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Showing content with the highest reputation since 03/07/2020 in all areas

  1. 14 points
    Here. if you need mp3 to at3 converter
  2. 11 points
    So I've gotten quite a few comments on my old mod videos on YouTube about people wanting links to my mods. After finding out that dissidiaforums got deleted in 2014 shortly after I left the mod scene and people still interested in my mods I've decided to reupload them here for you all to enjoy. I will also try to upload other mods that I can find on my laptop. Themed Characters (Not mine) Custom Stage Mods Themed Stage Mods
  3. 9 points
  4. 7 points
    Jus a heads up, you accidentally put in the link for Scarlet Shrine instead of Spring Skies
  5. 7 points
    Jus a heads up, you accidentally put in the link for Scarlet Shrine instead of Spring Skies
  6. 5 points
    I have several MODs that i have collected from the other Forum, so i decided share with you this collection. link for the my GoogleDrive Folder -> https://drive.google.com/drive/folders/1bXzNqtvaEk6-mdxdCIg-8e38hlDNHXNz / I used the DLC-Tool-Kit for generate several DLCs, swapping the MODs on the DLC's numbers according my preferences. The slots used are in the text file on the folder. The authors i don't remember everybody, but i remember of Skybladecloud, agl89, SatoshiKura, Deraj8, 2playerwins and many others.. so, the every credits for the hard work are their.
  7. 3 points
    Thanks Sir. Haha, when i add in the command line, I found out I actually did it correctly the first time, I got confused with Astolfo's shield (seifu) and thought that the round shield was new, turns out it was actually Vaan's old shield. Silly me. But thanks for the reconfirmation. I thought I was doing something wrong.which I didn't. Anyways I just added Fang's new HD texture and wow! It is something else! For those who are interested in adding the HD/PPSSPP textures look here :- http://bs23-designs.blogspot.com/2017/01/ppsspp-texture-modding-tutorial-for-v13.html Pictures added below for comparison. Thanks again Sir, you are the best! Have a nice day, ☺
  8. 3 points
    http://www.mediafire.com/file/2kav2x77wdxb70y/Noctis(Firion).zip http://www.mediafire.com/file/882vqy2dcdf20hx/Noctis%28Bartz%29.zip/file
  9. 3 points
    https://www.mediafire.com/file/jdqjkdgvuac8pl8/Tatsuya+Shiba(Squall).zip https://www.mediafire.com/file/tktpqua0pbxx959/Ouma+Shu(Cecil).zip
  10. 3 points
  11. 3 points
    You mean the materials? The parts that I made it with were as follows (just so I can reference them more easily): p_fiv000 - includes the Bartz body and the necklace. They were exported out as one mesh, but have two material ids and thus two textures. (assets/textures/FMChain AND assets/textures/diss_00) wep0 - same as default Bartz wep1 - same as default Bartz wep10 - same as default Bartz wep11 - same as default Bartz wep12 - same as default Bartz wep13 - same as default Bartz wep14 - same as default Bartz wep15 - same as default Bartz wep16 - The first Sora body, goes over Bartz's standard cape in his default wep17 - The Second Sora body, goes over Bartz's Ex-mode cape in his default wep18 - The Crown from Sora, goes over Bartz's Stars. wep2 - same as default Bartz wep3 - same as default Bartz wep4 - same as default Bartz wep5 - same as default Bartz wep6 - same as default Bartz wep7 - Kingdom Key, goes over Bartz's Brave Blade ^This is how the MDS file appears for me when I look through the HexCode. so the mesh p_fiv100 does indeed have both the Bartz body and the necklace, but I'm confused as to what you mean. A mesh can have more than one material assignment (texture), like Yuna whose default hair is placed in two separate texture files while still being apart of the same mesh entry. As for the separate textures, may I know what modeling program you use? Sometimes the program you use may do particular things or merge parts once you export. I, myself, have never had an issue with having separate textures on one model, if I ever do that for a mod then it's more for size sake and nothing else. If you want to see what I mean yourself, open Yuna's default model in Noesis and open the Data Viewer (Tools>Data Viewer). Expand Model 1, then expand Meshes. Yuna has two mesh entries in her data: p_ten110 and wep0. However, you will notice four entries in the Data Viewer. Noesis separates them based on material, and clicking on them will allow you to see the affected parts. I hope some of this is useful >.<
  12. 3 points
  13. 3 points
    I believe I still have a lot of the tools used when I worked with mods. I've been making sure I still know how to use them lately, but if anyone's missing something or needs help with mods, I might be able to help.
