Jump to content
Sign in to follow this  
TheTruth1915

Possible FFD Characters

Recommended Posts

As a long time Fan of Square and their titles, I'm obviously overjoyed that they are re-launching FFD.  I only wish them the best.  But playing the Beta recently I have some worries but even more hopes.  This is where I and many others will be posting in hopes our questions or feedback will be answered/granted.

Truth Final.jpg

Share this post


Link to post
Share on other sites

First I would like to start by saying what characters I would like to see and why

  1. Genesis (ffcc)
  2. Caius Ballad (ff13 2)
  3. Cid Raines (ff13)
  4. Vincent (ff7)
  5. General Glauca(ffkg)
  6. Wol (Mobius)

If I had any say in who I play in FFD these 6 characters would be them and here's why.  Starting with Genesis, he's a power character with a great story and self-drive.  The character could add great story elements to FFD, not to mention bad as cutscenes.  Obvusilty having a direct dialog with Sephiroth, and storage Deja-vu with cloud and Zack.   This would add some awesome context for players.

Caius Ballad, the reason I put him on here is that I feel like the villains in FFD need more of a.. "leader?"  I'm not sure how to put it but Caius Ballad was righteous in a twisted way, and his character could move well with the other villains of FFD.  I'm not necessarily suggesting putting him on FFD for equal combat with Lighting, in fact I would rather him have interest in the Warrior of Light or Cloud but, his abilities in FF13 2 were worth showing off some more so I would like to see him here.

Cid Raines reminds me of a strategist sort of character, and even though you don't fight him in his "human" form in FF13 you fight him in his "monster" form.  I think both forms should be in the game, Have Spiritus grant this control of power to Cid as a gift of sorts.  

Vincent, I don't think much needs to be said in Vincent's case if you know him or even seen him in Final Fantasy Advent Children so I won't even explain myself there.

General Glauca, omg I'm very surprised he's not on his game, he would make for a great combination in the area.  Not to mention possible conversation between Noctis and the General.  Obviously his ability would fit into FFD aswell.  I think he would just be a perfect character for this type of game.

Wol, some people don't really know of him but I think that's exactly why he would be great for this.  I personally don't know that much about him but when I say a trailer on youtube I was interested.  I just never download the game on my phone.  I'm not saying add this character to this game for marketing reason's I'm implying that Square might wanna show off a character.  As a student developer and 3D artist, I know the feeling of when you make something cool and you share it with the world but the world doesn't respond in mass or what not.  All I'm saying is Wol to me is an underrated character with "probably" some interesting abilities.  I can say that with confidence because I have faith in square, and there characters.

As for questions about the game and hopes for it after playing the beta, I personally hope to see better exp abilities, Limit Breaks, more slots for HP attacks. possibly different combo bravery attacks.  A 1v1 (with 3 different characters to play with) a ranked mode, A 6v6 battle area mode (increasing Max HP by 10% or whatever is reasonable for that mode)  that would intint at least 2 different big team maps, Have a stock system for each character instead of a overall 3 extra lives.  Because if someone is bad or even if you are bad on your team you or that one guy would actually drag the whole team down with him.  Not to mention trolls just afking or intent dying just for the laughs.  

There's is a couple more things I would like to mention but I think this is a good starting point.  Please feel free to disagree, agree, comment and start a discussion with me about this.  I'm happy to address anything I can.  Thank you
 

Edited by TheTruth1915
I want to be Notify on replies

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By NLM
      Hello everyone, I'm NLM, a speedrunner, memer and D012 rookie. This is my first post and as the title says, it's about in depth assist mechanics for Duodecim. As such I won't post general info that's common knowledge already.
      Now I felt this post was needed because 1) there seems to be some misconceptions about how some AST mechanics work and 2) I couldn't believe how underexplored the assist system was after all these years.
      For better understanding all results/assist related quantities will be shown as percentage (%), with 50% being 1 AST bar and 100% a full gauge with 2 bars. Finally, Official ruleset's default AST gain values were used for these tests.
       
