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  1. 9 points
    So I've gotten quite a few comments on my old mod videos on YouTube about people wanting links to my mods. After finding out that dissidiaforums got deleted in 2014 shortly after I left the mod scene and people still interested in my mods I've decided to reupload them here for you all to enjoy. I will also try to upload other mods that I can find on my laptop. Themed Characters (Not mine) Custom Stage Mods Themed Stage Mods
  2. 9 points
    I actually knew about this site for a few months. I just didn't bother with it until now lol. Back when I was making stages I used both the European and American versions of the game so some of the stage numbers might be mixed up. Sorry about that Thanks!
  3. 9 points
    Update: Added characters and custom stages
  4. 8 points
    aqua vs anti aqua https://www.youtube.com/watch?v=fpeHQ9XBX9I
  5. 5 points
    Hey! Always happy to see some people willing to support what others might write off as a dead game. We don't organize much on the forums specifically, but if you haven't yet our discord (found under the Social tab at the top banner) has a fairly nice sized group of people who still actively play 012 and are willing to help you learn more competitive play.
  6. 4 points
  7. 4 points
    kh3 sora dl links in the descri
  8. 2 points
    some kh3 related mods
  9. 2 points
    I'm just now seeing this, thank you for sharing it http://community.dissidia.wiki/topic/574-dissidia-modding-suitenew-version-tutorial/ https://m.youtube.com/watch?v=ZhkM9s7axJI
  10. 2 points
    I'm just going to throw out a couple of loose thoughts here and see what everyone's response is... We don't know if Square is going to host any sort of championship series, so if we want to make sure we are the main tournament hub and are taken seriously, we need to have an infrastructure in place and ready before the game releases. Otherwise we run the risk of like...FF Peasants or that FB group being seen as the go-to place to play Dissidia, and then our game will never be taken seriously by the wider tournament community. So, leading up to release, I think we should be prepared to launch the first tournament season or a Dissidia League. Something that will be structured and ongoing that gives the community a sense of legitimacy, direction, and ranking. To further that end, one idea I had was the encouragement of crews. Dissidia is a 3v3 game, so even if we only hold Dissidia Community tournaments once or twice a month, or even less, making sure your whole team is available on a certain day(s) can potentially be a big problem for a lot of people. So I was thinking that if players participated in crews of 6-10 players, we could alleviate that problem a bit. I'll use TNB as an example to illustrate. Let's say Dragon, Chandela and I enter the season as a team(call us TNB | DCL). We play two tournaments together, but Chandela is unavailable for the third. Within the crew rules, we would be able to sub in Dimitri and still keep our title as DCL and have our performance count towards DCL's ranking. This helps avoid having to keep individual player rankings(though you still could) and allows us to handle seeding in the normal fashion. So, say Dimitri is part of TNB | PDD (Poiman, Dimitri, DJ). When he played with us, it would have no bearing on his base team. That's why I suggested 6-10 players. That way, with at least 6, no one would ever have to just sit out for lack of enough members in the crew. As it's extremely likely that everyone won't be available every weekend, I think it is a system that could work. Finally, any given team would need to play more games than not with it's complete original roster. Meaning if I played one tournament with DCL, but had to play the next three tournaments with subs, it wouldn't make sense for DCL to receive ranking credit for those wins. The overall result would be a hard ranking per static team, just like if we were all single participants, and a sort of "soft ranking" by crew for use where applicable. You could still participate as a static team without a crew, but you'd have to deal with circumstances that could otherwise be mitigated. So with this system, seeding would look something like: Known Static Teams Known Crews Teams with no results. That took longer than I thought to explain, so I'll end it there. Please share what you think, add suggestions, ridicule me endlessly. After this gets some feedback I'll make another post. I have a bunch of topics to cover. (P.S. To the members of TNB, I understand that this changes the idea of crews from us having a good time, to something that holds more importance, so I understand if you don't want anything to do with it.)
