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John Smith last won the day on June 21 2021
John Smith had the most liked content!
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859 ExcellentAbout John Smith
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Location
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Dissidia
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Main character — NT
Noctis
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Main character — Duodecim
Jecht
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https://www.mediafire.com/file/tc7vapdrxdpjmc8/Ruler_Lightning.zip
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nope that mod was also created by Devilart. about the mods created Dest vol, all info regarding it can be found on his youtube channel https://www.youtube.com/channel/UCN81mAqQ7Urk3AMW5uQVviw/videos?app=desktop
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no that is a misinformation. the mod showcaser credit the wrong modder, the Crisis Core Sephiroth mod you were showing me was created by Devilart not Dest vol
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don't know why you are lying about this, but Dest voL never created Crisis Core Sephiroth model swap mod for DDFF Sephiroth
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You're welcome!
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ahem, check the comment where I previously post the link for "Noctis" in this thread. the link for the mod is already there
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Dissidia Modding Suite(New Version) Tutorial
John Smith replied to revampedtelephone's topic in Mods
for .mp3 to .wav conversion only use v5.70 and the older version of Goldwave, v6.00 and latest revision version doesn't have .mp3 or other audio files to .wav conversion due to it different application function and coding: https://goldwave.ca/forums/viewforum.php?f=5 -
Dissidia Modding Suite(New Version) Tutorial
John Smith replied to revampedtelephone's topic in Mods
You're welcome -
Dissidia Modding Suite(New Version) Tutorial
John Smith replied to revampedtelephone's topic in Mods
beside making backup of the .iso by compressing it as .zip using WinRAR you can also make backup copy of it using context menu -
for replacing the game original icons or others textures .GIM inside the .iso with your mod .GIM using Dissidia Modding Suite, you need to extract all original .GIM from the .iso using Deep Scanner to know the name of original .GIM you want to replace with your own mod .GIM and in the game find the texture you want replace then created the .png of all original .GIM inside the extracted .GIM folder and use photo viewer or Noesis to see and know which original .GIM you should replace then rename your mod .GIM to the name of the original icons or others textures .GIM you want replace then insert it into your .iso to replace it 1. So on Dissidia Modding Suite go to Deep Scanner tab on Deep Scanner Direct Extraction "File types to search for" selection, keep the GIM extraction option and deselect other file extraction option then click on "Select Container file" the file selector tab will appear, choose which .iso you going to use for the .GIM extraction and click on "Open" after that click on "Select output folder" and choose the destination and folder for the extracted .GIM and click on "OK" then click on "Start extraction" to extract all original .GIM files inside the .iso and wait for Dissidia Modding Suite to finish the .GIM extraction after the .GIM extraction is finish, the folder contain the all extracted .GIM will appear in the folder you choose for the .GIM extraction with the same name as your .iso 2. In the game find the texture you want replace 3. To replace No. 001: Warrior (FINAL FANSTASY I) texture .GIM and all other texture .GIM in the game with your own mod .GIM, first you need to know the name of the original .GIM then rename your mod .GIM to the name of the original .GIM, to know it, you need to created .png version of all GIM inside the extracted .GIM folder using Dissidia Modding Suite v0.66 BETA(v0.1.0 don't have this function so use v0.66 BETA for the conversion), to open it click on Dissidia Suite.exe inside Debug folder(bin\Debug): https://www.mediafire.com/file/e8ivkop7pyvl0ra/Dissidia_Modding_Suite_v_0.66_BETA.zip/file on Dissidia Suite tab click on "Select destination folder for GIM's" and select the extracted .GIM folder and click on "OK" then click on "Convert all to PNG" to create .PNG version of all .GIM files inside the extracted .GIM folder after the conversion is finish go inside the extracted .GIM folder then use photo viewer or Noesis to see and know which texture file you should rename your mod .GIM to then rename your mod .GIM to name of the original .GIM you want replace after that go back to v0.1.0 and click on "Select host file", once again the file selector tab will appear, choose which .iso you going to use, this time it for the .iso modification then click on "Open" and click on "Select injecting file" choose the rename mod .GIM and click on "Open" then click on "INJECT!"(if your mod .GIM is bigger, select "Force injection" then click on "INJECT!") to replace the original .GIM inside the .iso with your mod .GIM 4. Now test the modified .iso and see the result
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Dissidia Modding Suite(New Version) Tutorial
John Smith replied to revampedtelephone's topic in Mods
you're welcome. glad to know my guidances is helpful -
Dissidia Modding Suite(New Version) Tutorial
John Smith replied to revampedtelephone's topic in Mods
yes, it's possible to save it as .mp3 and another audio file format. but before convert it to another audio format especially .mp3, LAME MP3 Encoder must be installed into Goldwave. the encoder can be automatically install if you have an active Internet connection when you edit and save .mp3 in Goldwave, however due to a change in GoldWave Inc. web server the encoder installation is no longer available for 5.70 or older versions of GoldWave, so you have to install it manually. the encoder can be downloaded from here: https://www.videohelp.com/software/Lame-MP3/old-versions to install the encoder in Goldwave, download "lame3.98.zip" and extract it using Winrar, copy "lame_enc.dll" and paste it into Goldwave location folder: C:\Program Files (x86)\GoldWave. now open Goldwave then drag and drop your .wav with ATRAC3 132kbps and .at3 into GoldWave, in Goldwave go to the "File" tab and click on "Save as", in "Save Sound As" file selector click on the two drop-down list, choose the desired file extension and attributes then click on "Save" -
yep it's repeatable. to do that just press R & Square then repeatedly press Square & Up
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the script auto enable Tampermonkey to examine the download link url and extract the id from the url then use it to restore the previous available download link and adding it as a new link to Emuparadise webpage