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  1. Last week
  2. I've been hit with a TON of real-life happenings so it's making it really hard for me to work on this ruleset solo at all, let alone edit the replays I've accumulated. So in the meantime, I'm gonna roll out these unofficial changes until something else happens. Unofficial changes 4/18/2019 the "Sys" route: - Dismay Shock unbanned - EX Critical Boost is banned - Crit damage set to 150 - AST on Hit set to 150 - Cosmos Judgment is enabled
  3. GenesisGamma6

    Koro997 (Old Mods) Request

    Didn't notice this thread earlier. Anyways, I've posted one of your old mods up on Mediafire for Grimmjow. http://www.mediafire.com/file/1lexqq9q3shxyey/Grimmjow+(Seph+DLC+4).7z
  4. ARK VOiD

    how to convert mmd model to gmo

    i have to many charracter but i want make tatsumaki from opm to cod and no face ghost from movie spirited away
  5. ARK VOiD

    Chris Shade's Dissidia Model Imports

    sir when you update new look of alphamon
  6. Earlier
  7. Haussenkraft

    Haussenkraft's Mod Collection

    you can make folders for each character so that the image name in the .ini would be something like = Ethel/tex_c.png = Fang/tex_c.png
  8. Blitz

    Haussenkraft's Mod Collection

    I noticed that the file names for Ethel's Ppsspp textures are exactly the same as Fang's. So one needs to manually change Ethel's png files name to avoid the Fang's png files being overwritten, that is, if you want to use the Ppsspp textures. But most importantly, very nice mod, most probably my favorite archer type (character who holds a bow) Mod in Dissidia. Thanks Sir. ☺
  9. Haussenkraft

    Haussenkraft's Mod Collection

    Update for Ethel https://www.mediafire.com/file/cbmwvvfj1vv3ix3
  10. John Smith

    I Need Help!, to find Dest VoL's Mods

    You're welcome!
  11. Isai

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  12. Blitz

    Haussenkraft's Mod Collection

    Thanks Sir. Haha, when i add in the command line, I found out I actually did it correctly the first time, I got confused with Astolfo's shield (seifu) and thought that the round shield was new, turns out it was actually Vaan's old shield. Silly me. But thanks for the reconfirmation. I thought I was doing something wrong.which I didn't. Anyways I just added Fang's new HD texture and wow! It is something else! For those who are interested in adding the HD/PPSSPP textures look here :- http://bs23-designs.blogspot.com/2017/01/ppsspp-texture-modding-tutorial-for-v13.html Pictures added below for comparison. Thanks again Sir, you are the best! Have a nice day, ☺
  13. Haussenkraft

    Haussenkraft's Mod Collection

    add this to your .ini 00000000e73146ee4148dc57 = 217_1.png 00000000cce77f983d3afc10 = 217_1a.png 00000000f01ada41bd059e7a = 217_skin1.png
  14. Blitz

    Haussenkraft's Mod Collection

    Super cool mod! I actually don't know this character but he is definately a keeper! Off topic, previously I had success in adding HD/PPSSPP textures namely for Sakura (Forgotten Apostle) and Himeko but afterwards, I kinda failed trying to add Astolfo's (Seifu) HD texture as well (some sort of conflicting... something... that I couldn't figure out). So could you please... Uhm... share your texture.ini file as well, cause I somehow totally forgotten the complicated process of adding the HD/PPSSPP textures since then. Anyways, thanks again for the amazing mod.
  15. Haussenkraft

    Haussenkraft's Mod Collection

    no wonder it's the wrong link, correct link now up
  16. Oh yeah something I didn't even touch upon at all, a huge issue with this ruleset is that since assists are low, and EX Depletion is gone, losing 3k to EXR whenever you land an HP is very not fun it can lead to hording assist until you can either close out the round or protect from EXR
  17. BullseyeRey

    Haussenkraft's Mod Collection

    https://www.mediafire.com/file/zs32f930pac7x82/ Hmm that strange, it say Download not available
  18. Arrezter

    I Need Help!, to find Dest VoL's Mods

    Oohhhhhhhh!!! Thank you so much dude. Totally appreciate
  19. John Smith

    I Need Help!, to find Dest VoL's Mods

    http://www.mediafire.com/file/2kav2x77wdxb70y/Noctis(Firion).zip http://www.mediafire.com/file/882vqy2dcdf20hx/Noctis%28Bartz%29.zip/file
  20. Arrezter