  11. 2 points
    https://www.reddit.com/r/dissidia/comments/52qpba/new_conflict_of_the_gods_ace_information/ Here are the related articles : http://cache.sqex-bridge.jp/guest/information/20861 http://cache.sqex-bridge.jp/guest/information/20987 http://cache.sqex-bridge.jp/guest/information/20862 So, here is the TL;DR version : The conflict will actually not be an entire different new mode as it will use the mission mode and the national ranked mode as its forms. Players will choose their faction in a separate menu where will be displayed the current points etc... and then will be able to queue for the normal modes as usual. Players from different factions ( Materia / Spiritas ) will still be able to play with each other, similarly players from the same faction facing each other is possible. The case where a full faction vs faction game will happen is if 3 players from the same faction are queing up together in favorable hours. When this condition isn't met, when the teams are composed of mixed factions or when the same faction faces each other, this is called "extra battle" because points will have to get adjusted afterwards. Rewards are distributed differently depending on wether you're in the winning faction or not Rewards are distributed after the first match you play since the conflict's end. Sanctuarium has been updated in order to show a conflict of the gods section. The winning emblem will also be displayed after every conflict. The aspiration effect has been changed, where you could previously "stack up" your aspiration effects with 2 different spells, a single aspiration effect will be kept for each player. The lock on dash has been changed, now it will approach differently the altitude difference between both characters in order to make the chase after summons' launch attacks easier for example. The first conflict of the gods will start September 15th at 8 AM. It will end on September 28th at 6 AM. Ace will be unlocked with points earned during the conflict of the gods : If you're in the winners team you will have to get 1500 points. If you're in the loosers team you will have to get 2000 points. Knowing the rewards are given after the first match you play once the conflict is finished, Ace is most likely going to appear on the 28th. These rewards : player icon, Suzaku title, BGM ( suzaku's fire ), Ace will also be unique rewards related to the first edition of the conflict of the gods. I guess that regarding Ace, all players won't be able to play him instantly, rather, the ones who will earn enough points will get to play him in an "early access" kind of deal. Then other than that, more information about bug fixes, updated sanctuarium content ( my account etc.. )
  12. 1 point
    MoM Sora and Kairi mod
  13. 1 point
    on noeisis you need to go to advanced commands and type in -fbxoldexport. this seems to be the format that can be converted to mds.
  14. 1 point
    You can go to select and select vertices. That allows you to select certain things instead of a whole mesh group.
  15. 1 point
    1. you can go to tools, scale all and do by 10000% and it should make the bones look normal. Try exiting out of the software first b4 doing that. Then go to the section where you can see the mesh groups and delete what you want, Scale back to normal by going scale all>1%. 2, Or you can hide the bones and delete from there without needing to scale. The reason the bones appear like that is because of scaling. You likely didn't mess the model up.
