Nope (Uncertain if that response is snarky or sincere). Which is exactly why I'm asking. I'm not one to stand still simply because I can't find anything on a subject of interest.
That said, I don't know if this is the right place to post for this, but please feel free to correct me if I'm crossing any lines I'm not supposed to. It's not necessary to chase me with pitchforks and torches because I'd gladly comply with any rule / penalty that may result from the nature of this post.
I did some amateur 3D ripping way back in 2009 / 2010 (Kingdom Hearts, the first Dissidia, the early Arkham games). Interested to get back into it again.
I currently am attempting to grab a few choice models from Dissidia Final Fantasy Opera Omnia. My intention is to use a couple of their chibi style 3D character models (that are not already available from the older Dissidia Games) as a template for modelling and rigging a full sized character version of my own.
After watching this tut, I've been stumbling my way around testing with different versions of the Nox emulator and Ninja Ripper and Noesis.
So far where I'm at:
DFFOO will run properly ONLY on an Android 5.1.1 emulator created via Nox's Multi Instance Manager
The tutorial states that the Ninja ripper method will work only SPECIFICALLY for Nox 3.8.1
When I go ahead and run Ninja Ripper on the Nox Android 5.1.1 anyway - I am successfully able to see the DDS files, and even the mesh files. Unfortunately, for some weird reason, the 3D geometry is being flattened into a plane shape, that follows the UV mapping of its corresponding 2D texture.
I tested the same steps above with a different game (Marvel Contest of Champions), but instead of a flat plane, the characters are being crushed into a perfect sphere.
I haven't been able to move beyond this point in 2 weeks. Even if the rip wont include the rigging information, I can work with the 3D geometry regardless of whether or not it is in a default T stance or pose. But yeah, getting a flat mesh will not do at all. 😞
I've tried using 3D Ripper DX but it wont work with Nox. Does anyone have any suggestion / advice on what I should do next?
(Image shows Nox's emulator version for android + the flattened mesh in both texture display and wireframe view)