Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 04/13/2015 in all areas

  1. 5 points
  2. 4 points
    Hello there, Colonel Birdstrong (formerly SatoshiKura) here. Since the old forums are down, I thought I'd try and migrate everything here. I'll be leaving some of my older, uglier mods to die, but if there's a specific one you want me to upload, let me know and I'll throw it on here. Download Link, from The Legend of Zelda: Ocarina of Time, joins Dissidia! He's used on the Warrior of Light. This Link carries just as much equipment as he normally does! While in EX Mode, he can equip different things! He can switch from his Kokiri Tunic to the Zora or Goron Tunics, change his shield for the Mirror Shield, put on the Golden Gauntlets, or trade out the Master Sword for the ever-powerful Biggoron Sword! He can always just keep the Master Sword or start out in one of the other tunics as well. Included is Dark Link, who also has access to the Biggoron Sword, Mirror Shield, and Golden Gauntlets. Screenshots: Download Link from The Legend of Zelda: Twilight Princess/Super Smash Bros. Brawl/Hyrule Warriors imported into Dissidia 012 Final Fantasy! He goes over Firion. His model uses assets from Twilight Princess, Super Smash Bros. Brawl, and Hyrule Warriors. Link uses a few of his weapons from Twilight Princess, plus Zelda's Light Arrow! An alternate version included in his download allows him to wield the Ordon Sword in place of the Light Arrow. Screenshots: Download Fierce Deity joins the ranks of the various Final Fantasy characters in Dissidia 012! He is used over Cloud. In EX Mode, he switches out the traditional Helix Sword for the strongest version available in Hyrule Warriors. Also included is a dark version! Screenshots Download Ganondorf from Super Smash Bros. Brawl/Twilight Princess on Exdeath. He comes with two alts: His "Grandpa Ganondorf" color from Brawl, and Project M's Ocarina of Time Ganondorf model. Screenshots: Download Ganondorf from Twilight Princess/Hyrule Warriors joins on Garland! He wields his dual swords from Hyrule Warriors. Screenshots: Download A Lizalfos from the Zelda series joins Dissidia! It goes on Jecht. Its gauntlet-hand has full finger movement! Other than that, there's not really anything special about it. Screenshots: Download Robin, using his appearance from Super Smash Bros. for Wii U, comes to Dissidia on Firion. He wields the Levin Sword and three tomes: Wind, Thunder, and Fire. Screenshots: Download Lyndis, from Fire Emblem 7, comes to Dissidia over Lightning. She makes use of both of the weapon types available to her from her original game and final class, switching between the bow and sword to deal damage at both short and long range. A little fun fact is that her nickname, Lyn, means Lightning in another language. Her skirt has some very obvious clipping, but that was unavoidable. For some reason, her arms are a bit darker than the rest of her skin, I know the problem, but when I try to fix it.... Well, she starts becoming invisible. Or the model just completely screws up. Her hair also sometimes stabs through her body. Screenshot: Download Samus, in her most iconic suit, joins Dissidia on Laguna. Screenshot: Download Samus in her Fusion Suit! As with her Varia Suit, she goes over Laguna. Screenshot: Download Samus, in her Light Suit from Metroid Prime 2: Echoes. She goes over Laguna. Screenshot: Download Samus, without her suit. She uses her Paralyzer from Super Smash Bros. Brawl, and goes over Lightning. Thanks to SJS on Brawl Vault for permission to use his model! Screenshot: Download Samus' nemesis, Ridley, comes to Dissidia on Feral Chaos. Screenshot: Download Pit from Kid Icarus: Uprising imported into Dissidia 012 Final Fantasy! He goes over Vaan. His model uses assets from Kid Icarus: Uprising on the 3DS. Pit has access to every weapon type usable in Uprising. He starts with the basic weapons (besides Palutena's Bow), and in EX Mode, he gains stronger versions! Also included is a Dark Pit version, who uses the Silver Bow and Dark Pit Staff in place of Palutena's Bow and the Orb Staff respectively. Thanks to DSX8 for supplying his files! Screenshots: Download Pit, from the Kid Icarus series, comes to Dissidia on Zidane! Zidane's animations and attacks are pretty much perfect for him. Also included is a Dark Pit retexture, made using SJS' Dark Pit textures that I can't find on Brawl Vault anymore. Good thing I had them laying around, though. Screenshot: Download Captain Falcon, from the F-Zero series, comes to Dissidia in a rather feminine way on Tifa Lockhart. He looks relatively fine when actually fighting, but his intro, loss, and victory animations are.... well..... yeah. He may look weird in some animations, but what do you expect? I put one of most manly Nintendo characters on TIFA. Included is an EXEX, which was made by Bloko for his Blaziken mod. Screenshot: Download Inuyasha, from the series that shares his name, comes to Dissidia on Cloud Strife. This was a request by AkiraMudou. The Tessaiga changes into its barrier-piercing red form upon entering EX Mode. Custom EX mode aura is also included, just rename its extension (.exex) to .edat and name it whatever Hasher says to name the EXEX. Video: Download Zero Two comes to Dissidia on Kuja. He doesn't really sport anything special, except for the fact that he's taken a humanoid form. Credit goes to _Data_Drain and Akari_Un for the model, and SJS for the portrait's image. Screenshot: Download Cloud, from Super Smash Bros. 3DS, imported on... Well, do I really need to say? Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Shulk comes to Dissidia on Squall! And believe me, he's really feeling it, and so am I! He fits so well on Squall, just try using Blasting Zone. His Monado also opens up and gains a beam matching Lionheart's length while in EX Mode. Credit goes to Random Talking Bush for the model, and KTH from Brawl Vault for supplying me with him and a few other things. Screenshot: Download Sheik, from Super Smash Bros. 3DS, imported on Tifa! She's got all of her colors from Smash 3DS, plus lower res versions for better performance against modded characters. Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Samus, from Super Smash Bros. 3DS, imported on Laguna! She has all of her colors from Smash 3DS, plus lower res texture versions for better performance against modded characters. Her arm cannon changes shape during Laguna's various attacks as well! Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Dark Samus, from Super Smash Bros. 3DS, imported on Cloud of Darkness! Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Marth, from Super Smash Bros. 3DS, imported on Cecil! He has all of his colors from Smash 3DS, plus lower res texture versions for better performance against modded characters. Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Lucina, from Super Smash Bros. 3DS, imported on Lightning! She's got all of her colors from Smash 3DS, an optional Mask version, and lower res versions of both for better performance against modded characters. Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Roy, from Super Smash Bros. 3DS, imported on Cecil! He has all of his colors from Smash 3DS, plus lower res texture versions for better performance against modded characters. Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Corrin, from Super Smash Bros. 3DS, imported on Lightning! She has all her (female) colors from Smash 3DS, and lower res versions of the main texture for better performance against modded characters. And, for the first time on one of my mods, she has facial expressions, and Yato is animated! Thanks to DSX8 on Brawl Vault for the model files, and to Windblast as well for all the aid he gave in making the texture animations work. Screenshots: Download Chrom, from Super Smash Bros. 3DS, imported on Warrior of Light! Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Greninja, from Super Smash Bros. 3DS, imported on Zidane! Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download A Hunter equipped with the Vangis set from Monster Hunter Tri cleaves his way into Dissidia! He uses the Longsword Shadowbinder (P). To go with the Longsword's style of fighting, he goes over Sephiroth. Screenshots: Download Ganondorf from Super Smash Bros. 3DS joins yet again! This time, he's over Golbez. Screenshots: Download A hunter wearing Nargacuga armor has snuck into Dissidia! He uses various Sword and Shield weapons from Monster Hunter Generations. Screenshots: Download A hunter dressed in Yukumo Village's own armor arrives! He wields several Switch Axes, which take on their Sword Mode form in EX Mode. Screenshots: Download A hunter wearing the Caravan's signature armor set vaults into the fray! He uses several Insect Glaives. Screenshots: Download A hunter wearing G Rank Kushala Daora armor joins to knock out his enemies with his powerful Charge Blades! Screenshots: Download Alm, from Fire Emblem Echoes: Shadows of Valentia, joins Dissidia on Firion, wielding several weapons from his journeys through Valentia! In EX Mode, he promotes to his Hero class and swaps his Royal Sword and plain weaponry for the powerful Falchion and the Valentian Regalia. Screenshots: Download Celica, from Fire Emblem Echoes: Shadows of Valentia, joins Dissidia on Terra. She wields her powerful magic and reliable sword, and in EX Mode, promotes to her Princess class. Screenshots:
  3. 4 points
    Starting a thread to compile and post the most recent news about Dissidia Arcade. Let me start with the most recent one New Character! Small note- I will keep this post up to date with the latest Character video
  4. 4 points
    Might as well. I've started playing around mid 2011 and around the end of 2011 I had joined the Forums. I started out really awkwardly since my online life pretty much started with Dissidia and AHP, the first time I talked english with people outside of school, the first time I did pvp competitively. I feel like I had great guidance though with Narolf explaining me alot of the official stuff, harsh at times but in the end he's kept me away from Drama and has been very supportive later on once he got to know me better. X-Zone helping me out with the tournaments and overall being an extremely positive influence on my behavior on the internet and understanding the game so much better and heavily (maybe even too much) boosting my self confidence. Shoutouts to Dart, from whom I took an extreme amount of inspiration and knowledge on builds for my characters (From which one is a fun damage build for Shantotto, which is my favorite set to use to this day, not meta but extremely fun), and UW2K who has been a major help in improving my Ulti and has been an extremely good friend to me to this day. I have been very obsessed with magic already before in other games, I don't know what it is that makes me obsess with it so much, I just do. Which, naturally, was an extreme influence on my choice of characters. Which on hindsight has also been a huge weakness of mine since alot of people knew who and how I play and how to easily counter me (Mostly by picking small stages). However I took great pride in which characters I played. In 2013 after placing third in Frostbite, I felt "I've accomplished it". The competition was strong, I beat very strong players on my way to the third place and the amount of laughs I got from the people after I defeated L7W was just insane. Losing to Dart for the second place strangely didn't incite any salt nor hate towards Dart. In fact, my respect towards him just grew. But dang, third place in a major? And thats someone who used free air dash on Ultimecia for a long time? I was happy, satisfied, completed. I quit right after because I felt like losing in general got to me too much, I wanted it to be a clean end, if that makes any sense. I also wanted to try out other games with more focus on PvE and not PvP. Just to end up pvping in XIV. I guess it's in my blood.
  5. 4 points
    You got nothing on me. One of the very first on AHP even back when the game was released in JP in 2008 along with fossils such as Aichi, Seelenschneider, Lockon, Wolfion and FunkyMan and then later on with some complete prat and then later than that NeroMD, Dave and Belts and even a little more later with Jodah and Wedge. Then the NA/EU versions. Met some great people in those times and some not so great. But some fun facts quickly about when I was first playing: We didn't know how insanely powerful criticals were. Especially Counter Attack/Sneak Attack. Because of those two, many random NA players back in 2009 would accuse me of cheating despite playing by their rules. I still have some of those videos on my Youtube (though privately linked.) Despite what everyone on Youtube believed: My main was and had always been Terra. However I did play a bit more Emperor and enjoyed playing him more than Terra admittingly, even back in the JP version of the game. I also had Cloud of Darkness, Ultimecia and Exdeath in my arsenal also with those five always being my most fun and favoured to play.
  6. 4 points
    I played casually and became good. That's it tbh. ( Don't have the ego to write how " awesome I was " ) When PPSSPP happened I got left behind in AHP :/
  7. 4 points
    Some 'pet projects' are nice. Others to me aren't always. Usually I'm not a fan of sequel games for example. However I would have loved to have seen "Fortress." Admittingly though I don't like seeing games that are shown and then never released. I get very interested in them and waste my time looking into all the information I can about this sort of stuff. =( So please Square, release it so I don't do this for this game.
