Feedback, civil discussion, questions, miscellaneous stuff, humor, etc pertaining to that thread welcomed here.
DISCLAIMER: The actual ruleset is past the 3rd "_____________________" all the way below.
A short overview of the history behind this ruleset's creation, recounted from memory...
On the surface, when you look at the final product, it is just an in-game change of values and a series of Ability bans, Equipment bans and a purposeful x3.1 Booster multiplier limit garnered after countless hours upon hours of discussion and debate. Heck, you could compare this to how the Street Fighter series had its own fair share of remixes / revisions / Editions / Arcade Editions etc. and changes in gameplay balance / mechanics. But instead of summarizing and trying to explain how the average match with this ruleset actually feels, I will say this: I am an absolutely firm believer of showing instead of telling. Thus, on the basis of that statement, I cordially invite you to try it. In fact, I fervently encourage you to do so. Perhaps the DFF veterans may quite enjoy how this version of the game feels.
And without further ado, here it is.
Ruleset: White Lotus
Your Booster multiplier limit CANNOT be greater than x 3.1.
Your Base BRV CANNOT be greater than 1250.
ANYTHING that has the effect of:
EX / AST Depletion
Initial BRV, Initial EX, and/or Initial AST
BRV Boost on Stage Destruction
BRV / EX / AST Iai Strike
EXR Duration boosts
EX Core Appearance boosts
Side by Side
Close to You
Level Gap >= _________ boosters.
Soul of Yamato (Genji set)
Assist Gauge Up Dash.
Achy / Achy+
Concentration / + / ++.
Snooze and Lose.
You may equip Counterattack or Sneak Attack, but you may ONLY have one of either.
~Ruleset Parameter changes~
Critical Damage = 110
Wallrush Damage = 35%
Assist Gauge Charge (Attack) = 0
Assist Gauge Charge (Hit) = 120
EX Revenge Duration = 3 Seconds
EX Damage from Assist Attack = 200
~ Fin. ~
The only gameplay videos of the most up-to-date version of the ruleset from about 5 years ago:
Sys Vs. Spyder and Hollowed
Sys Vs. Hollowed Bo3
I would like to give my special thanks and credits to...
Achy / Achy+ was banned because of the effect of Full Assist Charges. That being said, for those out there who use CWCheats in friendlies, there is a code that disables Assist Charges by default as long as all connected players have that code active while fighting. Go figure.
P. S.S. Some tips on attaining and maintaining an exact multiplier of x3.1 (or close to it) by the following:
Here is a file link to a seperate Save Data containing the ruleset itself in the 2nd slot. It does not contain any pre-made builds for characters because that is ALOT of work. Maybe I'll do it later, I don't have enough time right now. Or you could make your own builds.
I happen to find out about this community and hope if there would be someone who has a copy of a modded iso filled with kingdom hearts music?
I tried my hand at modding but ends with me corrupting the game(I changed the music for stages and it corrupted story mode and other sections of the game).
So, I've figured this whole thing out, and soon will be offering custom BGM DLC packs.
Right now, I've not finished any sets, but I do have a few made.
I will share the song list with you:
Edgar Winter Group - Free Ride (original version) (Currently attached to Kefka and Phantom Train) (audio ripped from Guitar Hero: Warriors of Rock - Wii)
Living Colour - Cult of Personality (Re-Recorded version for Guitar Hero III: Legends of Rock and Guitar Hero: Smash Hits) (Currently attached to Gilgamesh and M.S. Prima Vista)
Shinedown - Sound of Madness (Explicit) (Currently attached to Sephiroth and Planet's Core)
Metallica - Dyers' Eve (Explicit) (Currently attached to Cloud, Sephiroth and Planet's Core)
DragonForce - Through the Fire and Flames (Currently attached to Warrior of Light, Chaos and Edge of Madness)
These next songs are from an RPG made with RPG Maker VX Ace, by the name Luxaren Allure, which is a Yuri game (and quite lovely).
In this order:
Luxaren Allure (heard at the title screen and in various parts of the game) (currently attached to all female protagonists as well as Order's Sanctuary)
NEW - Intensity (G Danger - I was able to loop it in Audacity but that did NOT carry over in the ATRAC conversion (or it may of been ignored by GoldWave)) (attached to all villains short of Golbez, Kuja and Chaos as well as all stages short of Lunar Subterrane, Crystal World, Order of Sanctuary, Crystal Tower, Phantom Train and M.S. Prima Vista)
Battle 1 (one of two standard battle BGM) (no attachments)
Battle 2 (no attachments)
Boss Battle 1 (one of three boss battle BGM) (no attachments)
Boss Battle 2 (no attachments)
Boss Battle 3 (no attachments)
Final Battle (the battle BGM heard whilst fighting the final boss of the game) (no attachments)
Castle Darkloft (a very ominous and eerie dungeon BGM that is also used as a cutscene BGM in various parts of the game usually involving the main antagonist) (Currently attached to Golbez, Exdeath, The Rift, and a couple others I don't remember off the top of my head)
A few songs that I am working on:
G Danger (still working on getting the ATRAC conversion to recognize the loop made in Audacity)
Scary Piano (in the works, still trying to get the tempos right)
Thin Lizzy - The Boys Are Back in Town (I would think this as a perfect group BGM for the grouping of Zidane/Squall/Bartz) (also, getting the original version for this)
America, F*ck Yeah (I like the movie, I like the song, fight me)
That's all for now. I'll update as I have packs available.