  16. 1 point
    google drive https://drive.google.com/drive/u/0/folders/1M9H4fXxldxDVWA_klzLQKIUuz7xTwGpn recently made echo over cod botw Link in google drives and mediafire folders
  17. 1 point
    Where to begin... Looking through my order logs, I got the first Dissidia (Japanese version) back in early 2009, so it looks like I jumped on that train immediately. I think I felt wary when it was first announced, but as more footage surfaced, I got hooked. Being primarily a Final Fantasy VIII fan, the first character I played was Squall. Not understanding anything was tough but luckily, the game wasn't too hard and the language barrier wasn't insurmountable. Besides that, I don't remember much until the English release where I explored all other characters and found my main character in Cloud of Darkness. Loved her playstyle, attacks and EX Mode effect. I played online, though only on X-Link Kai–but even playing just there, I still managed to have a go against some of the best players in the scene (xffixbmlx, Yunoa and more). One regret I had for my competitive play during Dissidia 1 is that I didn't stick to my main character due to lack of confidence. Regardless, I had a ton of fun then and I enjoyed being a part of the community. Besides CoD, I liked playing... hm. Ultimecia, Sephiroth and Kuja. Some Emperor, Firion and Squall too. Duodecim changed a lot of stuff and as much as I wanted to continue to main CoD, the system changed too much for me to enjoy her playstyle. That, and she got some nerfs. I found my new main in Kain, whose HP attacks fascinated me more than anything else in the game. I haven't played the second game a lot, the community had a lot of issues which resulted in the decline coming sooner rather than later. I still had my joy in the second game via screenshotting, something I'm still doing today. Besides Kain, I liked Prishe the most, with some Vaan and Laguna on the side. I really did prefer DFF to DdFF. There might be several causes for that, like community being at peak during the first game or the second game not improving things enough. I can't explain it as easily, one might have had to been there to know it. There was beauty in the first Dissidia for both the player and the spectator. I'm attributing it to Omni Air Dash, which gave so much dynamic to the game–moving through the game's stages, which were mostly huge, was unlike in any other Dissidia game. Approaching the opponent could be abrupt and positioning fast. It was exciting to say the least. For the upcoming game, I really only have one wish. The battle editor. I've spent years taking photos of characters, amassing a big collection of some spectacular moments. I want that for the new game as well. Nothing could make me happy as much as that would. I had a lot of various experiences during my time with Dissidia. I played and grew as a player, I conversed and got to know quite a few people, I started to design and become more than just a forum graphics artist. Dissidia pushed me and inspired me to become creative and ambitious, it reignited my flame as a Final Fantasy fan. It keeps me a fan today. I created this series of Dissidia fansites to show my appreciation for what Dissidia has done for me, to show what Dissidia helped me grow into. I want to share my love for Dissidia with everyone and be a part of the best community for it.
  18. 1 point
    for enable the option to save .mp3 file as .wav with atrac3 attributes in Goldwave, you have to do this step first 1. Download the files for enabling save as .wav with atrac3 attributes option for Goldwave from here: https://www.mediafire.com/file/q5cw1a74kmp51gm/ATRAC3+FIX.zip 2 . Unzip the zip file using Winrar or 7zip and move the extracted atrac3.acm and atrac3.reg files into C:\Windows\SysWOW64 Winrar: https://www.win-rar.com/download.html?&L=0 7zip: https://www.7-zip.org/download.html 3. Run the atrac3.reg file, this will adding the info to the registry to register the ACM codec, now you can use Goldwave to save .mp3 file as .wav with atrac3 attributes
  19. 1 point
