to v0.1.0 and click on "Select host file", once again the file selector tab will appear, choose which .iso you going to use, this time it for the .iso modification then click on "Open" and click on "Select injecting file" choose the rename mod .GIM and click on "Open" then click on "INJECT!"(if your mod .GIM is bigger, select "Force injection" then click on "INJECT!") to replace the original .GIM inside the .iso with your mod .GIM 4. Now test the modified .iso and see the result
  19. scopion117

    how to change icons?

    hello everyone, sorry if I ask such a stupid question but I wanted to know if there is a way to mod the icons of the game such as icons in the gallery using the dissidia modding suite because with the classic method of the emulator the result is not the best. Thank you and have a good day.
  20. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Yaag Rosch PSICOM Commander - Intercepts and eliminates enemy opposition with a variety of powerful weaponry. Fluff 012 Type Arcade Type Opera Omnia Version Notes: Yaag is a character that I always felt has potential within the realm of Dissidia. Both narratively, allowing him to be a force driving for peace and stability while wrestling with being summoned under Chaos/Spiritus, and as a fighter. Being able to bring with him PSICOM's best grants him a unique alternative to Laguna, aesthetically, as he brings with sci-fi weaponry and a more overtly tactical approach to combat. Especially when comparing the 012 version having him pick a load out, and the NT version with his own take on Paradigms. OO also allows me a place to showcase this arsenal of weapons by isolating each of PSICOM's guns and showcasing them as his different weapons. I fully recognize that Yaag Rosch is either a "who cares" or "literally who" character for most people. But in the time that I've been making Dissidia movesets, I've grown obsessed pretty interested in the guy, and I'd like to see him return some day. Also, I had to repost this to do edits. Today I learned that you can't edit an almost three year old post on here.
  21. Sylvia

    Dissidia Modding Suite(New Version) Tutorial

    you're a godsend, thanks a ton
  22. Black-magic13

    SatoshiKura's Mods: Siegfried Schtauffen released

    thank youu for still making mods! we all appreciate so much!
  23. Marakemi Ionis

    Deraj8 Modding Archives

    Hey Deraj, about what you said, have yoi tried modding NT? Because I saw someone over on DeviantArt with NT mods. Yeah, i know this might be a little late in coming, but I was hella curious.
  24. Marakemi Ionis

    Poject Dissdia NT

    @Stark Has there been any progress in your Project NT? I'm quite looking forward to your work.
  25. Colonel Birdstrong

    SatoshiKura's Mods: Siegfried Schtauffen released

    It's been a while since I made a mod! So long, that my PSP's batteries both died and won't charge. And then my memory stick adapter broke. Basically, my PSP's out of business for now, so PPSSPP's all I got to test on. I apologize for the boring screenshots for Siegfried, but it's hard to get good ones without HUD elements in the way using PPSSPP. Anyway, I hope you all enjoy using Siegfried, if you grab him!
  26. Colonel Birdstrong

    SatoshiKura's Mods: Siegfried Schtauffen released

    Sorry to anyone who tried to download some of my slightly older mods! The Dropbox links were all down for some reason. They've been updated with Google Drive links, please let me know if I messed up any!
  27. John Smith

    Dissidia Modding Suite(New Version) Tutorial

    you're welcome. glad to know my guidances is helpful
  28. Bladeviper

    Dissidia Modding Suite(New Version) Tutorial

    just dropping by to say, thank you very much for the guide and teaching me how to properly play Jecht few days ago. I really appreciate it
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