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Haussenkraft

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Everything posted by Haussenkraft

  1. Haussenkraft

    why is everything in .edats?

    the edat with the biggest memory size is usually the .gmo the edat that is only 18kb in size is the .gim that is all you need to know
  2. Haussenkraft

    Question about high resolution textures

    you need to reduce your texture resolution 256x256 is ideal, you're gonna have to use PPSSPP's texture replacement feature to use HD textures
  3. Haussenkraft

    Question about high resolution textures

    Ah right i forgot to add to the tutorial the gmo size must not exceed 2.4mb
  4. Haussenkraft

    Custom GMO tutorial

    This has been long overdue but I feel it's better late than never I'm just copy pasting what I told another member on how to mod, So some stuff may not match Things you need before starting - Noesis - Milkshape 3d (Preferably version 1.8.5) - GMOTool - PNG2GIM - Notepad++ - The character GMOs --------------------------------------------------------- Getting started Use Noesis to export the base character .gmo into .smd for example, if you're gonna use Lightning as a base, export her t-posed .gmo. Import the base model and the custom model in Milkshape. after importing the t-posed model, import the custom model you are gonna rig on. I'll be using Thanos and Exdeath as an example After that, go to tool > scale all (by %10000) Then delete the original model so that the custom model will be left Now, if you had any experience with rescaling, try to fit the model into the skeleton by rotating the vertices of his limbs and such And then you may proceed to rig the model. --------------------------------------------------------- Rigging I lost the file for Thanos so I'm gonna use Nero instead for the rest of the tutorial Anyway, to rig, you just need to select the vertices of the bone you want to rig on Like for example, select all the vertices of the head and then assign it to the head bone After rigging, you need to resize it back to the original size, You can test the model's rigging by importing the animations into it, preferably .psa if you're using Milkshape It takes a long while to load click the anim button at the bottom right to view the animation When you're satisfied with the result, export the model to .smd the uvs will be flipped like this Now export it again to .fbx while flip uvs is checked --------------------------------------------------------- MDS Editing The final part of the tutorial is the .mds editing First you need to convert the .fbx to .mds using fbxconv Then the base .gmo to .mds using gmoconv Open both .mds in notepad++ In your custom character's .mds, replace all of the "rootnode" with "root" and "png" with "gim" Go to your base character's .mds and go to model-0 Below that, look for this bone (differs per character) then delete the blendoffset, blendbones, and drawpart, leaving behind only the ParentBone and Translate Do the same with the "wepx" bones (i.e. wep0, wep1, etc.) and the bones in model _000A Look for the trans_include bone inside model-0 and copy everything above it Then paste it over the trans_include bone inside your custom character's .mds Now go to the material section of your custom .mds and remove this bit from every material Now dont forget to convert your png textures to gim using png2gim you can only have 1 png at a time inside the folder or it wont convert properly Rename the new .gim to be the same as your png file After moving the .gims inside your GMOtool folder, use gmotool - to gmo -s is a parameter to change the size of your model, (-s 0.8 means that the model size will be reduced by 80% and so on) Now you can try checking the .gmo in Noesis to see if the animations are properly working Please note your gmo size must not exceed 2.4mb
  5. Haussenkraft

    Custom GMO tutorial

    before that, i have a question who is the base character?
  6. Haussenkraft

    Haussenkraft's Mod Collection

    After being persuaded by some people in both YT and FB, I think it's time I make a thread here Do note that not all of the mods I made back then will be here, reasons being I'm either too lazy to add the rest or they need to be updated Mediafire link for everything here Will be arranging by series Type-Moon (Part 1)
  7. Haussenkraft

    GMOTool isn't working

    yeah sorry about that i couldnt replace the tools because my internet connection was unstable these couple of days i couldnt upload anything to mediafire after someone informed me of the tool i uploaded being only usable for windows 7
  8. Haussenkraft

