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John Smith

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Dissidia Final Fantasy



Posts posted by John Smith

  1. 29 minutes ago, SilverMoon said:

    Thank you for correcting me about that, can I ask if Dest vol also make a Mateus mod for The Emperor? Because I make a list for mods that Im trying to find with their creators 

    nope that mod was also created by Devilart. about the mods created Dest vol, all info regarding it can be found on his youtube channel


    • Upvote 1

  2. On 7/29/2020 at 7:19 PM, scopion117 said:

    hello everyone, sorry if I ask such a stupid question but I wanted to know if there is a way to mod the icons of the game such as icons in the gallery using the dissidia modding suite because with the classic method of the emulator the result is not the best. Thank you and have a good day.

    for replacing the game original icons or others textures .GIM inside the .iso with your mod .GIM using Dissidia Modding Suite, you need to extract all original .GIM from the .iso using Deep Scanner to know the name of original .GIM you want to replace with your own mod .GIM and in the game find the texture you want replace then created the .png of all original .GIM inside the extracted .GIM folder and use photo viewer or Noesis to see and know which original .GIM you should replace then rename your mod .GIM to the name of the original icons or others textures .GIM you want replace then insert it into your .iso to replace it

    1. So on Dissidia Modding Suite go to Deep Scanner tab


    on Deep Scanner Direct Extraction "File types to search for" selection, keep the GIM extraction option and deselect other file extraction option then click on "Select Container file"


    the file selector tab will appear, choose which .iso you going to use for the .GIM extraction and click on "Open"


    after that click on "Select output folder" and choose the destination and folder for the extracted .GIM and click on "OK"


    then click on "Start extraction" to extract all original .GIM files inside the .iso


    and wait for Dissidia Modding Suite to finish the .GIM extraction


    after the .GIM extraction is finish, the folder contain the all extracted .GIM will appear in the folder you choose for the .GIM extraction with the same name as your .iso


    2. In the game find the texture you want replace


    3. To replace No. 001: Warrior (FINAL FANSTASY I) texture .GIM and all other texture .GIM in the game with your own mod .GIM, first you need to know the name of the original .GIM then rename your mod .GIM to the name of the original .GIM, to know it, you need to created .png version of all GIM inside the extracted .GIM folder using Dissidia Modding Suite v0.66 BETA(v0.1.0 don't have this function so use v0.66 BETA for the conversion), to open it click on Dissidia Suite.exe inside Debug folder(bin\Debug):



    on Dissidia Suite tab click on "Select destination folder for GIM's"


    and select the extracted .GIM folder and click on "OK"


    then click on "Convert all to PNG" to create .PNG version of all .GIM files inside the extracted .GIM folder


    after the conversion is finish go inside the extracted .GIM folder then use photo viewer or Noesis to see and know which texture file you should rename your mod .GIM to


    then rename your mod .GIM


    to name of the original .GIM you want replace


    after that go back to v0.1.0 and click on "Select host file", once again the file selector tab will appear, choose which .iso you going to use, this time it for the .iso modification then click on "Open"


    and click on "Select injecting file" choose the rename mod .GIM and click on "Open"


    then click on "INJECT!"(if your mod .GIM is bigger, select "Force injection" then click on "INJECT!") to replace the original .GIM inside the .iso with your mod .GIM


    4. Now test the modified .iso and see the result


    • CoLove 7
    • Upvote 7

  3. On 5/5/2020 at 10:51 PM, Sylvia said:

    is it possible to convert .wav with ATRAC3 132kbps and .at3 back to .mp3 or others song file using Goldwave?

    yes, it's possible to save it as .mp3 and another audio file format. but before convert it to another audio format especially .mp3, LAME MP3 Encoder must be installed into Goldwave. the encoder can be automatically install if you have an active Internet connection when you edit and save .mp3 in Goldwave, however due to a change in GoldWave Inc. web server the encoder installation is no longer available for 5.70 or older versions of GoldWave, so you have to install it manually. the encoder can be downloaded from here: https://www.videohelp.com/software/Lame-MP3/old-versions

    to install the encoder in Goldwave, download "lame3.98.zip" and extract it using Winrar, copy "lame_enc.dll" and paste it into Goldwave location folder: C:\Program Files (x86)\GoldWave. now open Goldwave then drag and drop your .wav with ATRAC3 132kbps and .at3 into GoldWave, in Goldwave go to the "File" tab and click on "Save as", in "Save Sound As" file selector click on the two drop-down list, choose the desired file extension and attributes then click on "Save"

    • CoLove 1
    • Upvote 8

  4. 4 hours ago, BullseyeRey said:

    nice, but how does the script actually work tho?

    the script auto enable Tampermonkey to examine the download link url and extract the id from the url then use it to restore the previous available download link and adding it as a new link to Emuparadise webpage

    • CoLove 2
    • Upvote 2

  5. On 1/12/2020 at 6:26 AM, BullseyeRey said:

    speaking of 013, do you guys know where I can actually get the Dissidia Final Fantasy iso besides emuparadise? the iso from that website is no longer available

    it still possible to download from Emuparadise, you just need to use Tampermonkey and the workaround script for it

    Tampermonkey: https://chrome.google.com/webstore/detail/tampermonkey/dhdgffkkebhmkfjojejmpbldmpobfkfo?utm_source=chrome-ntp-icon

    Emuparadise workaround script: https://gist.github.com/infval/c69b479ff0bd590f2dd7e1975fe2fcad

    • CoLove 2
    • Upvote 6

  6. On 10/6/2019 at 7:43 AM, Grzester said:

    Hi there, I've got a problem with texture inserting. It works fine on moded models (like KH2 Sora over Cloud or Fire Emblem Lyn over Lighting) but whenever I try to change the actual Dissidia character texture, face gets these strange artifacts/noise. What's even more interesting, it looks fine in Noesis so I don't know what I screwed up exactly. Here's an example

    ok squall.png


    ah I see it seem you didn't fully understand the infos inside "readme.txt" file properly: http://www.mediafire.com/file/e8ivkop7pyvl0ra/Dissidia_Modding_Suite_v_0.66_BETA.zip/file

    to edit .GIM you need to convert it into .TIM2 not .png then open it using images and texture editor, set the editor interlace mode as BGR, customize it and convert it back into .GIM

    • CoLove 1
    • Upvote 11

  7. On 16/08/2019 at 11:38 PM, Gamer Eyes said:

    hey guys, do you know where I can find the tools Lumina use in this two video. I know the links for this tools is in the first video description, but it seem the download links for it no longer available since the old forum got deleted? any help is appreciated, thanks  in advance





    • CoLove 7
    • Upvote 15

  8. 49 minutes ago, Michael Crawford said:

    John what is SysWOW64. where is it located? and I found this folder called System32 what would happen if I delete it. can it be restored. sorry for the question by the way, I am a noob in these Music modding stuff

    SysWOW64 is a folder in the Windows folder, you can get there by going into the C drive(C:\Windows)

    System32 is an essential Microsoft Windows system directory that contains system files as well as program files that allow your OS and apps operate properly, if you delete the System32, multiple system errors will spring up and your Windows may even fail to boot properly and the only way it can be restore is by reinstalling the Windows OS, however by doing this, you will lose all your personal files and apps, which is not a desirable outcome(it's best not to do this)

    • CoLove 1

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