    to add any song to Dissidia 012 Final Fantasy you need to save the .mp3 as .wav with ATRAC3 132kbps, created .at3 from it then insert it into your .iso or use it to generate .edat version of it and move it to your dlc folder http://www.mediafire.com/file/g2tatk09nrrgs6s/Dissidia_Duodecim_Music_Converter_Pack.zip/file 1. So first click on atrac3.exe within the ATRAC3 Codecs folder and install the .at3 codec 2. Once that is done, you need to click on gwave558.exe or gwave570.exe and install Goldwave 3. Launch the program and register offline(use the provided keygen to generate a license key) 4. Move atrac3.acm and atrac3.reg within the ATRAC3 Codecs folder into C:\Windows\SysWOW64 and Run the atrac3.reg, this will adding info to the registry for Goldwave to save .mp3 as .wav with ATRAC3 132kbps 5. Inside Goldwave click on "Open", search for the .mp3 you want use and double click it, now all you have to do is edit the .mp3 however you want in Goldwave then go to the "File" tab and click on "Save as", in "Save Sound As" file selector click on "Save as type" drop-down list and choose "Wave (*.wav)" then on "Attributes" drop-down list choose "ATRAC3 44. 100 kHz, Stereo" and click on "Save" to save .mp3 as .wav with ATRAC3 132kbps 6. Click on GWAT3.exe and drag & drop the .wav with ATRAC3 132kbps into GWAT3 and click on "Goldwave" to create .at3 7. Use Dissidia Modding Suite and UMDGen to insert the .at3 into your .iso or use ddff dlc toolkit to generate .edat version of the .at3 and move the generated .edat inside the ddff dlc toolkit dlc folder to your dlc folder(memstick\PSP\GAME\ULUS10566 or memstick\PSP\GAME\ULES01505 if you use the EUR version and memstick\PSP\GAME\NPJH50377 for the JPN version)
  20. 1 point
    you're welcome and thank you for pointing this out
  21. 1 point
    https://www.mediafire.com/file/e8ivkop7pyvl0ra/Dissidia_Modding_Suite_v_0.66_BETA.zip/file http://www.mediafire.com/file/ib1bqb7n8tef2ka/Dissidia+Modding+Suite(New+Version)+.GMO+%26+.GIM+list.zip similar to Characters mod. for Aeons mod, compare and find the models similarity based on it animation using Noesis for Stage or other mod compare and find the models or textures similarity based on it looks using Noesis
  22. 1 point
    For applying mod into the .iso using Dissidia Modding Suite 1. First you need to extract Dissidia Modding Suite.zip using WinRAR(this also applied to the others .rar and .zip files): https://www.win-rar.com/start.html?&L=0 2. Click on Dissidia Modding Suite.exe inside Debug folder to open it 3. To modified your .iso using Dissidia Modding Suite you need to extract it content first, now go to the "BigFile Packaging Tab" and click on "Select ISO File" after that select your Dissidia 012 Final Fantasy .iso(USA, EUR, JPN or EUR UNDUB) and click on "Open" important note: for .iso modification you need use to a clean .iso, if you have an already modified .iso with mod inside it and want to use it for iso modification it will not works properly after you modified and play it on your PPSSPP or PSP, so use the clean .iso for .iso modification instead of an already modified one. also if you don't have a clean .iso and didn't know where to find it you can download it from here: USA: https://cdromance.com/psp/dissidia-012-duodecim-final-fantasy-usa/ EUR + EUR UNDUB: https://www.freeroms.com/roms/psp/dissidia_012_-_duodecim_final_fantasy_europe.htm JPN: https://romhustler.org/rom/psp/dissidia-012-duodecim-final-fantasy-j-bahamut then click on "Extract PACKAGE to" and choose the destination for the .iso files extraction and click on "OK" and wait for it to finish the extraction after it done, the extracted files will be placed inside a folder by the name @PACKAGE.BIN 4. Then you need to replace the files in @PACKAGE.BIN folder, so go inside @PACKAGE.BIN folder and find the original model.GMO and the original portrait.GIM and replace it with the mod model.GMO and the mod portrait.GIM also use this list for easy searching https://www.mediafire.com/file/ib1bqb7n8tef2ka/Dissidia_Modding_Suite_.GMO_%26_.GIM_list.zip/file inside the "list" search and choose which Characters original model.GMO and original portrait.GIM you want find and replace then select and copy the name of original model.GMO and original portrait.GIM(this method also applies when using the others "list) once again go inside @PACKAGE.BIN folder and click on File Explorer "search box" paste the name of original model.GMO and orginal portrait.GIM you want to find and replace into the"search box" now the files you looking for to replace will appear using this method make finding the original model.GMO and the original portrait.GIM you were looking for to replace a lot easier so you don"t have to searching through all the files in @PACKAGE.BIN folder 5. After that use Noesis to view the mod model.GMO and portrait.GIM and also the original model.GMO and portrait.GIM inside the @PACKAGE.BIN folder to see how it's looks like and know which Characters you should applied the mod to: http://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 and to know which Characters you should applied the