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Character badges

Main character — NT

Main character — Opera Omnia

Main character — Duodecim

Accomplishments — Profile

Accomplishments — Pane

Found 17 results

  1. Haussenkraft

    Custom GMO tutorial

    This has been long overdue but I feel it's better late than never I'm just copy pasting what I told another member on how to mod, So some stuff may not match Things you need before starting - Noesis - Milkshape 3d (Preferably version 1.8.5) - GMOTool - PNG2GIM - Notepad++ - The character GMOs --------------------------------------------------------- Getting started Use Noesis to export the base character .gmo into .smd for example, if you're gonna use Lightning as a base, export her t-posed .gmo. Import the base model and the custom model in Milkshape. after importing the t-posed model, import the custom model you are gonna rig on. I'll be using Thanos and Exdeath as an example After that, go to tool > scale all (by %10000) Then delete the original model so that the custom model will be left Now, if you had any experience with rescaling, try to fit the model into the skeleton by rotating the vertices of his limbs and such And then you may proceed to rig the model. --------------------------------------------------------- Rigging I lost the file for Thanos so I'm gonna use Nero instead for the rest of the tutorial Anyway, to rig, you just need to select the vertices of the bone you want to rig on Like for example, select all the vertices of the head and then assign it to the head bone After rigging, you need to resize it back to the original size, You can test the model's rigging by importing the animations into it, preferably .psa if you're using Milkshape It takes a long while to load click the anim button at the bottom right to view the animation When you're satisfied with the result, export the model to .smd the uvs will be flipped like this Now export it again to .fbx while flip uvs is checked --------------------------------------------------------- MDS Editing The final part of the tutorial is the .mds editing First you need to convert the .fbx to .mds using fbxconv Then the base .gmo to .mds using gmoconv Open both .mds in notepad++ In your custom character's .mds, replace all of the "rootnode" with "root" and "png" with "gim" Go to your base character's .mds and go to model-0 Below that, look for this bone (differs per character) then delete the blendoffset, blendbones, and drawpart, leaving behind only the ParentBone and Translate Do the same with the "wepx" bones (i.e. wep0, wep1, etc.) and the bones in model _000A Look for the trans_include bone inside model-0 and copy everything above it Then paste it over the trans_include bone inside your custom character's .mds Now go to the material section of your custom .mds and remove this bit from every material Now dont forget to convert your png textures to gim using png2gim you can only have 1 png at a time inside the folder or it wont convert properly Rename the new .gim to be the same as your png file After moving the .gims inside your GMOtool folder, use gmotool - to gmo -s is a parameter to change the size of your model, (-s 0.8 means that the model size will be reduced by 80% and so on) Now you can try checking the .gmo in Noesis to see if the animations are properly working Please note your gmo size must not exceed 2.4mb
  2. Compassionate people please help me. I really like it and want to play in Dissidia012. i downloaded it from various websites. this model pack https://drive.google.com/file/d/1lqCWQl2KA0-mynhHXDcTFATmJ42YPqhi/view?usp=sharing sorry for my bad english
  3. 12771aa

    12771a mods

    I was from the old forums here is a folder of my stuff http://www.mediafire.com/folder/b1wr7964r962i/Mods my yt channel featuring various video of the mods recently made a thanos one
  4. revampedtelephone

    Dissidia Modding Suite(New Version) Tutorial

    https://drive.google.com/file/d/159mpDWnp2j7Pqm-pJ18-ZnYttpGYmuae/view does anyone have a guide for this tool? I want to insert this mod https://www.mediafire.com/file/83wxwu3mbw0bfa1/Fang_(Jecht).rar/file  and switch Feral Chaos and Chaos .GIM & .GMO in Dissidia 012 .ISO with Jecht .GIM & .GMO https://www.mediafire.com/file/c7kjlb1bdw3rf8t/Jecht.zip
  5. scopion117

    how to change icons?

    hello everyone, sorry if I ask such a stupid question but I wanted to know if there is a way to mod the icons of the game such as icons in the gallery using the dissidia modding suite because with the classic method of the emulator the result is not the best. Thank you and have a good day.
  6. scopion117

    i'm looking blazblue mods

    hello everyone. A'm looking for the noel vermillion over squall or on every character. Please provide me the link to download. sorry for my bad english.
  7. roman

