Official Dave's Stupid Rule (The most common variation of Dave's Stupid Rule is that a player cannot pick a stage they have won on during the set in question. Therefore, under this variation, the losing player would be free to pick the same stage he lost on for the second game, having previously lost on such a stage. Should that player win that time, however, they can no longer pick the stage for future matches in the set.) Feral Chaos BANNED Rebellious Soul BANNED Omega Stages BANNED The Rift & Phantom Train BANNED Infinites BANNED (Beat Fang → BF → BF for example) Jobs in Group BANNED Hacked Items BANNED Breakables BANNED 1-hit Chase ONLY "If you chase after a chase BRV, it must be an empty chase, meaning you don't perform any additional chase attacks." Counter Summons ONLY (mandatory equip, Barbariccia, Scarmiglione, Cagnazzo and Rubicante)
So, I've figured this whole thing out, and soon will be offering custom BGM DLC packs.
Right now, I've not finished any sets, but I do have a few made.
I will share the song list with you:
Edgar Winter Group - Free Ride (original version) (Currently attached to Kefka and Phantom Train) (audio ripped from Guitar Hero: Warriors of Rock - Wii)
Living Colour - Cult of Personality (Re-Recorded version for Guitar Hero III: Legends of Rock and Guitar Hero: Smash Hits) (Currently attached to Gilgamesh and M.S. Prima Vista)
Shinedown - Sound of Madness (Explicit) (Currently attached to Sephiroth and Planet's Core)
Metallica - Dyers' Eve (Explicit) (Currently attached to Cloud, Sephiroth and Planet's Core)
DragonForce - Through the Fire and Flames (Currently attached to Warrior of Light, Chaos and Edge of Madness)
These next songs are from an RPG made with RPG Maker VX Ace, by the name Luxaren Allure, which is a Yuri game (and quite lovely).
In this order:
Luxaren Allure (heard at the title screen and in various parts of the game) (currently attached to all female protagonists as well as Order's Sanctuary)
NEW - Intensity (G Danger - I was able to loop it in Audacity but that did NOT carry over in the ATRAC conversion (or it may of been ignored by GoldWave)) (attached to all villains short of Golbez, Kuja and Chaos as well as all stages short of Lunar Subterrane, Crystal World, Order of Sanctuary, Crystal Tower, Phantom Train and M.S. Prima Vista)
Battle 1 (one of two standard battle BGM) (no attachments)
Battle 2 (no attachments)
Boss Battle 1 (one of three boss battle BGM) (no attachments)
Boss Battle 2 (no attachments)
Boss Battle 3 (no attachments)
Final Battle (the battle BGM heard whilst fighting the final boss of the game) (no attachments)
Castle Darkloft (a very ominous and eerie dungeon BGM that is also used as a cutscene BGM in various parts of the game usually involving the main antagonist) (Currently attached to Golbez, Exdeath, The Rift, and a couple others I don't remember off the top of my head)
A few songs that I am working on:
G Danger (still working on getting the ATRAC conversion to recognize the loop made in Audacity)
Scary Piano (in the works, still trying to get the tempos right)
Thin Lizzy - The Boys Are Back in Town (I would think this as a perfect group BGM for the grouping of Zidane/Squall/Bartz) (also, getting the original version for this)
America, F*ck Yeah (I like the movie, I like the song, fight me)
That's all for now. I'll update as I have packs available.
So, I've pretty much completed the game, as far as all the main modes go (yes, I even beat Feral Chaos and it is awesome to play as him because of his unique Ex Burst), but it wasn't until I beat 013 (yeah, I beat 000 before completing 013 - fight me) that I noticed this...
Every so often, when reviewing fmv clips in the Theater, I'd get a screenshot with moogles populating it, but only if I left the cursor on it. If I move the cursor once and then back, that vanished unless I do a bunch of cursor movement. I watch these clips, to see nothing spectacular or different.
I did search for this, and have seen where Mognet explains this, though I've yet to see the mail regarding this (I've probably seen every mail message at least ten times by now)...
Is there anything to this? If there is, I'd like to know. I do have all the clips unlocked (some of these were a MEGA PITA to get).
On another note...I think the secondary game ending is damn sad...anyone else?
Here is a tool which will ease your DLC creation/edition needs: DDFF DLC Toolkit!
Easy Character DLC generation: you can now create character DLCs easily without meddling with hex values, just select the character, slots, models and portraits and that's it! DLC Attachments: you can create new attachments from scratch with ease and link them to your existing DLCs! Easy BGM DLC generation: you can now create BGM DLC packs from scratch or from an existing source! Swapping DLC slots: you can swap existing DLCs slots to fit your needs! EX-Mode Aura/.exex edition: you can select the colors that you want for your character's EX-Mode aura using a simple graphical interface! You can also customize all the EX-Mode auras that a character has! DLC Reporting: you can view your currently installed DLC data and export it in easy-to-handle Excel spreadsheets or text files! This tool is useful to keep track of your installed DLC or for checking DLC incompatibility issues. And more features to come! Requirements
Windows (it should also work on virtual machines in Linux and/or Mac which meet the rest of requirements). Tested on Windows 7 and 8. .NET Framework 4.0: http://www.microsoft.com/download/details.aspx?id=17851 Tutorials
How to use the tool Bug reporting and known bugs Downloads
I'll host all the releases in my Github account; just go to the GitHub's release page and download the "ddff_dlc_toolkit" .zip file.
Version 1.1.2 (2/14/2016):
2/14/2016 - Version 1.1.2 General: Support for high DPI screens BGM Generation Tab: Removed 36 characters limitation in song names. Now the user will be notified that exceeding that size may not render the name properly in-game. Thanks to convalise for the suggestion! Fixed bug that generated wrong names for songs with hex numbers that contained uppercase letters. Thanks to Lugia2009 & convalise for the bug report! Source code
You can get the tool's source code from its Github page. Feel free to submit bugs or pull requests there if you want to