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Main character — NT

Main character — Opera Omnia

Main character — Duodecim

Accomplishments — Profile

Accomplishments — Pane

Found 8 results

  1. NLM

    In depth assist mechanics

    Hello everyone, I'm NLM, a speedrunner, memer and D012 rookie. This is my first post and as the title says, it's about in depth assist mechanics for Duodecim. As such I won't post general info that's common knowledge already. Now I felt this post was needed because 1) there seems to be some misconceptions about how some AST mechanics work and 2) I couldn't believe how underexplored the assist system was after all these years. For better understanding all results/assist related quantities will be shown as percentage (%), with 50% being 1 AST bar and 100% a full gauge with 2 bars. Finally, Official ruleset's default AST gain values were used for these tests. Index: 1) Assist Gauge Charge 2) Side by Side 3) A Comrade's Vow 4) AST Gauge Up Dash 5) EXP to AST 6) AST depletion & depletion rate 7) AST Duration 😎 AST Gauge Time 9) Final Strike's AST bonuses 10) AST Lock 1) Assist Gauge Charge (aka AST Charge) AST Charge refers to the amount of AST gain whenever you perform an action. The actions that can grant you AST Charge are: -Performing an attack (default) -Connecting the attack (default) -Dashing (requires AST Gauge Up Dash) -Receiving damage (requires A Comrade's Vow) -Dealing HP damage (requires EXP to AST/Side by Side) Let's start by talking about the first two: -AST Charge (Attack) is the amount of AST you get whenever you perform an attack, regardless of if it hits or not. This is a 5% gain for the first move you use in a battle. If you keep repeating it without pause you'll get 0 gain, otherwise you'll get another 5% if you keep using the same attack. However, every time you use a different attack you get a 7.5% gain instead. -AST Charge (Hit) is the amount of AST you get whenever you connect an attack (and keep hitting). For most BRV attacks the gain is 3-5% and for the BRV part of most HP attacks it's 1-3%. Beware that the HP hit will never grant you any AST gain unless you have Side by Side/EXP to AST equipped. As for the AST Charge bonus, it's like the "forbidden bonus" in D012. Only the Final Strike set (which I talk about below) and the AI-only accessories give you this bonus (and Artifacts, too, but that's pretty rare to get). Basically AST Charge multiplies the AST gain from all Attack, Hit, A Comrade's Vow and Dash. So if you get a +50% bonus, and you keep using Yuna's Heavenly Strike (the Shiva BRV attack), you'd get 5*1.5 = 7.5% AST gain per attack. Finally, no AST is gained when using an EX Burst. 2) Side by Side This is pretty straightforward: Side by Side grants you a 30% AST gain whenever you connect an HP hit, regardless of your BRV number. 3) A Comrade's Vow There are quite a few misconceptions out there about how this accessory works. The way this accessory works is that, whenever you're damaged, the base bravery damage of the attack is taken into account. So regardless of whether I'm Lv 1 and have 12 DEF or if I'm Lv 100 and have 111 DEF, the amount of AST I'll gain when hit by a Jecht Stream will be the same, even if I receive 4,000 BRV damage at Lv1 or 300 at Lv100. The formula for the AST gain (%) A Comrade's Vow provides is as follows: Base damage*0.15*multipliers/10 Beware that for hits that BRV Wall Rush, you'll get again the last value when you get wall rushed. So, for example, let's say you get hit by a Jecht Rush just like the AST one, and your multipliers show 5.0. The base damage for Jecht Rush is 42. According to the formula, you should get a 3.15% AST gain. However, the last hit has 19 base damage. So if you get wall rushed, you'd get an extra 1.425% AST gain. Beware that the damage you receive from the opponent's assist will also increase your assist. As you can see, this accessory requires pretty high multipliers to be effective, as otherwise the AST gain will be very little. Finally, it's also better when fighting against characters that rely on strong attacks that cause BRV wall rush to connect their AST -> HP combos and powerful assists (such as Garland with Kuja or Sephiroth assist). 