    How to make texture

    Any body can helps me how to make texture step by step and how to inside texture to carakter, I want to make it by my self
  8. Gamer Eyes

    Music Mod Help

    I want to make my own music mod, so I tried using the software known as Goldwave http://www.mediafire.com/file/u8q6xjirntdl051/gwave570.exe/file Atrac3 codec to make a wav with Atrac3 attributes file http://www.mediafire.com/file/n3e0axg2el5rblh/ATRAC3.zip/file GWAT3 to change the extension into .at3 in order to use it for making my own music mod http://www.mediafire.com/file/lj3ka5eizya8iqg/GWAT3.rar/file using this method http://www.mediafire.com/file/052a0yff882eao8/DLC_Listings.txt/file or using UMDGen https://www.romhacking.net/utilities/1218/ http://www.mediafire.com/file/qzafqhg7twn22ei/UMDGen_.AT3_list.txt/file but when I try save the mp3 file in the .wav format, I don't see the Atrac3 attributes, I installed the atrac3 driver, restarted my computer then installed GoldWave, it still didn't work, I then tried it the other way around and it still didn't show. What should I do to solve this problem?
  9. Hi everyone! Here is a tool which will ease your DLC creation/edition needs: DDFF DLC Toolkit! Features Easy Character DLC generation: you can now create character DLCs easily without meddling with hex values, just select the character, slots, models and portraits and that's it! DLC Attachments: you can create new attachments from scratch with ease and link them to your existing DLCs! Easy BGM DLC generation: you can now create BGM DLC packs from scratch or from an existing source! Swapping DLC slots: you can swap existing DLCs slots to fit your needs! EX-Mode Aura/.exex edition: you can select the colors that you want for your character's EX-Mode aura using a simple graphical interface! You can also customize all the EX-Mode auras that a character has! DLC Reporting: you can view your currently installed DLC data and export it in easy-to-handle Excel spreadsheets or text files! This tool is useful to keep track of your installed DLC or for checking DLC incompatibility issues. And more features to come! Requirements Windows (it should also work on virtual machines in Linux and/or Mac which meet the rest of requirements). Tested on Windows 7 and 8. .NET Framework 4.0: http://www.microsoft.com/download/details.aspx?id=17851 Tutorials How to use the tool Bug reporting and known bugs Downloads I'll host all the releases in my Github account; just go to the GitHub's release page and download the "ddff_dlc_toolkit" .zip file. Version 1.1.2 (2/14/2016): https://github.com/adriangl/DissDlcT...ses/tag/v1.1.2 Changelog 2/14/2016 - Version 1.1.2 General: Support for high DPI screens BGM Generation Tab: Removed 36 characters limitation in song names. Now the user will be notified that exceeding that size may not render the name properly in-game. Thanks to convalise for the suggestion! Fixed bug that generated wrong names for songs with hex numbers that contained uppercase letters. Thanks to Lugia2009 & convalise for the bug report! Source code You can get the tool's source code from its Github page. Feel free to submit bugs or pull requests there if you want to
  10. SquallSaysWhatever

    May I make some simple mod requests here?