  8. 3 points
    PROFILE Real Name Unknown Featured Game Final Fantasy I Age Unknown Job Class Warrior CV Toshihiko Seki TYPE: Heavy Warrior of Light is a balanced character that can support his team while having enough options to cover himself on a solo duel. Type Name Damage Total Damage Frames Bravery Attack Ground Ascension 64+96+160+240 560 22F Sword Thurst 64+48*5+240 544 34F Shield of Light [Radiant Blade] 480-512-544 480-512-544 Shield of Light: 12F Radiant Blade: 25F Air Crossover 96*2+160+208 560 22F Shield Strike 160+112+272 544 30F Shield of Light [Radiant Blade] 128*3~7 384-640-896 Shield of Light: 12F Radiant Blade: 18F Dash Guard Rush 400 400 36F HP Attack All Shining Wave - - 72F Bright Saber - - 54F All End - - Guard Frames: 12F 72F Ultimate Shield 32*8+64 320 42F EX Skill All Holy Chain - - Brave Attack Overview Ascension Description Throw shield to drag the opponent closer, then perform a sword combo to knock them into the air. Additional Effects Wallrush (Diagonal) Strengths Melee Attack with good enough range The First and the third hit are Anti-Air attacks Weaknesses Hurtboxes are small and cannot track to the left or to the right well On Cliffs, the attack can whiff Notes Main Bread and Butter Attack on the Ground Sword Thurst Description Throw shield, then charge forward to knock the opponent back. Additional Effects Wallrush (Front) Strengths The Shield has great range compared to other melee attacks The Shield also has some hurtboxes on the air, making it a good anti-air tool Has Super Armour during the Shield Throw Clash Value is high Weaknesses Startup is slow and the tracking is poor On Cliffs, the attack can whiff Notes Use this attack to stop the opponents movement The attack is vunerable to melee attacks during the sword parts Shield of Light [Radiant Sword] Description Guard and hold out shield to unleash swords of light. Additional Effects Guard Frames Guard can stagger enemies On Successful Guard: Defensive Buff for 20 Seconds (1.2x Defense LV1, 1.4x Defense LV2) On Successful Guard: Level of Attack Increases (1 S&S LV1, 3S&S LV2, 5S&S LV3) Wallrush (Front) Strengths Able to counter attack out of a successful guard Fast attack after the guard Can hit multiple opponents easily A really wide attack at LV3 Weaknesses Guard Frames come up late The priority of the swords are low Warrior of Light can't move during the attack, making him vunerable to attack from behind Notes Can work very well when the opponent leasts expects it Is a good alternative to the usual block, due to its counterattack Crossover Description Move toward the opponent while spinning shield, then stab to knock them into the air. Additional Effects ・Wallrush (Diagonal) Strengths Fast melee attack Attack is disjointed Can track well after the first strike Weaknesses Can be interrupted easily Vunerable to long range attacks Notes Main Bread and Butter Attack on the Air Shield Strike Description Throw shield downwards to hit the opponent, then stab and knock them upward. Additional Effects ・Wallrush (Upwards) Strengths High Priority Long Range Can pull the opponent close to you Super Armour during the shield attack Weaknesses Has trouble hitting dodging opponents Vunerable to long range attacks Notes Benefits Warrior of Light very well since he is a slow character Can be used to interrupt Shoot type characters Shield of Light [Radiant Sword] [Air] Description Guard and hold out shield to unleash swords of light. Additional Effects Guard Frames Guard can stagger enemies On Successful Guard: Defensive Buff for 20 Seconds (1.2x Defense LV1, 1.4x Defense LV2) On Successful Guard: Level of Attack Increases (1 S&S LV1, 3S&S LV2, 5S&S LV3) Wallrush (Front) Strengths Able to counter attack out of a successful guard Fast attack after the guard Can hit multiple opponents easily A really wide attack at LV3 Weaknesses Guard Frames come up late The priority of the swords are low Warrior of Light can't move during the attack, making him vunerable to attack from behind Notes Can work very well when the opponent leasts expects it Is a good alternative to the usual block, due to its counterattack Guard Rush Description Dash in with a shield, then counterattack with swordplay. Additional Effects Guard Frames Wallrush (Front) Strengths High Priority means you can clash with many attacks and be able to counterattack The shield has a wide hitbox, making it easy to block many attacks Weaknesses Low horizontal distance Can be countered with medium distanced attacks Notes Can be used to get close to Shoot type characters, such as Terra or Y'sholta HP Attack Overview Shining Wave Description Stab sword into the ground and then swing to send pillars of light that home in on the opponent. Has a high reach into the air. Additional Effects Strengths Long Range Projectile is fast Can hit multiple enemies Weaknesses Cannot be comboed from other attacks Cannot hit enemies that are below Warrior of Light in the air Vunerable to Long Range attacks Notes Use this attack from a proper distance Very effectice in narrow places Bright Saber Description Charge up sword, then swing it to inflict damage Additional Effects Strengths Fast attack compared to other HPs Wide Range Can punish dodges Weaknesses Poor horizontal range Notes Can be used to destroy shields and punish dodges Can be comboed from wall rushes Got a buff to make it more stable All End Description Swing shield to block incoming attacks, then follow up with a sword strike Additional Effects Guard Stun Strengths Long Range Can block bravery attacks The HP hit is very fast Can also hit enemies that are covered in the shield Weaknesses Cannot be used as a reversal Guard frames dissapear when Warrior Light starts to swing his sword Poor horizontal range Notes Use it to sneak attack predictable opponents Can clash with Collosal Shantotto after the update Can be used to block HP attacks with right timing Ultimate Shield Description Throw shield forward to pull the opponent closer, then strike them multiple times and knock them away. Additional Effects Strengths Good tracking Great Damage for an HP attack Can hit multiple eneimes who got hit by the sword Super Armour during the sword strikes Weaknesses Cannot turn back during sword strikes Long attack Notes Perfect for wall rush combos, as the bravery hits from Ultimate Shield will most likely result in a break. Use it sparingly as it is a long attack
  9. 3 points
