Jump to content

All Activity

This stream auto-updates     

  1. Last week
  2. Earlier
  3. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Miranda Sacred Sister - Stand your ground with a flurry of arrows and divine light. Fluff 012 Type Arcade Type Notes
  4. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Rose Black Monster - Eliminate enemies with a power that can deny even gods. Fluff 012 Type Arcade Type
  5. adolfoskywalker

    adolfoskywalker MOD Collection

    I have several MODs that i have collected from the other Forum, so i decided share with you this collection. link for the my GoogleDrive Folder -> https://drive.google.com/drive/folders/1bXzNqtvaEk6-mdxdCIg-8e38hlDNHXNz / I used the DLC-Tool-Kit for generate several DLCs, swapping the MODs on the DLC's numbers according my preferences. The slots used are in the text file on the folder. The authors i don't remember everybody, but i remember of Skybladecloud, agl89, SatoshiKura, Deraj8, 2playerwins and many others.. so, the every credits for the hard work are their.
  6. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Kongol Gigantos - A giant of a man capable of breaking others within the blink of an eye. Fluff 012 Type Arcade Type Can you tell that I really like dragoon yet?
  7. jeotipoget1972

    Маски яндекс директ

    until
    К сожалению нет такой кнопки, я не знаю почему, кнопка которая бы вставляла управление группами в группу. Вот в весь список групп и в каждую группу вставить точно такой же ключ как название группы. Поэтому давайте это быстро сделаем руками. Благо тут не так много http://nasledie-pobedy.ru группы ключей. А остальные наши группы, мы не будем их раскидывать. Нет смысла эти три группы в экселе раскидывать. Мы просто назовем одну группу, она уже у нас была, «страна и производители». И в конце вставим две группы «типы потолков» и «города». Поднимем эти две группы выше группы потолка. Почему, повторюсь, потому что потолок нам нужно спарсить последним. Чтобы туда не попали дополнительные ключи, которые у нас будут во всех остальных наших группах. Ну что, что сейчас будем делать. Во-первых, есть несколько вариантов как все эти ключи раскидать по группам. То есть сделать группы и расставить им отдельные группы. Есть кнопочка «Распределить по группам». Она выглядит треугольником (три точечки и две линии). И она распределяет, если у вас в одной группе есть какое то количество ключей, как в экселе, она их добавит вот сюда в правую колоночку. В управление группами. Очень удобная штука. Но как видите сейчас я сам сделал эти группы, сейчас нужно просто раскидать их. Возьмем откроем Россию. Добавим Сибирь, откроем Новосибирская область и соберем все наши города. По сути можно брать без словоформ, изначально, потому что как ключи они подходят. И мы можем получить ключи по всем нашим населенным пунктам. Для яндекса директа, слово зарабатывать и заработать одно и тоже, однако слово заработок, это уже другое слово. На таких простых словах многие делают ошибки. Яндекс директ различает части речь, поэтому все нужно прорабатывать. Не всегда на рекламируемом сайте можно собрать все маски ключевых слов, поэтому будет правильно если проанализировать не только сам рекламируемый сайт, но и сторонние ресурсы: информационные сайты нужной тематики, такие как википедию; сайты конкурентов, информационные сайты, которые могут быть более информативными, ну и конечно картинки. Так в правой колонки можно найти целевые ключевые слова (маски), для этого можно взять уже готовые маски и попробовать их пробить через вордстат и внимательно посмотреть, появятся ли в правой колонки новые маски или нет. У нас те ключи, которые мы уже видели. Вот есть «потолок квартира». То, что мы просто забыли. Берем этот ключ. И смотрим до 600 показов, ниже уже нет смысла. Напомню, яндекс у нас уже слишком много ограничений наплодил. В принципе можно взять только «потолки м2», «потолок м», пвх и т.д. «Потолок в доме» — проверяем. Тут есть утепление и другие запросы. Но в принципе он может нам подойти, берем его. Ключ «потолок установка» — пропускаем, скорее всего там будет другое и наших клиентов там нет. Например: ключевое слово — такси, но если просто пустить данное ключевое слово через кей коллектор, то мы напарсим большое число ключевых слов с огромным количеством мусора, поэтому необходимо основное ключевое слово парсить с добавкой: заказать, вызвать, заказ, вызов, недорого, дешево и т.д. Дальше. Вот у нас еще есть ключ «потолки м2», «потолок м» у нас еще есть — это действительно нормальные ключи, которые нам подойдут. Добавим «потолки м2» отдельной группой. «Точечные потолки», смотрим фото, видимо это со светильниками. Подходит, добавим отдельной группой. Может и не подходит, повторюсь, поэтому мы собираем в разные группы, чтобы потом можно было удалить их.
  8. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Dart Feld Red Eyed Dragoon - Burn opponents down with relentless, insanity driven assaults. Fluff 012 Type Arcade Type Notes
  9. CrimsonS

    Any have backup post from old forum ?