    I've spent all day searching for mods, and trying to figure out the modding tools but making no headway, and I'm about at my wit's end. I figure somebody more experienced with this sort of thing could probably make the things I want in a fraction of the time it would take for me to try to make them myself. The things I want don't sound terribly complex on paper, so hopefully they won't be complex in practice either. I would greatly appreciate if anybody could help! (I would also like it if any mods you provide me have all of the necessary files. I learned from my digging around that some mods dodn't have assist data, it seems.) First off, if possible, I would like if somebody could provide me with all of the ingame costumes for some characters in the form of DLC. I would like to use the DLC Toolkit (which is the one thing I did sort of figure out how to use, kind of) to rearrange the order of these costumes so that I can play with them in story mode and fight against computer controlled enemies using my preferred costumes. The characters I want the costumes of are WoL, Firion, Onion Knight, CoD, Cecil, Kain, Bartz, Gilgamesh, Terra, Sephiroth, Tidus, and Jecht. I would also appreciate it if somebody could provide me with a spreadsheet of the official DLC costumes and music. For some reason, I can't seem to get the toolkit to generate one. I might need it so that I can know which DLC slots are used by the official DLC, so that I don't make anything overlap by accident. With that out of the way, on to the actual mods I would like to have. Cecil's Alt 2 outfit with him using a sword in both regular form and EX Mode. Cecil's DLC 1 outfit with him using a sword in both regular form and EX Mode. Kain's Alt 1 outfit with the EX Mode outfit of his Normal costume. Gilgamesh's Alt 2 outfit with the EX Mode outfit of his Normal costume. Gabranth's Normal outfit with him wearing his helmet in both regular form and EX Mode. Cecil's DLC 1 outfit with the hair of his Alt 2 outfit. (Swapping the heads might be all you need to do?) Terra's Alt 2 outfit with green hair, and the EX Mode of her Normal outfit. agl89's "Classic Terra" mod with the EX Mode of Terra's Normal outfit. The mod for Bartz that turns him into Serge from Chrono Cross, with the assist files it appears to be missing. I've uploaded it here for ease of access: http://www.mediafire.com/file/kmb5mhp9vmekctj/Bartz+-DLC+2-+Serge+(Chrono+Cross).zip EDIT: I would also like Sephiroth's Normal outfit with that weird pink and yellow thing under his coat removed, and the little line of beads hanging from his right bracelet removed. EDIT 2: I would also like Cloud's Normal outfit, but with his clothes made more purple, to closer resemble what he looked like in FF7. Moving away from costumes, I would like to replace a song in the game. I would like to replace Duodecim's character select theme "Heroes", with the original Dissidia's character select theme "Battle Preparations". I always thought it was a far more hype-inducing song. I don't know how difficult it is to outright replace songs in the game rather than just add more, but if it's not difficult, I may have more songs I would like replaced. But this is all for now. Lastly, I don't know if something like this would be remotely possible or not, but would it be possible to make the cursor on the character select screen start on Warrior of Light instead of Lightning? Thank you for reading, and I would greatly, hugely appreciate it if you can help me with these!
  11. Eddiegames

    Hitbox Hack/Mod

    I was wanted to put a request out to see if anyone has/can make a hitbox viewing hack for the game. And I figured this would be a good place to put such a request.
  12. He-ManKilledGIJOE

    J.E.N.O.V.A Mod ?

    Does anyone have any of the J.E.N.O.V.A mods for Cloud of Darkness? I've been searching for a while but have yet to find one download link. The one by Ookami was my fav. I lost it when my computer was stolen. Surprise! Suprise! Dissidia forums went down right after. Thanks to everone who still Imports mods.
  13. KazeDyaver

    I need help to find a mod

    Hello everyone, today I would like to ask for help to find the mod of: Zero (from the drakengard 3) That if I remember correctly was based on lightning. someone still has it? or died together with the old community? Thank you for your attention.
  14. Psyferno

    Help! SERIOUSLY!

    Someone help me with these god damn Gmo files for DLC! Please! I don't have a computer I can use. All I have is my phone and I wanna know how to put those mods on there. At least gimme the edat files for all the dlc stuff So I can try to reskin them. I just want mods please help.
  15. Hi! i made some music mods and I just wanted to share them with you if anyone was interested. Final Fantasy XV Music (BGM Slot 15). Download: http://www.mediafire.com/file/daq83fi44b93rzk/ Final Fantasy Dissidia NT Music (BGM Slot 17). Download: http://www.mediafire.com/file/kbr06549wrbr90f/ Square Enix Titles (Nier, Nier: Automata, Bravely Default, The World Ends With You) (BGM Slot 19). Download: http://www.mediafire.com/file/q867wxcg9yuxiu6 Hope you like them!
  16. MrOhnahka

    Mr.Onahka's BGM Mega Mixes (sorta)

    So I have been making bgm mods for a while, but I have never posted any before. Well here's the first one. DLC 1: Summer Overture Hollow Bastion Passion Vector to the Heavens Old Devil Xion The Arena Dive into the Heart Dearly Beloved Sinister Sunburn I will be taking requests from this point onward, checking every Monday or so.
  17. Paradigm

    Music Mod | I require troubleshooting

    I need help with my music mod on Dissidia 012 my music won't show up when I put it in there I tried to replace FFIV music, and the FFIV music was still there I need help

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