    Hi, this guide is for those who are interested in the competitive scene of DDFF so I will focus on PvP (Player vs Player) builds and specific match ups. Content : Brief explanation on how Kuja works Assists Set A : EX Depletion, Damage, EX Force build Set B : EX Core build Set C : Assist Depletion, Damage, EX Force build Set D : Bravery Boost on Dodge build Match Ups & Tips I - The Graceful Glider Kuja has different ways to trigger his bravery attacks' follow-ups depending on how distant you and your opponent are. This means that you can use the directional buttons (up and down) to decide which follow-up you want to do. For example if you are using Strike Energy and want to use the melee follow-up first press the directional button (up) and press "O" just after while pressing "up". If on the contrary you want the range follow-up press down and press "O" just after while pressing "down". This pattern works for several of his attacks as Snatch Shot, Snatch Blow and Burst Energy. As for his glide abilities remember that if you decide to use them you will not be able to perform Descent Speed Boost even if you equip it. But I will talk about match ups about whether you have to equip any glide abilities or not in the "Match Ups" part. II - Assists - Sephiroth : He's very reliable, you can use him in small stages as in larger ones because you will always get a chase option from him, be it from a ground bravery attack or from an aerial one. - Aerith : If you prefer to gain EX Force easily then she is your best choice and she cannot be locked by an assist change Lv1 or 2 when she performs an attack with one assist bar so it's a safe option as well as an efficient way to gain EX Force. - Zidane : Wall rushes are usually guaranteed if you use him in small stages however it is not always the case in larger ones so in the end it depends on your playstyle. He's a reliable assist if used correctly and you can trick opponents with his Lv2 assist HP in midair for punishes. - Kefka : I personally didn't try this assist but the comboes you can do with him are very interesting (props to Mericus for that). Look for "ShadowFlareSpam" YouTube channel to see how this assist can work with Kuja. III - Set A : EX Depletion, Damage, EX Force build Use the CP glitch to be able to equip Lufenian Dirk and Lufenian Vest (see this thread to know how to http://dissidia.community/topic/19-ddffguide-equip-anything-without-using-cp-like-bartz-labyrinth-bug/) Seal of Lufenia set effect : EX Depletion +5% This set can help you against fast EX-builders characters and provides you decent damage with Lufenian Dirk which gives you +1 ATK. Battle Hammer is mandatory for Assist Depletion with a few boosters for decent depletion. Your goal as a player is to make sure your opponent doesn't have any assist available so you can pressure him and keep that advantage throughout the match if possible. It is a hybrid build which merges damage and EX Force so if you prefer to run a better EX build replace Hyper RIng and Earring with Glutton and White Gem for example (that is if you want to keep depletion as well). Pros : Decent Assist Depletion Good EX Depletion Good EX Force generated Good bravery damage Con : Low bravery base IV - Set B : EX Core build Use the CP glitch as mentioned above (III) for the appropriate equipment. Soul of Yamato set effect : LUK+3 / Regen+20% / HP to BRV (you gain BRV if your HP is full) / EX Core Appearance Boost This can cause Exdeath players a lot of trouble because the character has a very slow dash speed so you would normally always have the advantage at gathering EX Cores. You can enter in EX Mode several times during a fight with that build but use your EX Mode wisely as you are not in safety if you have not a full EX bar. As you can see this set has no EX Depletion nor Assist Depletion since Exdeath's probability of having a full EX bar is low if you manage to do your job and on top of that he doesn't care about Assist Depletion for he can simply build assist meter safely and whenever he wants. You can also run this build against any campy-style players who don't necessarily use Exdeath but it is pretty risky against other characters since you do not have any depletion. Pros : Excellent EX Core absorption Very good EX Core appearance boost Cons : No EX Depletion No Assist Depletion V - Set C : Assist Depletion, Damage, EX Force build Use the CP glitch as mentioned above (III) for the appropriate equipment. Judgement of Lufenia set effect : Assist Depletion +15% If you think your opponent run a Side By Side build with a specific character then use this build to force him to be on the defensive if you happen to confirm any HP attack because he can end a match quickly because of that build at the cost of gaining no EX whatsoever. Dismay Shock is here in case your opponent does not have Side By Side so you can still decrease your enemy's EX bar to prevent any EX Mode/Revenge. It is mandatory to have it because our community's meta game is highly focused on Depletion (both EX and Assist). Pros : Good Assist Depletion Good EX Force generated Con : Lower EX Depletion VI - Set D : Bravery Boost on Dodge build Use the CP glitch as mentioned above (III) for the appropriate equipment. Adamant Chains set effect : BRV Boost on Dodge +8% / Slight Midair Evasion Boost effect It is recommended to use it with Midair Evasion Boost, Evasion Boost and Precision Evasion against fast characters as Onion Knight, Zidane, Squall and Prishe. Simply because you need to have a high evasion boost to be able to keep up with their fast bravery attacks so as a result you increase your movement distance as well as your invincibility duration and thus slightly lower your chances of being hit. Be careful : you will probably not see much difference but this may save you from dodge punishes from your opponent and this can be crucial in a match. Pros : High Evasion Boost Bravery Boost on Dodge + 10% in total Very good EX Force generated thanks to Aerith assist, TA and Glutton Cons : Low EX Depletion Low Assist Depletion VII - Match Ups & Tips 1. I recommend you to use Snatch Shot and not equip Snatch Blow with it against most melee characters because they can easily block Snatch Blow on reaction. However I recommend you to use Snatch Blow against the following mage characters : - Ultimecia : It can pass through her Charged Lance if she doesn't release it when Snatch Blow is about to hit her otherwise you will get staggered. - The Emperor : It bypasses all of his traps so this makes the match up entirely in Kuja's favor. 