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Main character — NT

Main character — Opera Omnia

Main character — Duodecim

Accomplishments — Profile

Accomplishments — Pane

Found 11 results

  1. NLM

    In depth assist mechanics

    Hello everyone, I'm NLM, a speedrunner, memer and D012 rookie. This is my first post and as the title says, it's about in depth assist mechanics for Duodecim. As such I won't post general info that's common knowledge already. Now I felt this post was needed because 1) there seems to be some misconceptions about how some AST mechanics work and 2) I couldn't believe how underexplored the assist system was after all these years. For better understanding all results/assist related quantities will be shown as percentage (%), with 50% being 1 AST bar and 100% a full gauge with 2 bars. Finally, Official ruleset's default AST gain values were used for these tests. Index: 1) Assist Gauge Charge 2) Side by Side 3) A Comrade's Vow 4) AST Gauge Up Dash 5) EXP to AST 6) AST depletion & depletion rate 7) AST Duration 😎 AST Gauge Time 9) Final Strike's AST bonuses 10) AST Lock 1) Assist Gauge Charge (aka AST Charge) AST Charge refers to the amount of AST gain whenever you perform an action. The actions that can grant you AST Charge are: -Performing an attack (default) -Connecting the attack (default) -Dashing (requires AST Gauge Up Dash) -Receiving damage (requires A Comrade's Vow) -Dealing HP damage (requires EXP to AST/Side by Side) Let's start by talking about the first two: -AST Charge (Attack) is the amount of AST you get whenever you perform an attack, regardless of if it hits or not. This is a 5% gain for the first move you use in a battle. If you keep repeating it without pause you'll get 0 gain, otherwise you'll get another 5% if you keep using the same attack. However, every time you use a different attack you get a 7.5% gain instead. -AST Charge (Hit) is the amount of AST you get whenever you connect an attack (and keep hitting). For most BRV attacks the gain is 3-5% and for the BRV part of most HP attacks it's 1-3%. Beware that the HP hit will never grant you any AST gain unless you have Side by Side/EXP to AST equipped. As for the AST Charge bonus, it's like the "forbidden bonus" in D012. Only the Final Strike set (which I talk about below) and the AI-only accessories give you this bonus (and Artifacts, too, but that's pretty rare to get). Basically AST Charge multiplies the AST gain from all Attack, Hit, A Comrade's Vow and Dash. So if you get a +50% bonus, and you keep using Yuna's Heavenly Strike (the Shiva BRV attack), you'd get 5*1.5 = 7.5% AST gain per attack. Finally, no AST is gained when using an EX Burst. 2) Side by Side This is pretty straightforward: Side by Side grants you a 30% AST gain whenever you connect an HP hit, regardless of your BRV number. 3) A Comrade's Vow There are quite a few misconceptions out there about how this accessory works. The way this accessory works is that, whenever you're damaged, the base bravery damage of the attack is taken into account. So regardless of whether I'm Lv 1 and have 12 DEF or if I'm Lv 100 and have 111 DEF, the amount of AST I'll gain when hit by a Jecht Stream will be the same, even if I receive 4,000 BRV damage at Lv1 or 300 at Lv100. The formula for the AST gain (%) A Comrade's Vow provides is as follows: Base damage*0.15*multipliers/10 Beware that for hits that BRV Wall Rush, you'll get again the last value when you get wall rushed. So, for example, let's say you get hit by a Jecht Rush just like the AST one, and your multipliers show 5.0. The base damage for Jecht Rush is 42. According to the formula, you should get a 3.15% AST gain. However, the last hit has 19 base damage. So if you get wall rushed, you'd get an extra 1.425% AST gain. Beware that the damage you receive from the opponent's assist will also increase your assist. As you can see, this accessory requires pretty high multipliers to be effective, as otherwise the AST gain will be very little. Finally, it's also better when fighting against characters that rely on strong attacks that cause BRV wall rush to connect their AST -> HP combos and powerful assists (such as Garland with Kuja or Sephiroth assist). 