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HYNE posted a topic in DissidiaWhere to begin... Looking through my order logs, I got the first Dissidia (Japanese version) back in early 2009, so it looks like I jumped on that train immediately. I think I felt wary when it was first announced, but as more footage surfaced, I got hooked. Being primarily a Final Fantasy VIII fan, the first character I played was Squall. Not understanding anything was tough but luckily, the game wasn't too hard and the language barrier wasn't insurmountable. Besides that, I don't remember much until the English release where I explored all other characters and found my main character in Cloud of Darkness. Loved her playstyle, attacks and EX Mode effect. I played online, though only on X-Link Kai–but even playing just there, I still managed to have a go against some of the best players in the scene (xffixbmlx, Yunoa and more). One regret I had for my competitive play during Dissidia 1 is that I didn't stick to my main character due to lack of confidence. Regardless, I had a ton of fun then and I enjoyed being a part of the community. Besides CoD, I liked playing... hm. Ultimecia, Sephiroth and Kuja. Some Emperor, Firion and Squall too. Duodecim changed a lot of stuff and as much as I wanted to continue to main CoD, the system changed too much for me to enjoy her playstyle. That, and she got some nerfs. I found my new main in Kain, whose HP attacks fascinated me more than anything else in the game. I haven't played the second game a lot, the community had a lot of issues which resulted in the decline coming sooner rather than later. I still had my joy in the second game via screenshotting, something I'm still doing today. Besides Kain, I liked Prishe the most, with some Vaan and Laguna on the side. I really did prefer DFF to DdFF. There might be several causes for that, like community being at peak during the first game or the second game not improving things enough. I can't explain it as easily, one might have had to been there to know it. There was beauty in the first Dissidia for both the player and the spectator. I'm attributing it to Omni Air Dash, which gave so much dynamic to the game–moving through the game's stages, which were mostly huge, was unlike in any other Dissidia game. Approaching the opponent could be abrupt and positioning fast. It was exciting to say the least. For the upcoming game, I really only have one wish. The battle editor. I've spent years taking photos of characters, amassing a big collection of some spectacular moments. I want that for the new game as well. Nothing could make me happy as much as that would. I had a lot of various experiences during my time with Dissidia. I played and grew as a player, I conversed and got to know quite a few people, I started to design and become more than just a forum graphics artist. Dissidia pushed me and inspired me to become creative and ambitious, it reignited my flame as a Final Fantasy fan. It keeps me a fan today. I created this series of Dissidia fansites to show my appreciation for what Dissidia has done for me, to show what Dissidia helped me grow into. I want to share my love for Dissidia with everyone and be a part of the best community for it.