2. Use your glide abilities against the following characters : - Firion : In order to avoid Straightarrow, it's crucial against spammers. - Kain : Always keep some distance by floating around to avoid his Jumps and thus negate his pressure game. - Golbez : Stay in midair and try to lure him in aerial combat which is his weakness. However beware of his Glare Hand ; it's a fast ground bravery attack and has a decent range so be as high as possible. 3. Burst Energy is useful against nearly all characters (if not all) because it's a fast bravery attack so you can build assist safely. Besides you avoid the risk of being block punished for it is a magical attack. It has a short range so always keep an eye on the distance between you and your opponent. 4. Strike Energy should always be used in any match up, it works a bit like Burst Energy except that it can be blocked. However it is Kuja's most efficient bravery attack when it comes to punish enemies. On top of that it deals the best damage comparing to his other moves. 5. Flare Star is a must if you have to retaliate after a successful block on your part or if you expect a block from your opponent. You can also use it after using one of the assists as mentioned in the beginning of this guide. 6. Ultima can punish bad dodges from your enemy if you have analyzed his fighting pattern but it isn't mandatory as Flare Star. It depends on which attack you prefer to use. However I'd recommend it against ground campy characters such as Golbez or Firion for instance. 7. Seraphic Star can be used in any stage so if you have a good approach with it go ahead since it's a good punishing move as long as you take its range into account. 8. Force Symphony can put a lot of pressure vs Golbez if he's on the ground. Hence it's a good tactic if you want to lure him in aerial combat. Use it also against Exdeath just because it's a "one-hit HP move" meaning that it deals directly HP damage instead of a few bravery blows before the HP damage is dealt. As a result, it will be very hard for Exdeath to "Omniblock" it. 9. Here is a short list of what you should equip in your Extra Abilities : - Precision Evasion - Counterattack - Sneak Attack - Riposte - Disable Sneak Attack (your opponent cannot use his SA critical bonus against you) - EXP to Assist / HP 10. You don't need to equip any ground abilities with Kuja as you will always fight in midair. It can save you a lot of CPs. Alright this concludes my guide on Kuja. Feel free to adapt these builds to your liking depending on your match up approaches and I hope I could enlighten you somehow.
  10. 3 points
    Hey there, Long time Dissidia player. I started playing the Japanese version of DFF, Seelenschneider showed me the ropes of the game then Kraid later on became the player I played quite frequently with. Tidus is my main and i've pretty stuck with him on all versions, However I did play Squall and Cloud once in awhile. I'm looking forward to the Arcade edition and playing you all in the future.
  11. 3 points
    You and I both, except I'm the turtle. Heard of this game in like 07, bought a Japanese UMD. Found the wonders of Ad Hoc Party and it all went somewhere from there. My only real relevancy was getting 3rd place in the 1st major for JP DFF. Other than that I'm just your local shitposter
  12. 3 points
    Hello guys, happily joined today and had a look around the site. It feels pretty copacetic enough but I hope you guys don't mind me just going for it and giving some feedback. • FORUM NAMES Instead of having the forum sections named exactly as they are intended, would it not be a good idea to title them after Dissidia related things? For example: Dissidia Network > Mognet, Dissidia Community > Order's Sanctuary, etc. (these are just examples) I think it would make it more interesting to bring a more "Dissidia Like" feel throughout the forum. • DISSIDIA FORUM This forum has me a little mehed out. Sticking "Creative" in there is quite baffling since the section should be largely dedicated to general Dissdia discussion topics, as indicated by "News" & "Competitive". "Creative" looks odd there and seems to stick out like an awkward relative or something. The Creative corner should have its own forum section as is the norm. Lastly, what features are in the planning for the site? Will there be future add ons, themes, features that could be used as awards/community incentives? Is the aim of this site to build up a community of members or is the aim something else entirely? Sorry for just dropping in like a sack of potatoes, but I guess that's my new style. I thought about going in like "The Newcomer" but it felt like an odd thing to do. :D
  13. 2 points
    Table of Contents Final Fantasy I Matoya IV Rydia VI Edgar Roni Figaro Locke Cole Setzer Gabbiani VII Compilation Vincent Valentine Zack Fair VIII Rinoa Heartilly Seifer Almasy X Duology Paine XIII Trilogy Snow Villers Oerba Dia Vanille Oerba Yun Fang Hope Estheim Sazh Katzroy Yaag Rosch Galenth Dysley/Barthandelus XV Universe Noctic Lucis Caelum Mystic Quest Benjamin Kingdom Hearts Sora Xemnas Live A Live Sundown Masaru Takahara Li Kuugo Chrono Trigger Magus Devil May Cry Dante Lady JoJo's Bizarre Adventure Jotaro Kujo Persona Eriko Kirishima BlazBlue Ragna the Bloodedge Other (aka series I can't see myself making multiple movesets for) Dust (Dust, An Elysian Tail)
  14. 2 points
  15. 2 points
    Vast majority of my stuff is based on/inspired by Dissidia and Final Fantasy. I only use official resources—such as screenshots, renders and artwork, No fanart. Unless... It's done by @Cornucopia, or me! My Dissidia screenshots are my most prized work. They are (in my opinion) by far the best resource and inspiration for a Final Fantasy fan (designer). Infinite possibilities.
  16. 2 points
    Guess I'll drop my own intro here. I haven't been playing Final Fantasy games as long as probably a whole lot of you, the first Final Fantasy game I ever played for any amount was actually X-2, at a friend's house. However, he never had a PS2 memory card at the time, so we weren't able to get very far into it. A few years later I played through X after I'd finally gotten my own PS2 near the end of the console's life span. I believe this was in '05, maybe? After that I've been catching up and playing through the other games that I'd missed in my childhood due to a lack of a playstation console, and my lack of playing any of the NES/SNES releases. I finally picked up Dissidia and a PSP in... 2009-10ish, I think? And then Duodecim when it came out. I'm out of practice cause I stopped playing when my PSP died, but have been getting a bit back into it since I found out I could play through PPSSPP. I don't really have a main anymore, but I enjoy playing as Tidus, Squall, Bartz, and Cloud mostly.