  14. 3 points
    Two new mods out, and some updates! Check the OP to see what's up :D Merry Christmas everyone! :D
  15. 3 points
  16. 2 points
    Time to recreate my thread, woo-hoo \o/ (It may be a bit messy while I try to work things out, so don't mind it in the beginning) Anyways, for people new to my work, I mainly work on model-imports for Dissidia 012, usually being costume mods. As such, I'll be using this thread to archive my mods. It'll take a little while to get set up again, so every mod I previously had up won't spring to life immediately. Model-Imports:
  17. 2 points
    Amakusa for Sephiroth https://www.mediafire.com/file/snfc28w4mjreqzd/
  18. 2 points
    https://www.mediafire.com/file/e8ivkop7pyvl0ra/Dissidia_Modding_Suite_v_0.66_BETA.zip/file http://www.mediafire.com/file/ib1bqb7n8tef2ka/Dissidia+Modding+Suite(New+Version)+.GMO+%26+.GIM+list.zip
  19. 2 points
    Final Fantasy ======================================== ________________________________________ Cloud Strife ======================================== ________________________________________ Cid Highwind ======================================== ________________________________________ Barret Wallace ======================================== ________________________________________ Vincent Valentine ======================================== ________________________________________ Yuffie Kisaragi ======================================== ________________________________________ Sephiroth ======================================== ________________________________________ Dyne ======================================== ________________________________________ Elena ======================================== ________________________________________ Summons ======================================== ________________________________________
  20. 2 points
    https://kh-vids.net/attachments/play-as-chaos-and-manikins-zip.26815/
  21. 2 points
    Man does time fly. Not sure how active the community is anymore, but I recently started going through Dissidia 012 stuff again and figured I would check up on things here. :3 Not sure if I'll throw myself back into modding, but I will be working with the files again \o/ (Not to mention there's still several mods I still need to put out there :v )
  22. 1 point
    The model usually is rotated that way if imported as .smd but is upright when viewed in Noesis
  23. 1 point
    The model in the vid, i go over in the model and highlight what each mat is attached to. The model you see is ONE model with THREE textures attached to it. The singular model is using multiple textures, it is NOT three meshes. In the image attached, the highlight portion is still part of the model, it's just highlighting one texture. If this is not what you are talking about, please let me know, because I am confused then \o/
  24. 1 point
  25. 1 point
    Playing buddies from the same country and still lagging? Well, the main cause might not be wifi (seriously, NEVER USE WIFI IF YOU CAN) or internet speed (it doesnt really make a big difference, but always check if your speed is at standard values at speedtest.net for example, if they are lower it means you may have connection issues that most of the time are solved by simple reseting your router), but your emulator settings. The settings on this guide were tested and they really make a difference, specially when lag is innevitable (ping above 120ms). For better results, both players must use them. I used 1.11-222-g3cc7891 the best version of PPSSP and the community's standard as reference for screenshots. General Settings: never change them, by the way, anisotropic filtering and upscale are useless in my opinion, they only increase CPU usage and lag for almost no change in graphics, what you need is resolution. The following settings consider that you use the previous ones as well. Maximum Performance Settings Pros: auto resolution (the game will look nice), any computer can run Dissidia with these settings (tested with pentium 4 and I am not kidding) Cons: darker effects, for example, dark watera, dark Order's Sanctuary - like there is a huge dark cloud above the stage (I like it by the way) and dark EX Revenge, rarely some small black blocks might appear. Note: the backend should be OpenGL and nothing else. Sample: Dark OS Standard Settings Use it only if you have issues with OpenGL or really hate darker effects. Can be used with OpenGL backend as well. Bufferend rendering let you choose the resolution, so put values your computer can handle (recommended 3x or auto). Final note: if you don't believe me, f*** you and keep lagging.
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