4) AST Gauge Up Dash With this ability equipped you gain AST by using Air/Free Air/Ground dashes. To gain AST with Reverse dashes you need to equip at least one of these three as well. The AST gain is 0.1% per active dash frame. You can look up the active dash frames of each character here: http://community.dissidia.wiki/topic/136-in-depth-dash-mechanics-ddff/ So, for example, if Yuna uses a "full" Free Air Dash (from beginning to end) she'll have 98 active dash frames and gain 9.8% AST (tested with Free Air Dash Boost equipped). The average AST gain when spot dashing seems to be about 10%/second. More testing will be done in the future to confirm this for sure. 5) EXP to AST Let's say this in a format it's easily understood: without EXP boosts, you get approximately 3% AST per 1,000 HP damage (both players being at Lv100). However, if you face a CPU opponent with Maximum strength you'll get a 140% EXP bonus, making it 7.2% AST gain per 1,000 HP damage (thanks to Muggshotter for finding out the CPU strength multiplier). Notice that EXP to AST happens again if you HP wall rush, giving an extra bonus. 6) AST depletion & depletion rate This is rather intuitive but here we go anyway. AST "natural" depletion (not the AST Depletion on HP attack) happens 2 seconds after your last AST gain (NOT after your attack animation). So if you're Exdeath and use Black Hole (and it misses), you'll notice you start losing AST pretty quickly, pretty much by the time the animation ends. You can prevent AST depletion by performing an attack, even if Exdeath for example spams Reverse Polarity non-stop without dodging and gets no AST gain (Attack), it will still reset the AST depletion timer. As for the depletion rate: a 100% filled AST gauge (2 bars) gets depleted in 10 seconds. 7) AST Duration There are some misconceptions about this as well. AST Duration is a mechanic that only takes place when the AST gauge is full, and prevents the AST gauge from depleting when you're not attacking. This lasts 9 seconds without boosts, and again starts when you get the AST gain that fills the bar, not when the animation ends/after the AST gauge stops glowing. I know, 9 seconds seems like a weird number, but I can confirm it is that way and equipping Death Penalty will result in 11.7 seconds for AST Duration, for example. Performing an attack while the gauge is full will reset the timer for AST Duration. 😎 AST Gauge Time This is a different mechanic available only by equipping Bartz's Hellfire (bonuses stack every time you equip it). AST Gauge Time boosts both Duration AND delays the AST depletion depending on your bonus. So if you equip Hellfire 3 times (30% boost), you'll get a 11.7s duration and the AST gauge will start depleting 2.6 seconds after your last AST gain (rather than after the usual 2 seconds). 9) Final Strike's AST bonuses Lastly, there are also misconceptions about the AST bonuses this set gives. Some people thought these to be much higher but after testing them I found they're significantly lower. The AST boosts are: -AST Charge: +10% -AST Duration: +45% Beware that the AST Charge bonus from Final Strike is bugged and doesn't boost AST gain (Attack), although it does boost all other three. Still, +10% AST Charge means that, if Yuna's Meteor Strike (the Ifrit BRV attack) normally gives a 3% AST gain (Hit), it'll give an extra 0.3% upon hitting. 10) AST Lock AST Lock happens when your assist character is attacked or blocked (if they use a Melee attack). This lasts 1250F, which is 20.83 seconds approximately. The amount of AST you'll have after recovering from it is the same amount you had right as you AST locked. So, if you have 90% AST and escape and attack with an AST Lock, you'll have 90 - 50 = 40% AST a moment before the AST Lock, and so once you recover from AST Lock the AST Gauge will be at 40%.
  2. RaineKugami