  17. 2 points
    Suppose I'll introduce myself. I've been a Final Fantasy fan since FFIV, played nearly every game in the series, so I was delighted when Dissidia was announced. Got the game day one, played it extensively, and did the same thing for Duodecim. Even after all these years I still try to play at least once or twice a week. Unfortunately I never had any friends with a PSP, much less Dissidia/Duodecim, so multiplayer was never a thing for me. So you can imagine my delight when I discovered PPSSPP. I have one or two friends to battle online occasionally, but I've been looking for a community that regularly competes with one another. I use to lurk around the old forum searching for mods and stuff, so I'm glad to see a Dissidia community trying to carry on this amazing game. As far as Duodecim itself, I main Sephiroth but I've been told my Tifa is more of a challenge to beat. I've been practicing with the whole roster to try and expand my knowledge and skills. I'm always looking for an opportunity to do that, so I look forward to playing the game with all of you.
  18. 2 points
    Hello everyone, this guide is written by me even if some players (RDF, LXD92, Muggshotter) gave me some advices to improve my gameplay as an Emperor player (and I thank them for that). This guide will focus on PvP (Player vs Player) builds and only that. So as I proceed in my guideline I'll give you explanations about why I choose this build or another in particular. Let's get started for those who are interested in playing Mateus (The Emperor). Here is a summary of what I'll talk about : Movesets Assists Set A : EX Depletion and SBS (Side By Side) build Set B : Assist Depletion and EX build Set C : EX Core build (optional) Tips I - Movesets Basic Abilities (Actions) - Supposing that the first abilities that appear in this list are equipped I'll tell you which ones you should have : Reverse Air Dash Free Air Dash (against another Emperor player to prevent him to fully cast Starfall or against Exdeath to prevent him to use Aerith's ground HP assist which is Planet Protector + Exdeath's Maelstrom) otherwise you can use Omni Air Dash or Reverse Air Dash Omni Ground Dash + Assist Gauge Up Dash (if you are using Free Air Dash) Ground Evasion Boost Midair Evasion Boost Evasion Boost Basic Abilities (Extra) - I'll only mention the most useful ones, the rest is up to you : Precision Evasion Counterattack Sneak Attack EX Critical Boost (EX build only even if it's obvious) EXP to Assist II - Assists - Yuna : She's the most useful assist for him in most cases because she can punish your enemies quickly and safely with a rare chance of being locked by your opponent. And on top of that she can't be locked by a LV2 assist change so you can still build your assist meter. She should be used in small stages such as Pandemonium - Top Floor for example because you have the time to place yourself and hit your opponent with Thunder Crest when he falls on the ground. Be careful : only use her when your opponent is in midair, not on the ground. Otherwise it will result in the wrong move (Ifrit) which cannot punish him at all. - Tidus : I think he's as quick as Yuna except that you should use him in larger stages such as Order Sanctuary for instance because Yuna Assist's air bravery attack will be too weak for the opponent to fall on the ground if he's close enough to the ceiling whereas Tidus Assist's air bravery attack will end up in a chase so you can perform a combo anyway. - Aerith : In my opinion she should only be used against Exdeath to prevent being hit by his famous combo " PP + Maelstrom " but it's only a short-term solution against him because a good Exdeath player will build assist meter way faster than you so he can do this again without you having your full assist meter to counter it unless you manage somehow to not let him have the time to do it. Other than that you can also use her against other characters if you want to bait them using Aerith's Holy (midair HP assist) but you don't really need that to succeed. - Jecht : If you are looking for extra bravery damage then this assist is for you. When your enemy is directly hit by Thunder Crest you can either land 2 Landmines before calling the assist and extend the combo by using another Thunder Crest ; or land 1 Landmine before calling your assist and throw 3 Landmines + another Thunder Crest if your opponent is beside a 2-corner wall or a 2-corner edge of a stage (see the video provided by Mericus below to have an idea). - Sephiroth : Sephy assist is also good for Emperor if you want damage, if you're getting air Flare hits -> floor-rush, you can throw in Mines during his ground assist and still get the chase; it's not as devastating as throwing 2-3x mines during Jecht, but he's harder to lock after a change = useful for someone like Emp who sux at protecting assist. Only thing is, comboing Flare off his ast chase is harder than with Tidus due to Flare's bad tracking; you have to be facing him before you initiate it else Flare will go totally wrong way - dash in or block before initiating the chase will solve this problem. (explanations & recommendation on Seph assist by Irae, an Emperor player) III - Set A : EX Depletion and SBS (Side By Side) build Use the CP glitch to be able to equip Piggy's Stick (see this thread to know how to http://dissidia.community/topic/19-ddffguide-equip-anything-without-using-cp-like-bartz-labyrinth-bug/) Seal of Lufenia set effect : EX Depletion +5% This build is used against anyone who can build EX Force and grab EX Cores because as I use SBS on this build my opponent will get any EX Force and have a full EX bar quickly as a result so I better have a good EX Depletion to prevent any EX Mode(s) or EX Revenge(s). The high bravery base is good to end matches quickier and the Bravery Orb with a sufficient amount of Boosters can negate the -80% Bravery Recovery from Piggy's Stick. Besides Battle Hammer is a must for reducing one's assist meter and since you expect your opponent to get hit by traps you can continue to use them without being dodge punished by