4) AST Gauge Up Dash With this ability equipped you gain AST by using Air/Free Air/Ground dashes. To gain AST with Reverse dashes you need to equip at least one of these three as well. The AST gain is 0.1% per active dash frame. You can look up the active dash frames of each character here: http://community.dissidia.wiki/topic/136-in-depth-dash-mechanics-ddff/ So, for example, if Yuna uses a "full" Free Air Dash (from beginning to end) she'll have 98 active dash frames and gain 9.8% AST (tested with Free Air Dash Boost equipped). The average AST gain when spot dashing seems to be about 10%/second. More testing will be done in the future to confirm this for sure. 5) EXP to AST Let's say this in a format it's easily understood: without EXP boosts, you get approximately 3% AST per 1,000 HP damage (both players being at Lv100). However, if you face a CPU opponent with Maximum strength you'll get a 140% EXP bonus, making it 7.2% AST gain per 1,000 HP damage (thanks to Muggshotter for finding out the CPU strength multiplier). Notice that EXP to AST happens again if you HP wall rush, giving an extra bonus. 6) AST depletion & depletion rate This is rather intuitive but here we go anyway. AST "natural" depletion (not the AST Depletion on HP attack) happens 2 seconds after your last AST gain (NOT after your attack animation). So if you're Exdeath and use Black Hole (and it misses), you'll notice you start losing AST pretty quickly, pretty much by the time the animation ends. You can prevent AST depletion by performing an attack, even if Exdeath for example spams Reverse Polarity non-stop without dodging and gets no AST gain (Attack), it will still reset the AST depletion timer. As for the depletion rate: a 100% filled AST gauge (2 bars) gets depleted in 10 seconds. 7) AST Duration There are some misconceptions about this as well. AST Duration is a mechanic that only takes place when the AST gauge is full, and prevents the AST gauge from depleting when you're not attacking. This lasts 9 seconds without boosts, and again starts when you get the AST gain that fills the bar, not when the animation ends/after the AST gauge stops glowing. I know, 9 seconds seems like a weird number, but I can confirm it is that way and equipping Death Penalty will result in 11.7 seconds for AST Duration, for example. Performing an attack while the gauge is full will reset the timer for AST Duration. 😎 AST Gauge Time This is a different mechanic available only by equipping Bartz's Hellfire (bonuses stack every time you equip it). AST Gauge Time boosts both Duration AND delays the AST depletion depending on your bonus. So if you equip Hellfire 3 times (30% boost), you'll get a 11.7s duration and the AST gauge will start depleting 2.6 seconds after your last AST gain (rather than after the usual 2 seconds). 9) Final Strike's AST bonuses Lastly, there are also misconceptions about the AST bonuses this set gives. Some people thought these to be much higher but after testing them I found they're significantly lower. The AST boosts are: -AST Charge: +10% -AST Duration: +45% Beware that the AST Charge bonus from Final Strike is bugged and doesn't boost AST gain (Attack), although it does boost all other three. Still, +10% AST Charge means that, if Yuna's Meteor Strike (the Ifrit BRV attack) normally gives a 3% AST gain (Hit), it'll give an extra 0.3% upon hitting. 10) AST Lock AST Lock happens when your assist character is attacked or blocked (if they use a Melee attack). This lasts 1250F, which is 20.83 seconds approximately. The amount of AST you'll have after recovering from it is the same amount you had right as you AST locked. So, if you have 90% AST and escape and attack with an AST Lock, you'll have 90 - 50 = 40% AST a moment before the AST Lock, and so once you recover from AST Lock the AST Gauge will be at 40%.
  2. Ruleset thread: http://community.dissidia.wiki/topic/570-white-lotus-a-ruleset-co-created-by-syshollowed/ Feedback, civil discussion, questions, miscellaneous stuff, humor, etc pertaining to that thread welcomed here.
  3. DISCLAIMER: The actual ruleset is past the 3rd "_____________________" all the way below. _______________________________________________________________________________________________________________ A short overview of the history behind this ruleset's creation, recounted from memory... _______________________________________ Overview: On the surface, when you look at the final product, it is just an in-game change of values and a series of Ability bans, Equipment bans and a purposeful x3.1 Booster multiplier limit garnered after countless hours upon hours of discussion and debate. Heck, you could compare this to how the Street Fighter series had its own fair share of remixes / revisions / Editions / Arcade Editions etc. and changes in gameplay balance / mechanics. But instead of summarizing and trying to explain how the average match with this ruleset actually feels, I will say this: I am an absolutely firm believer of showing instead of telling. Thus, on the basis of that statement, I cordially invite you to try it. In fact, I fervently encourage you to do so. Perhaps the DFF veterans may quite enjoy how this version of the game feels. And without further ado, here it is. _______________________________________ Ruleset: White Lotus Your Booster multiplier limit CANNOT be greater than x 3.1. Your Base BRV CANNOT be greater than 1250. ~Equipment/Accessory Banlist~ ANYTHING that has the effect of: EX / AST Depletion Initial BRV, Initial EX, and/or Initial AST EXP boosts Regen BRV Recovery+% BRV Boost on Stage Destruction BRV / EX / AST Iai Strike EXR Duration boosts EX Core Appearance boosts ~Accessories.