      Index:
      1) Assist Gauge Charge
      2) Side by Side
      3) A Comrade's Vow
      4) AST Gauge Up Dash
      5) EXP to AST
      6) AST depletion & depletion rate
      7) AST Duration
      😎 AST Gauge Time
      9) Final Strike's AST bonuses
      10) AST Lock
       
       
      1) Assist Gauge Charge (aka AST Charge)
      AST Charge refers to the amount of AST gain whenever you perform an action. The actions that can grant you AST Charge are:
      -Performing an attack (default)
      -Connecting the attack (default)
      -Dashing (requires AST Gauge Up Dash)
      -Receiving damage (requires A Comrade's Vow)
      -Dealing HP damage (requires EXP to AST/Side by Side)
       
      Let's start by talking about the first two:
      -AST Charge (Attack) is the amount of AST you get whenever you perform an attack, regardless of if it hits or not. This is a 5% gain for the first move you use in a battle. If you keep repeating it without pause you'll get 0 gain, otherwise you'll get another 5% if you keep using the same attack. However, every time you use a different attack you get a 7.5% gain instead.
      -AST Charge (Hit) is the amount of AST you get whenever you connect an attack (and keep hitting). For most BRV attacks the gain is 3-5% and for the BRV part of most HP attacks it's 1-3%. Beware that the HP hit will never grant you any AST gain unless you have Side by Side/EXP to AST equipped.
      As for the AST Charge bonus, it's like the "forbidden bonus" in D012. Only the Final Strike set (which I talk about below) and the AI-only accessories give you this bonus (and Artifacts, too, but that's pretty rare to get).
      Basically AST Charge multiplies the AST gain from all Attack, Hit, A Comrade's Vow and Dash. So if you get a +50% bonus, and you keep using Yuna's Heavenly Strike (the Shiva BRV attack), you'd get 5*1.5 = 7.5% AST gain per attack.
      Finally, no AST is gained when using an EX Burst.
       
       
      2) Side by Side
      This is pretty straightforward: Side by Side grants you a 30% AST gain whenever you connect an HP hit, regardless of your BRV number.
       
      3) A Comrade's Vow
      There are quite a few misconceptions out there about how this accessory works. The way this accessory works is that, whenever you're damaged, the base bravery damage of the attack is taken into account. So regardless of whether I'm Lv 1 and have 12 DEF or if I'm Lv 100 and have 111 DEF, the amount of AST I'll gain when hit by a Jecht Stream will be the same, even if I receive 4,000 BRV damage at Lv1 or 300 at Lv100.
      The formula for the AST gain (%) A Comrade's Vow provides is as follows:
      Base damage*0.15*multipliers/10
      Beware that for hits that BRV Wall Rush, you'll get again the last value when you get wall rushed. So, for example, let's say you get hit by a Jecht Rush just like the AST one, and your multipliers show 5.0. The base damage for Jecht Rush is 42. According to the formula, you should get a 3.15% AST gain. However, the last hit has 19 base damage. So if you get wall rushed, you'd get an extra 1.425% AST gain.
      Beware that the damage you receive from the opponent's assist will also increase your assist.
      As you can see, this accessory requires pretty high multipliers to be effective, as otherwise the AST gain will be very little. Finally, it's also better when fighting against characters that rely on strong attacks that cause BRV wall rush to connect their AST -> HP combos and powerful assists (such as Garland with Kuja or Sephiroth assist).
       
      4) AST Gauge Up Dash
      With this ability equipped you gain AST by using Air/Free Air/Ground dashes. To gain AST with Reverse dashes you need to equip at least one of these three as well. The AST gain is 0.1% per active dash frame.
      You can look up the active dash frames of each character here:
      http://community.dissidia.wiki/topic/136-in-depth-dash-mechanics-ddff/
       
      So, for example, if Yuna uses a "full" Free Air Dash (from beginning to end) she'll have 98 active dash frames and gain 9.8% AST (tested with Free Air Dash Boost equipped).
      The average AST gain when spot dashing seems to be about 10%/second. More testing will be done in the future to confirm this for sure.
       
      5) EXP to AST
      Let's say this in a format it's easily understood: without EXP boosts, you get approximately 3% AST per 1,000 HP damage (both players being at Lv100). However, if you face a CPU opponent with Maximum strength you'll get a 140% EXP bonus, making it 7.2% AST gain per 1,000 HP damage (thanks to Muggshotter for finding out the CPU strength multiplier).
      Notice that EXP to AST happens again if you HP wall rush, giving an extra bonus.
       