his assist. The more Boosters, the more depletion you get, and that works for any Basic accessory equipped. Pros : Decent Assist Depletion Good EX Depletion High BRV base High BRV recovery (after a HP hit confirm) Excellent Assist gain and duration with SBS and TAO Cons : Low defence Empty EX Gauge because of SBS IV - Set B : Assist Depletion and EX build Use the CP glitch as mentioned above (III) for the appropriate equipment. Judgement of Lufenia set effect : Assist Depletion +15% This build is used against characters who generate low EX Force or/and who have a slow dash speed, this way I can grab EX Cores easily if I'm near them. Mateus' Malice allows you to have EX Intake Range +3m meaning that you can collect EX Force in a 3m radius around your character and his exclusive weapon offers better raw stats. Moreover, I prefer to keep Gluton (more EX Force gathered when being hit) and reasonable booster multipliers so I can still have a pretty decent EX Depletion while keeping a decent BRV damage thanks to the Earring accessory. Pros : Good EX Force generated Excellent Assist Depletion Decent EX Depletion High defence Cons : Lower assist building Lower assist gain V - Set C : EX Core build (optional) Use CP glitch as mentioned above (III) for the appropriate equipment. Soul of Yamato set effect : LUK+3 / Regen+20% / HP to BRV (you gain BRV if your HP is full) / EX Core Appearance Boost I would say that this build should only be used against Exdeath players if ever you have to fight him because of blind picks in case you're playing against him in a tournament. Even if this build does not drastically help you to beat any good Exdeath players it should nonetheless help you a bit for gaining more EX along with all dash boosts in order to collect EX Cores as the battle progresses. EX Breaker is here in case you can't allow yourself to grab EX Cores and Exdeath does because you want to be careful about his Aerith assist so if you succeed at hitting him then you have a chance to decrease his EX bar to 0. The difficulty is that this matchup is basically an assist meter race. And as I've said previously, any good Exdeath players will always have an advantage at this. To be honest I hope for any Emperor players (including me) to avoid this matchup at all cost, especially if you have to fight in a large stage. The only thing I can wish for you (if you think this matchup is likely to happen) is to pick the smallest possible stage and do everything you can to prevent PP + Mael (grab EX Cores if possible and be constantly close to Exdeath). Note : if you have an idea of which character your opponent likes to use in tournaments I'd suggest you to avoid the following ranged-characters matchups : Exdeath, Kefka, Ultimecia, Kuja. VI - Tips - Flare (ground) is good at tracking down your opponent even if it's slow so you can put some distance between you and him and set traps unless a character has a HP attack that can reflect the blue Flare, meaning that you'll have to reflect it with Bombard (ground BRV) so use it with caution in that case. - You always have to be right in or slightly under the Red Flare (midair) and have at least one Dreary Cell set in order to be as safe as possible in midair combat as well as ground combat (Thunder Crest + Red Flare + Dreary Cell) against any melee characters. - Using Dreary Cell without paying attention to your opponent's assist bar can be bad for you : they can punish you with a quick assist (Tidus or Yuna) so make sure you'll not be punished while using it. - Use Starfall as much as you can to build assist quickly by doing dodge cancels (basically perform a dodge right after Starfall, that way you can repeat the process right away). You can also try to hit your opponent with it if you ever have an opportunity to do so. Very important detail when playing The Emperor : go to the option menu and set the Camera Angle Lock to : On (camera constantly has character in-frame). If you can't have a focus on your character it will be difficult to see your traps because the camera will only have a focus on your opponent, not you. And since battles are usually played in aerial you'll likely have a view where your opponent is above you and in that angle you can barely see your traps, which is more than problematic. Hence you must have a look at your traps and be surronded by them because if you're misplaced, then anyone can find an opening and exploit it. This concludes my guide on The Emperor. I hope this helped you in your approach with him and don't forget : the purpose of this guide is first and foremost to gain knowledge and be familiar with the character. My builds are surely not the best ones, these are only recommandations for those who have not any idea on that matter. In other words you can adapt these builds to your liking depending on your playstyle.
  19. 2 points
    It's for more EX Mode damage + Kuja's Jump++ / Descent Speed allows him to Jump high enough that he won't need to Dodge some attacks and Punish Grounded Melee attackers with Burst Energy's Vertical Tracking since he won't be mid-Dodge Animation. There are also a few Spells / ranged attacks characters can avoid just by Jumping too. So it's a Spacing Tool that helps avoid using his Dodge as it's the worst / most Punishable Dodge in the game along with Emperor's. Glide is also there for that reason and you can spot bad Dodges > go EX Mode > Glide Punish the Dodge and Combo into Flare Star with no Assist required. Speed++ has a slight effect on his Passive Glide during all of his attacks and depending on circumstances / the MU , you can threaten them on the Ground.
  20. 2 points
    I joined at the start of the summer of 2016. I played Dissidia way back when it first came out. Then me and a friend discovered our mutual interests in Dissidia and we ended up fighting each other all throughout highschool. It was just us. So, I decided to get more into the game and increase my knowledge and ability. Now I main Exdeath. I still have a working psp and can use both JP adhocparty and the American adhocparty. I'm down to play some JP ranked!
