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Hello! I'm sorry if this is super common knowledge for you guys, but I'm not in the modding community. I want to add these Kingdom Hearts characters I have downloaded onto a PSP for my brother. I've been trying on my own for 2 months to no avail. I've watched countless YouTube videos and none of them have helped me. I have everything on the PSP (the ISO and game), it runs and everything. However, I just can't seem to get these characters. He's my little brother and really into Kingdom Hearts, so it would be super cool if someone could help me out. I'll provide screenshots of my PSP files, as to provide a visual aid. In case I end up doing something wrong or if I did something wrong. I have the first DLC pack for the characters added, but I was told by a YouTuber that I wouldn't need the others. I have HxD downloaded from a previous tutorial, but I don't know if it's necessary, as some of the "read me"s in the character packs say to just copy the files. If I need to provide more screenshots, I can.
Table of Contents The Basics How to suck less in the customisation screen End Words (Sharing Builds) The Basics What you should know about your accessories. It was touched briefly upon in the beginner's journal guide and you should also know about hacked accessories so you dont use them. Basic Accessories (Yellow Icon) Effected by the multiplied number (x) your booster accessories currently have. Example. You have Hyper Ring (5% increased damage and a basic accessorie) and 3 boosters that gives you 2.5x mulitplier, basic math is 5 x 2.5 = 12.5 > rounded down to 12, so you get a 12% increased damage. Booster Accessories (Purple Icon with red flag) Your multiplier, the higer X you have the higher your basics accessories effect will be. The current active multiplier number (x) is shown in the top corners and is colored red while fighting. You will always have 1x even if you dont see it (having no boosters equipped). There is a few different mulitplier numbers 1.2x - Average 1.3x - Good 1.4x - Really good 1.5x - The best 2.5x - This is only one accessorie and the 2.5x only lasts 15 seconds and drop to 0.5x after that which halves your booster multiplier. 5.0x - Also just one accessorie and works only when you take damage longer then 4 seconds. Also note that the boosters are different in how and when they are activated. Example. You have two 1.2x, one 1.4x and lastly a 1.5x equipped: 1.2 x 1.2 x 1.4 x 1.5 = 3.024 rounded down to 3x which means your max booster is 3x Special Accessories (Red Icon) Some are good with strong effects but they dont work with the boosters. However this dont mean they are completly useless. If you see accessories with the note "Breakables" dont use them online. How to suck less in the customisation screen Brought to you by Muggshotter with a bit of help from TKG09 When planning a PvP build it is a necessity to include meter depletion on both assist and EX. These can be included either via Judgment of Lufenia or Seal of Lufenia equipment sets and / or Battle Hammer and Dismay Shock basic accessories. These take away a bit of opponent's meter upon landing an HP, enabling you to force the opponent to escape from HP damage earlier as well as bypass EX Revenge situations when you could've been finished otherwise. It is a good idea to make equipment sets for your character with both Judgment of Lufenia and Seal of Lufenia sets on as to accomodate different matchups where you may have to prioritise depleting one meter over the other. After that, an ideal PvP build usually goes for one of the following: A) Damage (with or without wall rush) B) Side by Side C) EX D) Bravery boost on dodge / block E) EX Core F) Hybrid (a mix of everything) Good reliable accessory boosters include Summon Unused (and the opponent variant), Pre-EX Mode, Pre-EX Revenge, Aerial and Large Gap in HP. You'll see these recommended a lot. Damage Self explanatory, a damage build prioritises high bravery damage output and subsequently total HP damage per HP hit. Not everyone can reach the same lengths of bravery damage, usually due to low damage multipliers on one's moves and lower base attack stat. These characters usually circumvent this shortcoming with wall rushes or the help of high base bravery in conjunction with assists, but we'll get to those a bit later. Prishe, Garland, Sephiroth, Cloud, Kain, Kuja and Ultimecia are some of the characters who can benefit greatly from the following. For equipment you should always seek out a weapon with 69 ATK stat unless your character's exclusive weapons provides 70 ATK (Garland's Gigant Axe for example). If your armor set is for Seal of Lufenia's 5 % EX depletion, Lufenian Dirk (hand, Parrying gear) is a must as it provides +1 attack as well as good 72 defense. Earthbreaker, Cleaver and Rhongomiant (for King of Tragedy EX Revenge builds) are good weapons possessing 69 attack stat that anyone can wield with the help of a CP glitch. For accessories it comes as no surprise that Hyper Ring, Muscle Belt / Earring are viable choices here. Bundle Hyper Ring + Muscle Belt or Earring ()depending on the character) with boosters such as BRV > Base Value, Pre-EX Mode, Pre-EX Revenge, Summon Unused and Aerial / Grounded for a respectable damage output. Add extra abilities such as Sneak Attack, Counterattack and Riposte to really shred the opponent's bravery with upped critical hit rates, maybe even include First Strike ability if you think you(r character) can go the distance, that one is guaranteed to activate on the first hit you land. These are generally always good to have, your opponent can only disable