    RaineKugami (Raine816)'s Modding Archives

    Hello all, I used to go by Raine816 on the old DissidiaForum, I did some digging in my old laptop and came across my old Mods from there and thought I'd reshare them for you all. They may be a bit buggy as some were pre-finish build release and were lost in the purge. Never the less I hope you guys enjoy. Here's a list of the mods and base characters: Model Imports Paine (FFX-2 Model) - Lightning Paine - Full Throttle (FFX-2 Model) - (Lightning I think?) Rikku (FFX-2 Model) - Prishe Calintz (Magna Carta: Tears of Blood) - Sephiroth Shaman King Project Yoh Asakura - Warrior of Light 3 versions Tao Ren - 2 versions Lyserg Dithel 2 versions Custom Quests Newcomer - 10 Episode Quest Series They make use of a Noctis mod in Cloud's DLC2 slot iirc (sorry its been several years) Mods Download Link Quests Download Link If you have any questions feel free to reach out. - RaineKugami
  3. Ruleset thread: http://community.dissidia.wiki/topic/570-white-lotus-a-ruleset-co-created-by-syshollowed/ Feedback, civil discussion, questions, miscellaneous stuff, humor, etc pertaining to that thread welcomed here.
  4. DISCLAIMER: The actual ruleset is past the 3rd "_____________________" all the way below. _______________________________________________________________________________________________________________ A short overview of the history behind this ruleset's creation, recounted from memory... _______________________________________ Overview: On the surface, when you look at the final product, it is just an in-game change of values and a series of Ability bans, Equipment bans and a purposeful x3.1 Booster multiplier limit garnered after countless hours upon hours of discussion and debate. Heck, you could compare this to how the Street Fighter series had its own fair share of remixes / revisions / Editions / Arcade Editions etc. and changes in gameplay balance / mechanics. But instead of summarizing and trying to explain how the average match with this ruleset actually feels, I will say this: I am an absolutely firm believer of showing instead of telling. Thus, on the basis of that statement, I cordially invite you to try it. In fact, I fervently encourage you to do so. Perhaps the DFF veterans may quite enjoy how this version of the game feels. And without further ado, here it is. _______________________________________ Ruleset: White Lotus Your Booster multiplier limit CANNOT be greater than x 3.1. Your Base BRV CANNOT be greater than 1250. ~Equipment/Accessory Banlist~ ANYTHING that has the effect of: EX / AST Depletion Initial BRV, Initial EX, and/or Initial AST EXP boosts Regen BRV Recovery+% BRV Boost on Stage Destruction BRV / EX / AST Iai Strike EXR Duration boosts EX Core Appearance boosts ~Accessories.~ Side by Side Safety Bit Muscle Belt Earring Battle Ring Rebellious Soul Glutton Close to You Breakable accessories x1.4 boosters x1.5 boosters Level Gap >= _________ boosters. Soul of Yamato (Genji set) Snowpetal set Piggy's Stick Thornlet ~Ability bans~ Assist Gauge Up Dash. Achy / Achy+ Concentration / + / ++. Snooze and Lose. Riposte. Disable Counterattack. Disable Sneakattack. You may equip Counterattack or Sneak Attack, but you may ONLY have one of either. ~Ruleset Parameter changes~ Critical Damage = 110 Wallrush Damage = 35% Assist Gauge Charge (Attack) = 0 Assist Gauge Charge (Hit) = 120 EX Revenge Duration = 3 Seconds EX Damage from Assist Attack = 200 ~ Fin. ~ The only gameplay videos of the most up-to-date version of the ruleset from about 5 years ago: Sys Vs. Spyder and Hollowed Sys Vs. Hollowed Bo3 I would like to give my special thanks and credits to... P. S. Achy / Achy+ was banned because of the effect of Full Assist Charges. That being said, for those out there who use CWCheats in friendlies, there is a code that disables Assist Charges by default as long as all connected players have that code active while fighting. Go figure. P. S.S. Some tips on attaining and maintaining an exact multiplier of x3.1 (or close to it) by the following: P. S.S.S. Here is a file link to a seperate Save Data containing the ruleset itself in the 2nd slot. It does not contain any pre-made builds for characters because that is ALOT of work. Maybe I'll do it later, I don't have enough time right now. Or you could make your own builds. http://www.mediafire.com/folder/6avwgz9n19f31/ULUS10566GameData01
  5. Azrael

    Needing help with a mod

    I have been out of the game for awhile. I am playing Dissidia Duodecim on PPSSPP on my Windows Laptop. I would like to know, step by step, how to properly use a Seifer GIM and GMO to import a Seifer MOD over the Squall character. Please understand I'm just a lil' ol' redneck from Oklahoma and soldier boy. I ain't the most edgemucated when it comes to coding and so forth. If anyone has the patience and willingness to help me, I would greatly appreciate it.
  6. Matnyaga

    Ad Hoc Party room co-ordination

    Hi guys, Is there a discord or some form of messaging to co-ordinate Ad-hoc party matches? I just got a PS3 and I wish to get into the scene. EDIT: Found it! If anyone is new here as well, this is the link: https://discord.gg/a44rneC
  7. TheyCallMeMoogle

    How to Add Mods to 012?

    Hello! I'm sorry if this is super common knowledge for you guys, but I'm not in the modding community. I want to add these Kingdom Hearts characters I have downloaded onto a PSP for my brother. I've been trying on my own for 2 months to no avail. I've watched countless YouTube videos and none of them have helped me. I have everything on the PSP (the ISO and game), it runs and everything. However, I just can't seem to get these characters. He's my little brother and really into Kingdom Hearts, so it would be super cool if someone could help me out. I'll provide screenshots of my PSP files, as to provide a visual aid. In case I end up doing something wrong or if I did something wrong. I have the first DLC pack for the characters added, but I was told by a YouTuber that I wouldn't need the others. I have HxD downloaded from a previous tutorial, but I don't know if it's necessary, as some of the "read me"s in the character packs say to just copy the files. If I need to provide more screenshots, I can.
  8. Mericus

    Mericus' Replay Channel

    Quite old by now, but has good showcasing of multiple Tech across Kefka / Kuja / Jecht/ Exdeath / Emperor. Hope you enjoy <3 https://www.youtube.com/user/ShadowFlareSpam/videos If anyone needs to ask questions, feel free to ask away.

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