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John Smith

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Everything posted by John Smith

  1. John Smith

    I Need Help!, to find Dest VoL's Mods

    https://www.mediafire.com/file/tc7vapdrxdpjmc8/Ruler_Lightning.zip
  2. John Smith

    I Need Help!, to find Dest VoL's Mods

    nope that mod was also created by Devilart. about the mods created Dest vol, all info regarding it can be found on his youtube channel https://www.youtube.com/channel/UCN81mAqQ7Urk3AMW5uQVviw/videos?app=desktop
  3. John Smith

    I Need Help!, to find Dest VoL's Mods

    no that is a misinformation. the mod showcaser credit the wrong modder, the Crisis Core Sephiroth mod you were showing me was created by Devilart not Dest vol
  4. John Smith

    I Need Help!, to find Dest VoL's Mods

    don't know why you are lying about this, but Dest voL never created Crisis Core Sephiroth model swap mod for DDFF Sephiroth
  5. John Smith

    I Need Help!, to find Dest VoL's Mods

    You're welcome!
  6. John Smith

    I Need Help!, to find Dest VoL's Mods

    ahem, check the comment where I previously post the link for "Noctis" in this thread. the link for the mod is already there
  7. John Smith

    Dissidia Modding Suite(New Version) Tutorial

    for .mp3 to .wav conversion only use v5.70 and the older version of Goldwave, v6.00 and latest revision version doesn't have .mp3 or other audio files to .wav conversion due to it different application function and coding: https://goldwave.ca/forums/viewforum.php?f=5
  8. John Smith

    Dissidia Modding Suite(New Version) Tutorial

    You're welcome
  9. John Smith

    Dissidia Modding Suite(New Version) Tutorial

    beside making backup of the .iso by compressing it as .zip using WinRAR you can also make backup copy of it using context menu
  10. John Smith

    how to change icons?

    You're welcome
  11. John Smith

    how to change icons?

    for replacing the game original icons or others textures .GIM inside the .iso with your mod .GIM using Dissidia Modding Suite, you need to extract all original .GIM from the .iso using Deep Scanner to know the name of original .GIM you want to replace with your own mod .GIM and in the game find the texture you want replace then created the .png of all original .GIM inside the extracted .GIM folder and use photo viewer or Noesis to see and know which original .GIM you should replace then rename your mod .GIM to the name of the original icons or others textures .GIM you want replace then insert it into your .iso to replace it 1. So on Dissidia Modding Suite go to Deep Scanner tab on Deep Scanner Direct Extraction "File types to search for" selection, keep the GIM extraction option and deselect other file extraction option then click on "Select Container file" the file selector tab will appear, choose which .iso you going to use for the .GIM extraction and click on "Open" after that click on "Select output folder" and choose the destination and folder for the extracted .GIM and click on "OK" then click on "Start extraction" to extract all original .GIM files inside the .iso and wait for Dissidia Modding Suite to finish the .GIM extraction after the .GIM extraction is finish, the folder contain the all extracted .GIM will appear in the folder you choose for the .GIM extraction with the same name as your .iso 2. In the game find the texture you want replace 3. To replace No. 001: Warrior (FINAL FANSTASY I) texture .GIM and all other texture .GIM in the game with your own mod .GIM, first you need to know the name of the original .GIM then rename your mod .GIM to the name of the original .GIM, to know it, you need to created .png version of all GIM inside the extracted .GIM folder using Dissidia Modding Suite v0.66 BETA(v0.1.0 don't have this function so use v0.66 BETA for the conversion), to open it click on Dissidia Suite.exe inside Debug folder(bin\Debug): https://www.mediafire.com/file/e8ivkop7pyvl0ra/Dissidia_Modding_Suite_v_0.66_BETA.zip/file on Dissidia Suite tab click on "Select destination folder for GIM's" and select the extracted .GIM folder and click on "OK" then click on "Convert all to PNG" to create .PNG version of all .GIM files inside the extracted .GIM folder after the conversion is finish go inside the extracted .GIM folder then use photo viewer or Noesis to see and know which texture file you should rename your mod .GIM to then rename your mod .GIM to name of the original .GIM you want replace after that go back to v0.1.0 and click on "Select host file", once again the file selector tab will appear, choose which .iso you going to use, this time it for the .iso modification then click on "Open" and click on "Select injecting file" choose the rename mod .GIM and click on "Open" then click on "INJECT!"(if your mod .GIM is bigger, select "Force injection" then click on "INJECT!") to replace the original .GIM inside the .iso with your mod .GIM 4. Now test the modified .iso and see the result
  12. John Smith