one of them, meaning you will still maintain a good critical hit rate throughout the match. Even characters with subpar bravery damage can do wonders with a bit of double damage from critical hits, so when spreading out your CP give these abilites some thought. Side by Side These builds revolve around the special accessory "Side by Side" that prevents you from acquiring any EX AT ALL (even from EX cores), but in turn gives you a massive chunk of assist bar from landing just one HP. Side by Side is very potent with characters who can link HPs on their own and followup with an assist afterwards or need meter to for general momentum, including (but not limited to) Warrior of Light, Cloud, Onion Knight, Zidane, Jecht, Golbez and Kefka. The goal with a Side by Side build is to deal a lot of damage. This can be achieved either through high bravery damage output or high base bravery. In both cases wall rush is a big help. For equipment you can apply a lot from the damage build paragraph. 69 attack or 70 if your exclusive weapon has it. Wall rush HP damage is also a good option e.g. Earthbreaker, Cloud's exclusive weapon Fenrir. For high base bravery, Piggy's Stick is a Katana-type weapon that provides +239 to your base bravery in addition to the head armor, but it comes with -80 % BRV recovery. You have to be able to secure base bravery for each hp for optimal damage, so boosting BRV recovery will become a part of your build. If you focus your meter depletion on accessories, you can opt to equip Royal Crown (head) with 100 % BRV recovery, Borghertz's Hands (hand) and Lufenian Armor (torso) both providing 39 base bravery each. Lufenian sets' meter depletion is still nothing to sneeze at, so don't rule them out. For accessories you now have an excellent 1.5x booster at your fingertips, Empty EX Gauge. This is a big booster that will be active for the entirety of the match, and bundled with Pre-EX Mode, Pre-EX Revenge, Aerial and Summon Unused (as well as BRV = 0 if you can secure wall rushes) you have a lot of profit on your hands. Aforementioned damage rings, as well as Sniper Eye for wall rush HP damage are good picks. If you don't equip Royal Crown, Bravery Orb as well as Great Gospel are worthy candidates too. But mostly Bravery Orb as that scales with your boosters. If you feel you need a good headstart in the meter race, Together as One is a great pick. Include Badge of Trust and you pretty much start the match with two assist bars if you deem it essential for your upcoming matchup. EX EX builds prioritise EX absorption either through added intake range or increased value per ex absorbed into oneself, but even so they never sacrifice assist (they're that important). Weapon department provides Heaven's Cloud for +4M EX intake range, but with a measly 67 attack. Addded intake range is good as you can accumulate more ex in one place more quickly and if your character does not deal big bravery damage like Lightning, the 67 attack is not that big of a deal. Another weapon is once again Cleaver. 69 attack with +10 % ex force absorption. Garland, Kuja, Ultimecia and Gilgamesh have exclusive weapons with +10 % ex force absorption, but Garland's is undisputed best among them. 70 attack and +10 % ex force absorption is something other characters can only dream of. Special accessories is where most of the magic happens. White Drop and White Gem add a fixed boost to ex force absorption by 5 % and 10 % respectively and you can equip up to three White Drops for a total of 25 % boost to your ex absorption rate. These accessories come with a downside of reduced assist gauge duration, meaning your assist bar will begin to decay sooner. With well placed whiffs it won't get you killed. Not often, anyway. The other two accessories influence when you can acquire EX. Tenacious Attacker and Glutton allow you to absorb ex even when attacking or taking damage. Tenacious Attacker is a standard in EX builds as it allows you to whiff for meter and reap the rewards as you deal damage. Both work great in conjunction with Heaven's Cloud's added intake range as you will in most cases get a part of the ex either you or your opponent generated. Seal of Lufenia is a good anti-EX equipment set, but a basic accessory "EX Breaker" is particularly potent with Ultimecia. The accessory has a chance of depleting the opponent's EX gauge in one bravery hit and since it's a basic accessory, it can scale with your booster accessories. Other characters don't get mileage out of it as easily due to how one attack = one chance at triggering the EX Iai effect of the accessory, you don't get a new chance with every bravery hit you land except with Ultimecia. Don't ask why. Bravery boost on dodge / block This kind of build tailors specifically to few matchups: Ultimecia, The Emperor and Sephiroth (Shadow Flare abuse). By forgoing pure damage and some meter gain and depletion you can amass over 100 bravery every time you dodge a move, including unblockable projectiles. Same applies to blocking, except for the unblockable part of course. An example build involves the Adamant Chains set for an 8 % BRV boost on dodge. Weapon of Choice Adamant Shield Adamant Helm Adamant Vest You can swap out Adamant Helm for Dueling Mask (3 % BRV boost on dodge) and your weapon of choice for Adamant Knife if the matchup you're playing won't grant you many opportunities to land hits. For accessories Zephyr Cloak is a no-brainer. Heart's Ease if you can block consistently (e.g. Jecht and his Jecht Block) and of course Battle Hammer and Dismay Shock for meter depletion. Boosters should include the general Summon Unused, Pre-EX Mode, Pre-EX Revenge