    Hello, does anyone have backup post from old forum about step by step create a mod dlc ?, Sorry, bad english 😅
  10. Colonel Birdstrong

    SatoshiKura's Mods: Solid Snake released

    I don't have any plans to get back to making him, no. I'm sorry to say, I don't take requests, or know if a model of her's is even available.
  11. LisaCenturion

    SatoshiKura's Mods: Solid Snake released

    So you doing gore magala? Can i request characters from GH Series like midori from GH3?
  12. Chris Shade

    DDFF DLC Toolkit - DLC generation/edition tool!

    Changing DLC slot is different from changing Costume slot. The costume slot is the one you can access in the game. The DLC slot is just an index for the game to read.
  13. Xavi Strife

    DDFF DLC Toolkit - DLC generation/edition tool!

    Hello friend. Could you help me with the DLC swap thing? I have a mod for Cloud DLC1 but I don't want it to be replaced so I want to change it to DLC 2. I used the swap DLC slots tab and selected the controller for player/assist/attachment and selected "swap to slot: 3". It showed a success text but when I go to Reporter it says DLC slot: 3 (before was dlc slot: 1) but down there says costume slot: dlc 1. Does that mean it still overwrites the Cloud DLC1? Or it worked? Also, there are 2 more EDAT files for that mod I haven't touch. Do I leave them just like that? I hope you can help me
  14. Xavi Strife

    DDFF DLC Toolkit - DLC generation/edition tool!

    Hello friend. Could you help me with the DLC swap thing? I have a mod for Cloud DLC1 but I don't want it to be replaced so I want to change it to DLC 2. I used the swap DLC slots tab and selected the controller for player/assist/attachment and selected "swap to slot: 3". It showed a success text but when I go to Reporter it says DLC slot: 3 (before was dlc slot: 1) but down there says costume slot: dlc 1. Does that mean it still overwrites the Cloud DLC1? Or it worked? Also, there are 2 more EDAT files for that mod I haven't touch. Do I leave them just like that? I hope you can help me
  15. Colonel Birdstrong

    SatoshiKura's Mods: Solid Snake released

    I thought about doing Gore Magala on Feral Chaos at some point, but not really Valfalk. He's my favorite monster in the series, but I don't really think Feral Chaos would do him much justice.
  16. LisaCenturion

    SatoshiKura's Mods: Solid Snake released

    May can i request valstrax over feral chaos or various elder dragon in MH series?
  17. Colonel Birdstrong

    SatoshiKura's Mods: Solid Snake released

    Sure, I'll look into it. I'd probably put him on Garland.
  18. GOONBA

    SatoshiKura's Mods: Solid Snake released

    hey man, your mods are awesome. I just grabbed a bunch of them and it feels I have smash bros on my psp lol. I noticed you have monster hunter mods and they look sick. I'm a hug fan of monster hunter, been playing since the ps2 games. The first ever flagship monster for MH is the rathalos and I was wondering if you could make a rathalos armor mod with a greatsword. Either orginal or the silver sol winged armor would be sick and any greatsword would fine as well. Maybe the iconic wyvern jawblade. I made an account just to ask for this lol. Even if you decide against it, thanks in advance bro.
  19. Colonel Birdstrong

    SatoshiKura's Mods: Solid Snake released

    Finally released another new mod! It's not someone from Hyrule Warriors, but from a different series altogether. Welcome to Dissidia, Snake! Thanks a ton to Chris Shade for helping me fix up his hair some.
  20. Chris Shade

    Chris Shade's Dissidia Model Imports

    Not sure, I've only tested them with the USA version and the ASIAN version.
  21. tatsumaki1110

    Chris Shade's Dissidia Model Imports

    Are these mods usable on the USA version or Europe version? Thanks.
  22. Colonel Birdstrong