    Dissidia Modding Suite(New Version) Tutorial

    you're welcome. glad to know my guidances is helpful
  13. John Smith

    Dissidia Modding Suite(New Version) Tutorial

    yes, it's possible to save it as .mp3 and another audio file format. but before convert it to another audio format especially .mp3, LAME MP3 Encoder must be installed into Goldwave. the encoder can be automatically install if you have an active Internet connection when you edit and save .mp3 in Goldwave, however due to a change in GoldWave Inc. web server the encoder installation is no longer available for 5.70 or older versions of GoldWave, so you have to install it manually. the encoder can be downloaded from here: https://www.videohelp.com/software/Lame-MP3/old-versions to install the encoder in Goldwave, download "lame3.98.zip" and extract it using Winrar, copy "lame_enc.dll" and paste it into Goldwave location folder: C:\Program Files (x86)\GoldWave. now open Goldwave then drag and drop your .wav with ATRAC3 132kbps and .at3 into GoldWave, in Goldwave go to the "File" tab and click on "Save as", in "Save Sound As" file selector click on the two drop-down list, choose the desired file extension and attributes then click on "Save"
  14. John Smith

    Play as Manikins and Chaos Mods

    yep it's repeatable. to do that just press R & Square then repeatedly press Square & Up
  15. John Smith

    Play as Manikins and Chaos Mods

    the script auto enable Tampermonkey to examine the download link url and extract the id from the url then use it to restore the previous available download link and adding it as a new link to Emuparadise webpage
  16. John Smith

    Play as Manikins and Chaos Mods

    it still possible to download from Emuparadise, you just need to use Tampermonkey and the workaround script for it Tampermonkey: https://chrome.google.com/webstore/detail/tampermonkey/dhdgffkkebhmkfjojejmpbldmpobfkfo?utm_source=chrome-ntp-icon Emuparadise workaround script: https://gist.github.com/infval/c69b479ff0bd590f2dd7e1975fe2fcad
  17. John Smith

    Dissidia NT Discord

    Here: https://discordapp.com/invite/qs8cA3K
  18. John Smith

    Play as Manikins and Chaos Mods

    no problem, glad I could help
  19. John Smith

    Dissidia Modding Suite(New Version) Tutorial

    ah I see it seem you didn't fully understand the infos inside "readme.txt" file properly: http://www.mediafire.com/file/e8ivkop7pyvl0ra/Dissidia_Modding_Suite_v_0.66_BETA.zip/file to edit .GIM you need to convert it into .TIM2 not .png then open it using images and texture editor, set the editor interlace mode as BGR, customize it and convert it back into .GIM
  20. John Smith

    Play as Manikins and Chaos Mods

    to activate Utter Chaos, press R & Square while standing still, then press Up & Circle
  21. John Smith

    Play as Manikins and Chaos Mods

    to use Scarlet Rain just press R, Square, Square, UP simultaneously or press R & Square while on the ground or air, then press Square & UP
  22. John Smith

    Dissidia Modding Suite(New Version) Tutorial

    nah, that won't happen. it just makes the computer unbootable
  23. John Smith

    DDFF DLC Toolkit - DLC generation/edition tool!

    https://www.mediafire.com/file/e8ivkop7pyvl0ra/Dissidia_Modding_Suite_v_0.66_BETA.zip/file https://www.mediafire.com/file/ebad3k8d4i3fnn8/Dissidia_Modding_Suite_v_0.1.0.zip/file https://www.mediafire.com/file/3ikt6n0mc1dx3am/UMDGen_4.00.zip/file https://www.mediafire.com/file/ajio495eahk40gx/Noesis.zip/file
  24. John Smith

    Dissidia Modding Suite(New Version) Tutorial

    SysWOW64 is a folder in the Windows folder, you can get there by going into the C drive(C:\Windows) System32 is an essential Microsoft Windows system directory that contains system files as well as program files that allow your OS and apps operate properly, if you delete the System32, multiple system errors will spring up and your Windows may even fail to boot properly and the only way it can be restore is by reinstalling the Windows OS, however by doing this, you will lose all your personal files and apps, which is not a desirable outcome(it's best not to do this)
  25. John Smith

    Dissidia Modding Suite(New Version) Tutorial

    http://bs23-designs.blogspot.com/2017/01/ppsspp-texture-modding-tutorial-for-v13.html https://www.mediafire.com/file/epyuy44rpkq56lw/PPSSPP+Texture+replacement.zip/file more info regarding this can be found in PPSSPP texture replacement thread and GitHub: https://forums.ppsspp.org/showthread.php?tid=18963 https://github.com/hrydgard/ppsspp/wiki/Texture-replacement-ini-syntax
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