and Aerial (or Empty EX Gauge if you go Side by Side). BRV > base value is great too as the point is to accumulate a lot of bravery over time. Special accessory Back-Breaking Straw is a good addition as well despite it not scaling with your boosters. At this point you should have one or two accessory slots to spare and if you do not use it for Side by Side + Together as One, other complementary special accessories such as Tenacious Attacker, Hero's Essence and First to Victory are not the worst picks out there. Or you can go for Opponent's Summon Unused and After 30 seconds boosters, that's fine too. EX Core Another matchup specific build, this one prioritises the amount of EX you get from a single EX core. This often means you play a grounded game and / or are prepared for EX core races. Against characters who tend to hug the ceiling (Ultimecia and Exdeath) this can be an easy way to acquire a great amount of EX every time an EX core shows up. It is also viable in matchups where character x can outrun character y in a lot of situations e.g. Onion Knight vs. Cloud of Darkness. For equipment, Loki's Lute weapon provides +20 % boost to EX core absorption, although it does only have 67 attack. Squall and Vaan can equip their exclusive weapons for a 30 % boost with 68 attack. The Soul of Yamato equipment set (Genji parts) provide an EX Core appearence boost, but is usually preferable only on Gabranth as the set complements more of his EX mode gameplan than others. For accessories, Dragonfly Orb is often the go-to basic accessory for EX core builds. The assist gauge duration nerf is hardly relevant, it decays from two bars a bit faster, but if you can maintain your assist meter consistently it's not really a big problem. Aside from the aforementioned good boosters, EX Core Present adds a good 1.5x bonus to each of your cores. Aerial is preferable as not all stages plant their ex cores to the ground (see World of Darkness) and the matchup you play is most likely aerial-oriented anyway. Hybrid This is all about picking a good balance between damage and meter play. Maybe some added ex force absorption with more wall rush damage? Or perhaps you really want that early assist meter boost with Together as One but still desire to benefit from EX cores? Hybrid builds can make that happen. In hybrid builds assist and ex co-exist and it's all about what you prefer. An example set of accessories could include basic accessories Muscle Belt, Sniper Eye, Battle Hammer, boosters BRV > Base Value, Pre-EX Mode, Pre-EX Revenge, Aerial, special accessories White Gem, Tenacious Attacker and First to Victory for a nice headstart. At the end of the day you can mix and match a lot of these concepts in your build. If high base bravery and wall rush damage is your thing but you still want to benefit ex, that is fine. It's not wrong to think that with good boosters you can enjoy the benefits of bravery boost on dodge as well as meter drain and maybe damage if you go for it. For boosters you will always want something consistent, something that activates when it's most optimal for you and can be relied on through the course of a single match and pick special accessories that you feel are necessary to your gameplan or playstyle. Just don't equip Center of the World or any of the set damage / defense rings (aside from Sturm und Drang and maybe Avenger). End words And lastly don't be that guy who contemplates 20 minutes whether to go Side by Side or hybrid and delay tournaments at every turn because chances are your opponent is not going to play any worse. A bad decision is a still a decision, and people don't have all fucking day for yours. Please don't be that guy, don't be Sys. Plan ahead and make the right decision. Remember the art of war. If you know yourself but don't know your opponent('s character) you are only going to win 50 % of the time. Don't be that guy who only wins 50 % of the time, be the guy who wins 100 % of the time. Make your builds in advance and take your potential adversary into consideration. Have fun in creating your own character builds! (Sharing Builds) If you want to share your build you can use http://www.charlietang.net/dissidia/012.php but: Have fun sharing!
LXD92 posted a topic in GuidesThis bug will enable you to have any character equip any piece of equipment without using the CP of the "Gear" abilities. For example, with this method, anyone can equip the full Blood Set without using CP. To do so you need the following: - Hero's Spirit/Essence accessories (to boost CP) - The relevant "Gear" abilities (Thief's Gear, Cavalier's Gear, etc.) - The equipment you actually want to use on your characters. - Access to any part of the Labyrinth. Step-by-step guide: Boost the CP of the character you want to equip via accessories. Equip the needed "Gear" abilities to use the equipment of your choice. (Don't be afraid to remove abilities to make space for the "Gear" abilities) Outfit your character as you see fit. Enter the Labyrinth with a character OTHER than the ones you performed steps 1-3 on. The game will warn you about resetting the abilities of the CP boosted characters back to their default sets. Ignore this warning and continue to the Labyrinth. After you enter, choose the "EXIT" card. Adjust your abilities as you see fit. After you exit the Labyrinth, the game resets the abilities of the CP boosted characters, but it will NOT reset their equipment. Enjoy your equipment with free CP to use on other abilities. Faster method by "ujhbn": NOTE: Removing the equipment means you have to do the entire process again. Is is recommended that you make a separate SET for this if needed.