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DyxoXinoro last won the day on December 31 2017

DyxoXinoro had the most liked content!

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About DyxoXinoro

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    North America


  • Main character — NT
  • Main character — Duodecim

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  1. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Delita Heiral Ark Knight - Cripple opponents with holy wrath and leave them for death Fluff Arcade Type 012 Type Notes To be honest, I never actually got that far into Tactics. So this is just me compiling and BSing some stuff for an AC/NT style moveset based on what people were saying on the Discord. I might finish this later and make it a proper entry into this thread, but who knows when that'll happen.
  2. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Gladiolus Amicitia Shield of the King - Push through any opposition with a blend of brute force and powerful defenses. Fluff 012 Type Arcade Type Notes I feel like Gladio was the easiest one to make out fo all the brothers. Though maybe I shouldn't say that before starting Ignis, even though I already have him basically finished in my head. He just has a delightfully straight forward playstyle that I think I was able to translate almost 1:1 without any real issues into Dissidia. Plus I think people might enjoy the return of Shantty's old 012 BRV gimmick. And before anyone asks me about the potential balance issues with Royal Guard, I'm currently under the belief that if Gladio gets four stacks of rage I'm pretty sure he's either playing 1v1 (which the game isn't designed for) or someone's feeding him. Fantastic noob breaker, questionable effectiveness at higher play where people can either ignore him or harrass Gladio from a distance.
  3. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Summons seem to be made with very general effects. Makes me kinda wish that they'd at least let Leviathan have his debuffs from the story mode when summoned.
  4. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Rohan Kishibe Pink Dark Boy - Disable the opponent by sealing off their abilities. Fluff 012 Assist Arcade Type Note People mentioned the idea of a character being able to seal HP attacks in the discord, and then I asked myself "Why stop there?" I told you guys not to give me ideas .
  5. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Prompto Argentum King’s Rifle - Stave off opponents with a mix of explosives, firearms, and deadly machinery. Fluff 012 Type Arcade Type Notes I've been meaning to do the boys for a while now, and a conversation on the discord as few days ago prompted me (heh) to start with the gunner. Seems to be the trend with my recent movesets. For whatever reason I seem to have a lot of fun making gunners for Dissidia. Maybe I'll do King. Or the rest of the boy band. Not sure.
  6. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Captain Falcon Breakneck Bounty Hunter - Rush down opponents with lightning fast speeds and strikes. Fluff 012 Type Arcade Type I was going to let Liam do this, but unfortunately it seems like he's been banished to the Void. Though his moveset is based on how he plays in Smash Bros, I intentionally didn't port it 1:1 and took some creative liberties to try and capture the feel/aethetic of playing him. Especially with how I incorporated Smash 4's custom moves into his NT moveset.
  7. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Robo Multi-Function Machine - Calculate and execute the ideal strategy with an array of powerful, interchangeable parts. Fluff 012 Type Arcade Type Notes Here's something five years in the making. First laid down the frame work back in 2013, and only just now finished it. It's what I meant when I said that Miranda would be a test for him. All the arm attack designs are based on concept art from Chrono Trigger's release. The DS Arms weren't included due to their lack of concept art (that I know of). Also, for whatever reason, it's not letting me add in his themes in. Not adding Quotes again, sorry. It's been so long since I've played Trigger that I kinda forgot how he talks.
  8. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Miranda Sacred Sister - Stand your ground with a flurry of arrows and divine light. Fluff 012 Type Arcade Type Notes
  9. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Rose Black Monster - Eliminate enemies with a power that can deny even gods. Fluff 012 Type Arcade Type
  10. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Kongol Gigantos - A giant of a man capable of breaking others within the blink of an eye. Fluff 012 Type Arcade Type Can you tell that I really like dragoon yet?
  11. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Dart Feld Red Eyed Dragoon - Burn opponents down with relentless, insanity driven assaults. Fluff 012 Type Arcade Type Notes
  12. DyxoXinoro

    Dyxo's custom Dissidia movesets

    So I was a dumb and forgot to include Matoya's NT style moveset when I first posted her. Whoops. Still got no idea what to do with quotes though.
  13. DyxoXinoro

    Dyxo's custom Dissidia movesets

    I think some people might see Monk, since Master is playable in Record Keeper, but I doubt anyone would expect White Mage or Thief. OG Red Mage would be fantastic though.
  14. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Matoya Eccentric Witch - Harness immense magical power and healing potions Fluff 012 Assist Arcade Type Notes On the discord we were talking about potential FF1 reps that could be added into NT, and Matoya came up. Then I remembered that she was in Record Keeper and tried my hand at transferring her RK abilities into Dissidia. I'd say it went pretty well, even though I firmly believe that she wouldn't be more than just an assist in 012 (plus if Liam can get away with it, so can I). That said, I have zero clue what her quotes would be since I haven't played FF1 in a long ass time and don't play XIV.
  15. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Setzer Gabbiani Maniac Dealer - Madden opponents with unconventional weapons and games of chance. Fluff 012 Type Arcade Type Notes Originally I was going to have Slots play a more prominent role in his moveset design, but then I realized I had already made someone on the old forums who relied on chance to function. Plus, it seemed unfitting for Setzer. Even ignoring the Kingdom Hearts II portrayal of him, which admittedly I did take some inspiration from, he always seemed like the type to subtly manipulate his own luck to keep favor on himself. Plus, his gambling gear gave way too many opportunities for me to have some fun with. I also tried to make him more of a support/harasser to mirror his team role in Record Keeper, though I fear this made it difficult for Setzer to do much by himself. At least, not unless he got lucky.

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