~ Side by Side Safety Bit Muscle Belt Earring Battle Ring Rebellious Soul Glutton Close to You Breakable accessories x1.4 boosters x1.5 boosters Level Gap >= _________ boosters. Soul of Yamato (Genji set) Snowpetal set Piggy's Stick Thornlet ~Ability bans~ Assist Gauge Up Dash. Achy / Achy+ Concentration / + / ++. Snooze and Lose. Riposte. Disable Counterattack. Disable Sneakattack. You may equip Counterattack or Sneak Attack, but you may ONLY have one of either. ~Ruleset Parameter changes~ Critical Damage = 110 Wallrush Damage = 35% Assist Gauge Charge (Attack) = 0 Assist Gauge Charge (Hit) = 120 EX Revenge Duration = 3 Seconds EX Damage from Assist Attack = 200 ~ Fin. ~ The only gameplay videos of the most up-to-date version of the ruleset from about 5 years ago: Sys Vs. Spyder and Hollowed Sys Vs. Hollowed Bo3 I would like to give my special thanks and credits to... P. S. Achy / Achy+ was banned because of the effect of Full Assist Charges. That being said, for those out there who use CWCheats in friendlies, there is a code that disables Assist Charges by default as long as all connected players have that code active while fighting. Go figure. P. S.S. Some tips on attaining and maintaining an exact multiplier of x3.1 (or close to it) by the following: P. S.S.S. Here is a file link to a seperate Save Data containing the ruleset itself in the 2nd slot. It does not contain any pre-made builds for characters because that is ALOT of work. Maybe I'll do it later, I don't have enough time right now. Or you could make your own builds. http://www.mediafire.com/folder/6avwgz9n19f31/ULUS10566GameData01
  4. Just curious as to what HP and Sub EX Skills I should generally be looking at using for each character. Perhaps we can all come together and make an "official" chart or something, with variables depending on map, etc. Just looking at how to play different characters optimally and not end up having people pick Boon on Exdeath for example.
  5. When this came finally comes out you'd best believe that I am gonna be one of the ones who start uploading videos so quick it'll make your head spin. There's just one itty bitty issue. I haven't the slightest idea of how YouTube or twitch works, however I figured that there are others who are also unaware of the inside and outs of using YouTube or Twitch. And if we want the is game to get popular and make it to EVO then what better way then to create a market by uploading videos and Livestreams. So let's talk about it, let's share what we know about these topics, answers to common questions or stories about experiences you'd like to share with the community so that future uploaders can avoid the issues you had while trying to figure things out on your own. We can talk about what kind of setup can give us the best quality footage, the rules do and don't about YouTube and Twitch. Ya know things that will allow us to help each other make the best quality channels. We can even share gaming setups and equipment for streaming, just talk about everything related to twitch and YouTube cause I for one would like to make a career out of this and I'm more than positive there are others as well. And while we're at it, please by all means I encourage you to share you YouTube channel or twitch id so that we can all come over and subscribe (I know I will at least). Let'sshare advice and make this happen- S.O.L
  6. Newer players may need to run through some clips twice, as I assume you have basic knowledge of various mechanics I go over (Ex: Crystal spawn in 30 secs) But it should hopefully be enjoyable and informative to players of all levels. In crystal now and I still use this in all of my matches. https://www.youtube.com/watch?v=8tGvp9tEJXQ
  7. Posting this for a friend to see what kind of local scene we would have in Florida. This post is intended to see how much interest we could garnish for a side bar at Ceo. This is for anyone that thinks they could make it to Florida to attend an event.
  8. ScionOfLight