    Custom GMO tutorial

    Anyway I just came back wepx bones are pretty much just meshbones that the game manipulates to appear and disappear at certain times, you'll most likely use this on characters with several weapon meshes like Firion or Bartz Let's say you want to replace Lightning's left weapon which is wep4. All you have to do is cut and paste your custom character's meshbone for their left weapon and replace the wep4 bone with it Now her left weapon will disappear and appear in your character's model when the game calls for it Note: You can check with Noesis which weapon occupies which wepx bone by their mesh names
  9. Haussenkraft

    Custom GMO tutorial

    Try playing without an assist and on stages that isn't the FFXIII stage, it's most probably because of your character's poly count being higher than what the game can handle; in that case, you'll need to give her a lower polycount I only recommend exporting to smd first because of how terrible milkshape handles .fbx. Whenever milkshape import or export an fbx, it ruins the model's rigging by removing all vertex weighting. If you were using something else like 3ds max, you can just export it straight to fbx and have more options for your model like giving it vertex shading and stuff (though don't quote me on this as I have never used 3ds max in my life). Also I may have forgotten to include what the wepx bones do. I'll edit the tutorial by giving more additional notes once I get the time.
  10. Haussenkraft

    Haussenkraft's Mod Collection

    Race Queen Altria for Warrior of Light https://www.mediafire.com/file/ba2jugeymssgpo2/
  11. Haussenkraft

    Haussenkraft's Mod Collection

    that is correct
  12. Haussenkraft

    Haussenkraft's Mod Collection

    Which of these three should I do first? I've been wanting to do at least one of them for a while now
  13. Haussenkraft

    New to Dissidia modding, can anyone help me out?

    Download Noesis and rename all of the .edats inside the official dlc folder to .gmo Use Noesis to view all of the .gmos inside the folder and search for the dlc model you were looking for
  14. Haussenkraft

    Need help finding a Mod

    Have you tried asking Jecht-X himself about the mods? Surely he must have kept them somewhere online?
  15. Haussenkraft

    Haussenkraft's Mod Collection

    fixed the problem with Amakusa's Scintilla https://www.mediafire.com/file/snfc28w4mjreqzd/
  16. Haussenkraft

    Haussenkraft's Mod Collection

    Amakusa for Sephiroth https://www.mediafire.com/file/snfc28w4mjreqzd/
  17. Haussenkraft

    Haussenkraft's Mod Collection

    BB for Kuja https://www.mediafire.com/file/68gi7v5wqeh7nf8/
  18. Haussenkraft

    Haussenkraft's Mod Collection

  19. Haussenkraft

    Creating Assist Mod

    https://www.mediafire.com/file/z9ng9ph962d8met/
  20. Haussenkraft

    Chris Shade's Dissidia Model Imports

    sorry didnt elaborate i was referring to the gashacon breaker's model
  21. Haussenkraft

    Chris Shade's Dissidia Model Imports

    can you lower the polycount? blender has a nice tool for reducing polygons while maintaining the symmetry of the model
  22. Haussenkraft

    Chris Shade's Dissidia Model Imports

    I don't know how you assumed that Chris isn't generous. If anything, I'm the one who isn't generous at all. I can confirm that Chris tells the truth, he's really bad at teaching nor is he obligated to do so hence why he refused. Please enough of this fighting. We're all just doing what we want in the end. If you want to teach other people, then go ahead. If you don't want to share the mods you make, it's also fine since I too have mods that I refuse to share no matter what. Although I also saw someone retexture some of my mods to make characters from Kemono Friends, pretty funny but I'm okay with it.
  23. Haussenkraft

    Haussenkraft's Mod Collection

    you can make folders for each character so that the image name in the .ini would be something like = Ethel/tex_c.png = Fang/tex_c.png
  24. Haussenkraft

    Haussenkraft's Mod Collection

    Update for Ethel https://www.mediafire.com/file/cbmwvvfj1vv3ix3
  25. Haussenkraft

    Haussenkraft's Mod Collection

    add this to your .ini 00000000e73146ee4148dc57 = 217_1.png 00000000cce77f983d3afc10 = 217_1a.png 00000000f01ada41bd059e7a = 217_skin1.png
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