    SatoshiKura's Mods: Solid Snake released

    Thanks, I'm glad I have! I just need to work up motivation to do more now, I have things planned but not really any motivation to do them.
  23. koro997

    Koro997 (Old Mods) Request

    Hello guys!I've been off for quite some time(I used to model swap characters on the previous forum).Well...if any of you have my old mods from the previous forum pls. feel free to post them here cause I've lost them xD (all that hard work has gone to waste -.- xD).Thank you all :D! Best regards koro997.
  24. koro997

    SatoshiKura's Mods: Solid Snake released

    Woah!You've improved old friend xD.
  25. thisbitchempty23

    agl89's stuff

    Hey, 2 tracks from FFIV:TAY are broken on PPSSPP and crash the game. Could you please fix them? The tracks are "The Eidolons Shackled" and "The Battle for Life". "The Last Hunter" track from FF13-2 is also broken on PPSSPP. Thanks.
  26. SkyBladeCloud

    In case your wondering...

    What can I say... Where do I start... ? I think the whole point of modding this game was lost in translation. Not only with the original forums going offline for reasons I still have no idea about, but also due to the original team of modders moving on to completely different projects (myself included). For me, the main point has never been the creation of the mods themselves, but reverse engineering the game’s engine and file formats, as well as coding the right tools to allow their creation. The final mods can then be made by people with the right artistic skills (modeling, skinning, animating… skills that I completely lack), which were instrumental during the analysis stage as well: 2playerwins was the artist who worked on models specifically tailored to the requirements of each test. In fact going back and forth with his models was really interesting as we would learn something new and exciting each time. I think that’s why the original forums were created: to host a community effort in order to understand the game’s mechanics and modify them in a creative way. This, however, was never the case: as soon as I released the very first form of modification tools (which allowed texture edition in the original Dissidia), “private” mods started showing up on the Internet. While I didn’t really care (my work was already done and those mods offered nothing new compared to what my tools were capable of producing), many user who didn’t know how to create their own mods were really pissed. I can understand that: bragging about stuff you made using collaborative tools and not sharing is not nice… Even worse, is the fact that I can’t even consider those mods are actually “made” by modders. Think about it this way: - How many modders understand the 32 to 8 bit color indexation in the game’s textures? - How many of them can explain the self-describing scheme of vertex and transformation data of the GMO format? - What about the 4 bit ADPCM compression of sound samples in battlequotes? Or the packing scheme of SSCD files? - Don’t forget the rotative XOR-based encryption in text files. - Oh yeah, there is the CRC32 based naming of filesystem entries as well. And those are only a few of the challenges that we had to overcome to make modding possible. In fact I do think some of them are completely lost by now (is anyone even making text or character voice mods anymore?). My point is, when it comes to explaining how mods work, the concepts involved require specific technical background that takes many years to master. THEN, you can work on modding tools, as you’ll understand how they work. The same is applicable to the artistic side of the process: even if you only want to use the already available tools, you’ll need to be an already trained graphic artist. Learning about modeling and skinning, so you can mod Dissidia, is like building a house starting from the rooftop. And it’s not fair to expect anyone to make a tutorial on that. Those processed are not exclusive to modding this game, and are expected from anyone that wants to create his/her own mods. Granted, I know some very dedicated fans who did learn about 3D just for this, but that requires a much bigger effort… and specially not quitting in the middle of the process… XD. Now MageMasher has a point and it’s one of the things that made me move on to different projects. At one point it felt like I was working so other people could brag about work they wouldn’t share (and that, as I explained, weren’t even really “made by themselves”, at all). I felt my time worth more than that. I don’t know how active is this new “community” (as I can gather… not much), but it’s a shame it’s in this state, given how much potential I see in the involved coders and artists (I still don’t see why don’t we make a game instead of modding the same one so many times). Regards, ~Sky
  27. Chris Shade

    Chris Shade's Dissidia Model Imports

    So small little update, University is a pain right now, what with assignment deadlines and the finals coming up soon. But it's confirmed, the next idea I'll be doing is Roll.EXE over Terra, followed by the AC Cloud over Jecht update with facial animation. And then, a random idea I have that's not listed in the poll at all. But still, you should know not to expect anything until the last week of September.
  1. Load more activity
×

Important Information

By using this site, you agree to our Terms of Use.