    I Need Help!, to find Dest VoL's Mods

    Hey men do you have noctis (firion) mod by destvol? Can you post link for that?
  21. I know I'm double-posting but: This is wayyyy after the last update on the ruleset years ago, but ever since I thought about posting this ruleset again, I thought about upping the Crit damage to 120 or 130 taking the average low overall bonus rewarded damage output (and damage output in general) into account (disregarding Wallrushes). Maybe it would be better for the metagame, maybe worse. I imagine it would change the neutral alot; I could be wrong.
  22. Noted. The only reason it's not any higher is because Squall himself is one of the best at gaining Assist meter in this meta. If say we theoretically set it to 150, everyone would have a nice shot at at least getting 1 bar but Squall would be kinda insane. But this is conjecture of course. Another reason why Assist Gauge Up Dash was banned. Otherwise both players would be dry-humping for their friends to come attack the other guy all day. And yes, I agree. The neutral itself is also the best part. It's sort of similar to how DFF's neutral was played. We didn't even get to play with Omni Air Dash today though despite the fact that it's nerfed in this game smh. Tbh, Hollowed and I thought about this for awhile and iirc the ruling came down to "not having EX depletion ends games faster" or something along those lines. Elaborating on this on your below comment (next paragraph) on the Dragonfly Orb, I'm starting to think that we both may have banned EX Core Absorption boosts a long time ago because of this concern. Again, no hasty conclusions. But I'm inclined to agree. Spyder, Hollowed, and I were also talking about Dismay Shock / EX Depletion's effect on the White Lotus meta as well. At one point, I think we reduced Core appearances to 1? We even just outright deleted Cores from the game at one point. But I suppose it's the amount that you get from it as well as the RNG that matters. Iirc we (Hollowed and I) were debating on enabling exceptions to let certain characters equip certain banned abilities because of their Exclusive weapons at one point. Like Vaan's Zodiac Blade for Riposte. Or ExDeath's Enuo's Scourage for Riposte. This could open another potential bag of worms where, by enabling this exception, we may need to enable the "bypassing banned Abilities/effects by letting everyone be able to equip their Exclusives that have a banned Ability on them" can of worms by virtue of fairness. Which honestly doesn't seem like too bad of an idea considering how balanced the Exclusives themselves are, except maybe Lightning's dual Exclusives and Squall's Core absorption exclusive which would make him even better than he already is. Kefka would have his initial +20% EX. Squall gets his Core exclusives. etc. I think it would be like not letting Feral Chaos equip Brute Force or Via Dolorosa. Alternatively, we just outright ban Dragonfly Orb. :rolleyes: I kinda feel this. The builds don't seem to matter as much in this metagame. But it's agreeable that we play more games since it feels early to decide anything at all. _C1 Remove Full Assist Charge _L 0xE0015520 0x002EEB76 _L 0x202EEB74 0x10000019 _C1 Remove Single Bar Assist Charge _L 0xE00115B2 0x002EEAB6 _L 0x202EEAB4 0x10000022 http://forums.ppsspp.org/showthread.php?tid=3590 There's always this. Both players would need to enable this to have this active in-game. I imagine it would need to be active for the replays to work as well.
  23. Here's a few thoughts from playing a few games with Sys today The main thing I noticed is that on average, the player that is winning will get about 1.2 assist and 1 EX per game, while the player that is losing will get 0.9 and 0.7 (these are not hard numbers). This is a lot lower than I expected, especially on assist. This means that Assist Critical Boost isnt really that good since it'll only activate 1 or at most 2 times per game. With Zidane, I expect EXP to Assist to be a big impact, but turns out to build a full assist meter you would need to deal more damage to the opponent than their max HP anyway. I won two Zidane games without using assist. How much assist people should get is in part a matter of taste, and these numbers might be way off from the fact that we only played a small amount of characters. However I would like to see the losing player able to at least expect to get 1 bar. Maybe changing the assist on hit to 130 over 120 would be good, but I would like to test with 120 more before saying. As for gaining assist on whiff, that is in my imo completely out of the question. It's not that it's a bad idea. I really enjoy Official, where you are constantly whiffing. But the vision for this ruleset is precisely that people should not be whiffing for meter, and be rewarded for hitting the opponent instead. And not having assist on whiff makes a HUGE difference in how the neutral is played. This has been very enjoyable for me, and is easily the best aspect of the ruleset. As for EX, the situation is a bit worse. Because of the rate at which one builds EX and one deals damage, I found that ist very likely for the winning player to complete their EX meter at about the same time the opponent's HP hits the ~1k range. This means that a lot of games will end anti-climatically by having player A walk into B's move just so they can EXR for the win. Even outside of Final EXR, EXR is a lot more powerful here than in official, because your opponent will never have the meter to AC out, and they have no EX Depletion (free break with post HP EXR). Another point is how players get EX. Of course, one way is to have moves that generate lots of EX (thunder, double cut etc) and use TA/White Gem/etc. I expect this to be the main way of getting EX. But turns out cores are a thing. Basically, Dragonfly Orb is really good in this ruleset. Because the rules delete that acc's main drawback (that it speeds up your auto assist decay) and because a lot of the competition for your slots have been banned, Dragonfly Orb stands out as a top tier item. Im currently running "EX Core" builds on basically every character: DFO + 4 1.3x boosters. The only exception being Lightning, whose boosters were removed to make room for 3x White Drop. The result of this is that competing for Cores becomes extremely important, which imo is a bad thing because Cores disrupt the flow of the game a lot of times, and getting Cores boils down to RNG almost always. I didnt get to play Squall, but his weapon gives +30% to cores lol Further on the topic of builds, I feel like there arent a lot of options. There are so few good boosters in this game we were playing CSO just to have some. Even then I often had the problem of having more slots than I have good items to equip, and ended equipping stuff like Miracle Shoes, Blue Gem and Green Gem. It's possible there are things Im missing (especially because I didnt play any WR characters), so Ill want to play with this a bit more. Oh, and assist charge is complete bullshit too.
  24. Isai

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  25. lol really? wow My point with this one was that most of the characters that would BRV Hoard and then HP with EXR for the kill wouldn't actually care about how low EXR lasted, only that they could use it at all, characters that actually so make the full use of their EXR time (Garland, Gab, Seph) would get hurt by the change, whereas characters like Light who just build up, pop it, and immediately do an HP wouldn't care. BRV Boost on Block is still quite a bit of a gamble on non-Exdeath characters, and on top of that the set has -2 Def than most of the other Lv 100 sets, which is rather significant, I think it's pretty well balanced. And on Adamant's note, while it may be a tad strong as a Anti-Zoning tool, it's also very important on a lot of rushdown characters, and opens opportunities for combo potential on a few, and I don't really wanna see that go I agree with this, but it also hurts zoners that often have to whiff attacks in order to exert pressure, that's why I suggest it be something very low, like 20-30%, but I think it's important to have at least somewhat. Otherwise all your points make sense.
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