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DyxoXinoro last won the day on December 31 2017

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About DyxoXinoro

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  • Main character — NT
  • Main character — Duodecim

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  1. DyxoXinoro

    Dyxo's custom Dissidia movesets

    So I was a dumb and forgot to include Matoya's NT style moveset when I first posted her. Whoops. Still got no idea what to do with quotes though.
  2. DyxoXinoro

    Dyxo's custom Dissidia movesets

    I think some people might see Monk, since Master is playable in Record Keeper, but I doubt anyone would expect White Mage or Thief. OG Red Mage would be fantastic though.
  3. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Matoya Eccentric Witch - Harness immense magical power and healing potions Fluff 012 Assist Arcade Type Notes On the discord we were talking about potential FF1 reps that could be added into NT, and Matoya came up. Then I remembered that she was in Record Keeper and tried my hand at transferring her RK abilities into Dissidia. I'd say it went pretty well, even though I firmly believe that she wouldn't be more than just an assist in 012 (plus if Liam can get away with it, so can I). That said, I have zero clue what her quotes would be since I haven't played FF1 in a long ass time and don't play XIV.
  4. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Setzer Gabbiani Maniac Dealer - Madden opponents with unconventional weapons and games of chance. Fluff 012 Type Arcade Type Notes Originally I was going to have Slots play a more prominent role in his moveset design, but then I realized I had already made someone on the old forums who relied on chance to function. Plus, it seemed unfitting for Setzer. Even ignoring the Kingdom Hearts II portrayal of him, which admittedly I did take some inspiration from, he always seemed like the type to subtly manipulate his own luck to keep favor on himself. Plus, his gambling gear gave way too many opportunities for me to have some fun with. I also tried to make him more of a support/harasser to mirror his team role in Record Keeper, though I fear this made it difficult for Setzer to do much by himself. At least, not unless he got lucky.
  5. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Seifer Almasy Sorceress Knight - Rain fires of judgement upon all those deemed impure. Fluff 012 Type Arcade Type Notes
  6. DyxoXinoro


    To me 1v1s are more fun in NT than they were in 012, since I'm not sitting in a corner for an hour farming Assist before not doing anything for the next half hour because nobody wants to play aggressive. If you don't play aggressive in NT you lose. But yes, teamwork is important in a game based around teamwork. Good job, you identified the point.
  7. DyxoXinoro

    Your Best Characters and Why

    I like playing Kuja and Ramza for about the same reason. I love being able to stay in the fight, but still be able to support my allies with their unique EX-Skills. Steel/Galvanize and Soul Resonance are both really fun ways to keep them buffed up while I'm casually harassing people with either Triple Break or Seraphic Star.
  8. To add onto what Hyne said, most modern games also passively track player actions for the sake of devs to analyse how they're games are being played. While usually this is done for balancing game features and fixing bugs, in theory if they see a large spike in Dissidia being played 1v1 rather than its intended 3v3 format they may consider either supporting that "dueling" style within NT or making another game with more focus on it. However, the latter's chances is a bit slim due to the above mentioned article. Although that doesn't necessarily mean a remake of 012 is out of the question, just that a "New" game probably isn't going to be coming any time soon.
  9. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Sora Keymaster - Wield together both strong magic and a powerful weapon to lock down opposition. Fluff 012 Version Arcade Version Notes I'm... gonna be honest. I was sorta dreading this one, since it's a character I don't actually want in Dissidia and balancing his KH1 and KH2 stuff was kind of a pain. Not even really sure what lead to me favoring KH2 content for his aerial stuff either, honestly. Just kinda happened. Still, I'm hoping he's an interesting take on the Speed Type character since Kuja managed to get away with being a Speed type not!Shoot. Still kinda iffy about his typing though, to be honest.
  10. DyxoXinoro

    Guess the Pass

    However the first season pass will only be six people. We're currently guessing which six.
  11. DyxoXinoro

    Guess the Pass

    Gonna also make the bet that they'll alternate new and old, but other than that who knows what the order will be. Laguna Yuna Gilgamesh Vayne Solidor Dysley/Barthandelus Eld'narch
  12. DyxoXinoro

    Liam's Custom Move sets!

    Actually I made a Ranga moveset (here) as a counterpart for his Hazama moveset.
  13. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Xemnas Interloper - Unleash omnipotent potential with techniques for any range and utility Fluff 012 Type Arcade Type Notes As much as I want to make new stuff, I figure I should probably get to actually transferring over my collection of old move sets and updating them with Arcade types. Especially since some of them give me the chance to do weird things with each class. Xemnas, for example, doesn't feel like he brings anything new enough to warrant being "unique"; however I've kept his wonky fighting style to make it so he can very well seem to come out of nowhere. So I'll be prioritizing the ones that I think I can make into interesting NT move sets first, and more mundane sets second. Also, choosing the dungeon theme for the Kingdom Hearts characters took some debilitation, but I think Hallow Bastion has enough of an impact to the series as a whole that it's theme would work well. Like the Devil May Cry move sets though, which version of the theme I use will be based on which game I think best "fits" the character in question even though the Birth By Sleep version is objectively the best.
  14. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Dust Storm Blade - Ravage the opponent with close-range flurries and shattering magic Fluff 012 Version Arcade Version Notes "Wow, another one in less than 24 hours!" Yeah, well, actually this is just me making an Arcade version of something I had done a long time ago. I figured it'd be a fun exercise to see how "weird" I could make a moveset that would technically work within the new engine and mechanics. Seeing exactly how "Unique" a move set could be, if you will. Plus Dust is a pretty fun game, and I enjoyed the excuse to listen to it's soundtrack.
  15. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Locke Cole Phoenix Striker - Chase down foes and batter them, regardless the distance Fluff 012 Type Arcade Type Notes Arcade moveset is actually just a transcription of Leif's predictive moveset that I put some creative liberties into. Mostly with dash attack, moving some moves around input wise, and specifying some things he was a big vague on. I wasn't entirely sure how he was explaining the fluff for the brave moves, but I got the main function down so I think I'm fine. Also decided to name a lot of his Brave attacks off of weapons that are unique to him in VI to keep with the theme. 012 moveset is entirely my own creation, however. It was mostly an expansion on Leif's base design, while trying to include all of Locke's abilities from Record Keeper. Part of me feels like I probably should have kept his chain attack stuff from the arcade moveset, but I'm kinda glad I only kept it with Hawkeye since 012 characters just simply have more options than Arcade characters do. EDIT: Now that Locke has been release, please see Leif's followup video for comparison points between this moveset and the released character. Though I don't agree with him on how similar the two are, he breaks it down better than I could.

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