      6) AST depletion & depletion rate
      This is rather intuitive but here we go anyway. AST "natural" depletion (not the AST Depletion on HP attack) happens 2 seconds after your last AST gain (NOT after your attack animation). So if you're Exdeath and use Black Hole (and it misses), you'll notice you start losing AST pretty quickly, pretty much by the time the animation ends.
      You can prevent AST depletion by performing an attack, even if Exdeath for example spams Reverse Polarity non-stop without dodging and gets no AST gain (Attack), it will still reset the AST depletion timer.
      As for the depletion rate: a 100% filled AST gauge (2 bars) gets depleted in 10 seconds.
       
      7) AST Duration
      There are some misconceptions about this as well. AST Duration is a mechanic that only takes place when the AST gauge is full, and prevents the AST gauge from depleting when you're not attacking. This lasts 9 seconds without boosts, and again starts when you get the AST gain that fills the bar, not when the animation ends/after the AST gauge stops glowing. I know, 9 seconds seems like a weird number, but I can confirm it is that way and equipping Death Penalty will result in 11.7 seconds for AST Duration, for example.
      Performing an attack while the gauge is full will reset the timer for AST Duration.
       
      😎 AST Gauge Time
      This is a different mechanic available only by equipping Bartz's Hellfire (bonuses stack every time you equip it). AST Gauge Time boosts both Duration AND delays the AST depletion depending on your bonus. So if you equip Hellfire 3 times (30% boost), you'll get a 11.7s duration and the AST gauge will start depleting 2.6 seconds after your last AST gain (rather than after the usual 2 seconds).
       
      9) Final Strike's AST bonuses
      Lastly, there are also misconceptions about the AST bonuses this set gives. Some people thought these to be much higher but after testing them I found they're significantly lower. The AST boosts are:
      -AST Charge: +10%
      -AST Duration: +45%
       
      Beware that the AST Charge bonus from Final Strike is bugged and doesn't boost AST gain (Attack), although it does boost all other three. Still, +10% AST Charge means that, if Yuna's Meteor Strike (the Ifrit BRV attack) normally gives a 3% AST gain (Hit), it'll give an extra 0.3% upon hitting.
       
      10) AST Lock
      AST Lock happens when your assist character is attacked or blocked (if they use a Melee attack). This lasts 1250F, which is 20.83 seconds approximately. The amount of AST you'll have after recovering from it is the same amount you had right as you AST locked. So, if you have 90% AST and escape and attack with an AST Lock, you'll have 90 - 50 = 40% AST a moment before the AST Lock, and so once you recover from AST Lock the AST Gauge will be at 40%.
       
    • By Maknollram
      Hi guys, I'm not new to dissidia forums, but as it has changed, I'm here again. I do not want to go back doing mods, because I'm out of time, but I'll leave the ones I've already made for you to use. Enjoy it. (google translator)
      Download link: http://www.mediafire.com/folder/nb5lx2bpzrpww/Duodecim_MOD
      youtube vid: https://www.youtube.com/embed/Bbpa1wy49hk
      Here you will find tutorials maded by me, from searchs in the old dissidia forum and discovered by me, to import your own model to duodecim, minimize the texture in the gmo, increase or decrease the model quality and export your avatar from psp games to duodecim: http://www.mediafire.com/folder/qfdq78syb1l3e/Duodecim_Tutorials
      You can find models here from a lot of games from consoles: https://www.models-resource.com/









    • By BladeOFsins
      I kinda know how the Suite works. Can anyone guide me as to how can i Edit the EX burst stage? Example: DarkLumina's : Path to Justice EX burst mod
       
      Edit: here 😄 someone posted a vid tutorial
       
    • By Zyxald
      Hello, I'm a DDFF mod consumer and i want to ask some help. so I'm trying to learn how to create an assist mod (or at least recreate it from using other people's mod) for my own self use and i realize that making request from other people to make all of it is kinda selfish. are there anyone that can help me and maybe some people that interested in this topic too, thank you. Oh and I'm new to modding so please teach me as detail as possible 😘
×

Important Information

By using this site, you agree to our Terms of Use. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.