    Community Match Review

    Hi all, with the next open beta not to far away (that'll be in English this time thank GOD) and the full game coming soon after alot of us are going to be playing our hearts out and the time will come where we may have a hard time learning something's be it Dissidia's basic controls and universal tactics or specific character traits and action eventually one will crave the advice or input of another. And while we already have thread dedicated to our more glorious plays (that will be featured on the community YouTube channel mind you) I'd like to make a thread dedicated to the...less than glorious plays. This thread exist for people who want to get better at the game and aren't afraid of some constructive criticism. Share your video files of matches that coulda gone better and let's dissect it together. The ins and outs the do's and don'ts we can review each other and see were exactly we can make improvements. All this isn't to say that you have to post vidoes of you getting your butt kicked, of course not perhaps the match was a bit to close for your liking and you'd like input to see what you could have done better despite your victory. A person can only go so far one can go without the critics of other so let's create an environment where we can make that happen and accelerate our learning process. While criticizing another's video be sure to direct your message with an @ so we don't get confused as to who your referring to example: @ScionOfLight I feel this should go without saying, but the keyword is CONSTRUCTIVE criticism. I don't wanna see any flaming or insults being thrown around about our game play the dissidia community isn't really one to attract trolls from what I've observed thusly so let's keep it that way. We already know we suck at something or many things that's why we are here, so that we get better. Please keep your comments positive and such thank you. -S.O.L
  9. IMPORTANT This thread is no longer being updated; the list is now being maintained here: I have assorted these players in regards to their associated rankings with said character. If a person plays a character and has uploaded gameplay of that character onto his/her channel, and are above Adamant E with that character, I listed them under said character. I am only human, so PM me if anything changes or if I failed to notice anything that should be noted. Rankings are as follows (ordered from highest to lowest) Crystal (クリスタル) Adamant (アダマン) Diamond (ダイヤ) Mythril (ミスリル) Platinum (プラチナ) Gold (ゴールド) Silver (シルヴァ) Bronze (ブロンズ) Each rank has a sub rank that you have to go through to get to the next tier. A > B > C > D > E If you request for me to add any player in particular to this list, then PM me their channel. If they are not actually active, then I'll compile some single videos into another topic if I get enough requests. DO NOT TAKE THIS LIST OF PLAYERS AS A REPRESENTATIVE LIST OF HOW POPULAR ANY CHARACTER IS. NOT EVERYONE UPLOADS MATCHES OF THEMSELVES, AND I CANNOT FIND EVERY SINGLE PERSON WHO DOES ON YOUTUBE. (If people want niconico links to people. I'll look for those, but there has to be a demand for that in order for me to even bother with listing nico links.) Popo Chi Marin marie rose Kisarah ch P Cassis Kamenin Lunabelle Mahirok taka9192 okazaki alfred mana-dao Muu-chan Dekoichi Asegami ibuki roi Floraniel Maokorin Half Life Kitai no Homo Tekuo Naga Magician Nube sonosaki Muu-chan mashumaro Aona otyka Dissi Sekka Kedachiku Shigumu Higashide(?) tokunin Ryuusei Bittan Kiraboshi batamon fuyuka Ryuusei Corn Farmer Shirofina Marin maoku Mike Popcorn Sosui ininfeju Ponkotsu Tsuyoshi Karura Sosui Kiina Nube Akii Shiina Save The Queen Marin ENISHI Matsu hirarinbushi Sankouya Nagano Aka Yume Aona otyka Matsumoto taka9192 Sepp Minuet Jakudo Naga Magician STB Ruxuil Holy Miya hayate Shirofina Rei Zenzopanero Marin Dissi Miyu Nakagawa Shirofina momokoiro GENGAR marie rose Adam ininfeju Pakunenjin Shinosho Bittan sbedion Secchan otaku Kira Shirofina ibuki Toya Sana-chan Secchan Rau Zane-Chan Sekka rikusuke Zinan Matsu Torote Karura Kiina Dissi Miyu Nakagawa Oiyo Matsu Holy Miya hohi Eri otaku Hero nocchi Dissi Miyu Nakagawa disconnection Enji Popo Tei-chan corne Marin Sekka Chi mitsuboshi Tekuo Corn Farmer Taka Kiina Shirofina Happy Beard Marin Zane-Chan Pakunenjin Holy Miya Minuet Marin Shirofina Toya Aoi Akuma KAS Sana-chan Mikeneko Gomesu hohi dear Xemnas kuroyuri Chi Yauken(?_ Aona Matsu Aoi Akuma Kiina ininfeju Marin Zane-Chan ENISHI Sekka Kuneshige Shigumu Aona Mike Popcorn ininfeju Baba KAS Popo Rei Yugudora Kisarah ch Kakine
  10. Official Dave's Stupid Rule (The most common variation of Dave's Stupid Rule is that a player cannot pick a stage they have won on during the set in question. Therefore, under this variation, the losing player would be free to pick the same stage he lost on for the second game, having previously lost on such a stage. Should that player win that time, however, they can no longer pick the stage for future matches in the set.) Feral Chaos BANNED Rebellious Soul BANNED Omega Stages BANNED The Rift & Phantom Train BANNED Infinites BANNED (Beat Fang → BF → BF for example) Jobs in Group BANNED Hacked Items BANNED Breakables BANNED 1-hit Chase ONLY "If you chase after a chase BRV, it must be an empty chase, meaning you don't perform any additional chase attacks." Counter Summons ONLY (mandatory equip, Barbariccia, Scarmiglione, Cagnazzo and Rubicante)
  11. RDF

    Genesis Major Tournament


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