mod model.GMO and mod portrait.GIM to using Noesis, compare the mod model.GMO and the original model. GMO and find their similarity. for example: the mod model.GMO has a animation similar to Jecht original model.GMO, that mean the mod model .GMO and mod portrait .GIM is for Jecht, if not it probably for the other Characters or models(Stage, Yuna Aeons, Weapons, etc) and yes it is possible to replace the other Character original model.GMO and portrait.GIM with the mod model.GMO and portrait.GIM(also applies to the others .GMO and .GIM) then rename the mod model.GMO and the mod portrait.GIM to the name of the original model.GMO and the original portrait.GIM you want to replace and move it to @PACKAGE.BIN folder and click on "Replace the files in the destination" to replace the original model.GMO and portrait.GIM inside the @PACKAGE.BIN folder with the rename mod model.GMO and portrait.GIM go back to Dissidia Modding Suite and click on "Select source folder" and select the @PACKAGE.BIN folder and click on "OK" then click on "Save PACKAGE to" and choose the destination for the re-made package and click on "OK" afterward you'll have the package files(PACKAGE.BIN and PACKAGE_INFO.BIN) that contains the mod model.GMO and portrait.GIM another important note: backup your clean Dissidia 012 Final Fantasy.iso by compress it as .zip using WinRAR before modifying it, this is optional if you want to keep it and re-use it for .iso modification without redownload the clean .iso from ROM/ISO websties 6. Now you need to make your .iso appear inside UMDGen and modified your .iso by replacing the original PACKAGE.BIN and PACKAGE_INFO.BIN inside your .iso with the mod PACKAGE.BIN and PACKAGE_INFO.BIN using UMGen. click on "UMDGen.exe" to open UMDGen: https://www.brewology.com/downloads/download.php?id=10079&mcid=1 inside UMDGen click on "Open" and select your Dissidia 012 Final Fantasy .iso then click on "open" to put your .iso inside UMDGen then in UMDGen Explorer tab click on PSP_GAME, click on USRDIR and click on DATA after that, drag & drop your mod PACKAGE.BIN and PACKAGE_INFO.BIN files into UMDGEN to replace the original PACKAGE.BIN and PACKAGE_INFO.BIN a popup will appear and it will ask you if you want to replace the original files, click on "Yes to All" and click on "Save" and "uncompressed (*.iso)" to modified the .iso then choose the name and location folder for your newly created modified .iso and click on "Save" 7. After the .iso modification is finish, close UMDGen and check the new .iso inside the folder you choose for the .iso modification, now you have a new modified .iso 8. All you need to do now is play and test the new .iso on your PPSSPP: https://www.ppsspp.org or PSP: https://www.wikihow.com/PSP Done!
  23. 1 point
    Ok, so the current working idea in this regard is Have qualifier tournaments leading up to evo in august. That way, your team simply needs to win a tournament, or place high in specific high profile qualifier tournaments, that would in turn gain you points towards the big event. That prevents the need for you to be able to show up week after week with your full team. But tournament placings would still be used for your teams ranking and possible seeding at IRL events not ran by DC. That pretty much covers all the areas of concern.
  24. 1 point
    Most added his input and said we should just focus on teams. You would just need to make sure your team was all available. Jag said it wouldn't be a big deal to miss a single tournament. Because you'd still get qualifying points at other times if we were running that type of series. Personally, I just don't want to sit out any tournaments, though.
  25. 1 point
    I talked with Hexacoto and Jaghancement and found some points to clarify. First, is that any type of rankings and qualifying would be based on static 3 person teams. I'm not suggesting a crew war or anything like that. The point of the crews(which I'm going to call clans from now on) is ONLY to provide available subs when necessary and be able to keep seeding for an individual tournament. So, if Wheelz, RDF, and Dart were considered the number 1 seed. They wouldn't have to take last seed just because they had to sub in JT for Dart. The expectation is that a clan practices together and represents at the very least a cohesion of strategy. If there was a tournament at the end of the season that required qualifying, Wheelz, RDF, and Dart would had to have played at least 3/4 of their tournaments with their full team, or whatever other amount we decided.
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