  21. 2 points
    Cloud_VII about Firion: "DAMN, I F***** HATE THOSE ARROWS" - rage quits after gettting hit by four arrows in a row RDF about Firion: "In arrows we trust" Strong Points Possibility of achieving the highest attack stat in the game Easy to land HP attacks Fast bravery with HP link attacks Have a dodge covering HP attack that punishes magic very well (Shield Bash) Almost omni range game Lance follow up (press down O after Lance Combo, Reel Axe or Rope Knife; it has mid priority and causes ground rush, perfect to cover a whiff and use assist if it lands afterwards, punishable too though) Weak Points Bad air game (if you don't count Straightarrow) Only Lord of Arms cover his head, that means, if the opponent spam things right above you, you will have some trouble Basic Actions Should Always be Equipped on Firion Ground Evasion Midair Evasion Ground Block Midair Block Aerial Recovery Recovery Attack Controlled Recovery Wall Jump Ground Dash (for ground assist build, good against characters that stay mostly in the air) Free Air Dash Free Air Dash Boost Assist Gauge Up Dash Speed Boost ++ Ground Evasion Boost (don't equip it against Sephiroth to make it easier to Shield Bash Shadow Flare, keep in mind when Sephiroth is right above you, it can break through the shield's magic using Hell's Gate and ending punishing you) Midair Evasion Boost Evasion Boost Descent Speed Boost Opitional Multi Air Slide (use it to escape opponent's attacks in the air and to control where you land - you don't want to be in the air as Firion if you don't have to) Basic Support Always Target Indicator EX Core Lock On Auto Assist Lock On (ABSOLUTELY NECESSARY) Basic Extra Should Always Be Equipped on Firion Sneak Attack Counterattack Assist Critical Boost Disable Counterattack Exp to HP/Assist Opitional Precision Evasion Physical and/or Magic shield Back to the Wall Master Abilities that increase HP (Guardsman) or BRV (Machine, Protector, Best Dresser) Offensive Bravery Ground Attacks Lance Combo --> Double Trouble Rope Knife --> Double Trouble Swordslash (Reel Axe sucks) Air Attacks Swordslash Fire Thunder Offensive HP Ground Attacks Straightarrow Lord of Arms Shield Bash Air Attacks Straightarrow Weaponsmaster Techniques and Tips Straightarrow is assist punishable, BUT, if you charge a little further than the opponent expects you to, with the aid of Auto Assist Lock, you may hit the assist with arrow before you get punished! (don't abuse of it!) NEVER use Straightarrow if the opponent is near you and near death, you might give two assist bars for free Dash Feint and Swordslash are really good to build assist on the ground If the opponent is running away and building assist in the process, a good timing may let you hit the opponent with Straightarrow (abuse of Straightarrow against Ultemecia is the best thing you can do) Thunder spam may give you easy breaks after you get hit by an HP, Firion's magic is punishable, keep that in mind Fire can be good for three reasons: If you get lucky, the opponent will get hit by fire as you charge Straightarrow, an openning to release! It may give you assist charges if they hit the opponent by surprise while you have low hp or low bravery You can Shield Bash reflected fires!!! Using bravery moves and then Lord of Arms may punish some blocks Raw Weaponsmaster is bad It is hard to punish Double Trouble, you should risk some even if the opponent got one bar of assist. If the oppoent got two bars and you know he has a fast HP attack don't do it (for example, Sephiroth's Heaven's Light) Swordslash has a really short cooldown for attacking and blocking, its really safe on the ground Assist: Advantages and Techniques Kuja: On the ground you can land Swordslash (air) (with strict timing, you can actually hit with Swordslash twice) with ground rush AND Weaponsmaster after OR you can use Straightarrow with ground rush AND Weaponsmaster after In the air he lets you do one Weaponsmaster only Jecht On the ground you can land Straightarrow OR Lord of Arms OR Weaponsmaster In the air he has great punishing capabilities and he sends the opponent back to the ground letting you use Firion's most damaging attacks! (WARNING - stage dependent) Emperor: Thunder Crest is a nice ground barrier Builds The Arrow Build Notes: you may want to exchange Together as One with Dismay Shock against good ex builders such as Lightning The Hawkeye Build (If you feel you need more assist depletion against Side by Side users) The Wicked Anti-Exdeath Build (the first build works just fine as well) Notes: high bravery build for more damaging arrows, equip Best Dresser extra ability Credit to Kayarine for making this ilustrative guide: FIRION FOR DUMMIES
  22. 2 points
    Played ever since JPN version at 2008 and later got introduced to the Online Community along with AHP. Been hooked ever since, waiting for PS4 version of Dissidia Arcade now.
  23. 2 points
    This is something I thought of. The character design is inspired by Yomi character Gloria Grayson. She is a healing character that can use her life a resource through an ability called Overdose, which inflicts unavoidable damage to both her and her opponent, with the idea that she can heal herself to recover from the damage she took. This is a WIP as I have not thought out of her moves. But the concept of the character is very much decided. Feedback is welcome -- Gloria cannot equip an assist. She can build assist normally and has normal access to the assist change mechanic. However instead of calling an assist when pressing L+O/[], she will use a couple of unique skills. BRV assist: Overdose I Activated by pressing L+O when the opponent is in hitstun or wall rushed. Deals 1000 HP damage to both Gloria and her opponent. This inflicts depletion on the opponent but not Gloria. Can be assist changed out of. Gloria takes the damage a few frames before the opponent, to avoid a draw situation when both characters have under 1000. BRV assist: Healing Sphere Activated by pressing L+O while the opponent is not in hitstun/wall rush. Equips a Healing Sphere. While active, all of Gloria's healing moves will also give her assist and EX meter. Deactivates when Gloria gets hit or 15 seconds after activation HP assist: Overdose II A charge kind of move similar to Black Fang or Heartless Angel. Total charge time is 5.5 seconds. She only loses her 2 bars at the 5 seconds mark. The OD is unavoidable. Same rules from OD I apply. EX Mode Overdose III Activated by pressing R+[]. Same as Overdose II, but the startup is only 34 frames (about half a second). Completely unavoidable, hits anywhere on the screen. Cannot link to an EX Burst. EX Burst: Sun and Moon Does damage. EX Burst aren't that interesting usually. Probably should do more damage than average, since it's gonna be hard for her to land this. Healing Touch - BRV move Heals Gloria for 100, 100 and then 200HP at frames a b and c. Similar to Lightning's Cure. I don't know what timings make this move balanced. Ideas for moves (to be expanded upon) A low damage defensive poke BRV A HP move that, at the end, gives you the option to heal both characters for 800 HP Her moves should be mostly defensive, but she should have at least one proactive defensive move and a couple of reactive ones
  24. 2 points
    ​Not only that's insane, but not convenient and messy. That could open the door to many infinite combos, if they don't balance it right. Just think of billion Holy's striking from every corner. That wouldn't be fun. I hope that gameplay will be very dynamic, and fast, action but also tactic based - opposite of where you strike the opponent and run to hide behind the rock or race to the nearest ex core to just wait for the end. Or something like that. =/
  25. 2 points
    True. Type-0 offers already finished moves and new gameplay style that makes the developers job easy cake. No, not sure about Seymour. We have a summoner already. And considering that all characters can summon (we saw Lig. summoning Ifrit), he's not so interesting. What we know for sure is that they will go for: - someone new -with a new set of skills (job classes or style not seen/used in previous DFF-s) -aside from the main branch -adaptable to the story -popular amongst fans (of course -_-)
×

Important Information

By using this site, you agree to our Terms of Use.