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Matnyaga

Ad Hoc Party room co-ordination

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  • Similar Content

    • By Maknollram
      Hi guys, I'm not new to dissidia forums, but as it has changed, I'm here again. I do not want to go back doing mods, because I'm out of time, but I'll leave the ones I've already made for you to use. Enjoy it. (google translator)
      Download link: http://www.mediafire.com/folder/nb5lx2bpzrpww/Duodecim_MOD
      youtube vid: https://www.youtube.com/embed/Bbpa1wy49hk
      Here you will find tutorials maded by me, from searchs in the old dissidia forum and discovered by me, to import your own model to duodecim, minimize the texture in the gmo, increase or decrease the model quality and export your avatar from psp games to duodecim: http://www.mediafire.com/folder/qfdq78syb1l3e/Duodecim_Tutorials
      You can find models here from a lot of games from consoles: https://www.models-resource.com/









    • By BladeOFsins
      I kinda know how the Suite works. Can anyone guide me as to how can i Edit the EX burst stage? Example: DarkLumina's : Path to Justice EX burst mod
       
      Edit: here 😄 someone posted a vid tutorial
       
    • By gameboy360
      I am Gameboy360, came from Dissidia forums which is completely gone forever tho. A lot of my mods are also lost due to my mediafire account unable to log in.

      So why not i just gonna drop my backup mods here :)
      (DL's are in youtube videos)
      Characters
       
      BGMs
       
      More mods to come! 😄
    • By Sys
      Ruleset thread:
      http://community.dissidia.wiki/topic/570-white-lotus-a-ruleset-co-created-by-syshollowed/
       
      Feedback, civil discussion, questions, miscellaneous stuff, humor, etc pertaining to that thread welcomed here.
    • By Sys
      DISCLAIMER: The actual ruleset is past the 3rd "_____________________" all the way below.
       
      _______________________________________________________________________________________________________________
       
            A short overview of the history behind this ruleset's creation, recounted from memory...
           
      _______________________________________
       
      Overview:

      On the surface, when you look at the final product, it is just an in-game change of values and a series of Ability bans, Equipment bans and a purposeful x3.1 Booster multiplier limit garnered after countless hours upon hours of discussion and debate. Heck, you could compare this to how the Street Fighter series had its own fair share of remixes / revisions / Editions / Arcade Editions etc. and changes in gameplay balance / mechanics. But instead of summarizing and trying to explain how the average match with this ruleset actually feels, I will say this: I am an absolutely firm believer of showing instead of telling. Thus, on the basis of that statement, I cordially invite you to try it. In fact, I fervently encourage you to do so. Perhaps the DFF veterans may quite enjoy how this version of the game feels.
       
      And without further ado, here it is.

      _______________________________________
       
      Ruleset: White Lotus
       
      Your Booster multiplier limit CANNOT be greater than x 3.1.
      Your Base BRV CANNOT be greater than 1250.
       
      ~Equipment/Accessory Banlist~
      ANYTHING that has the effect of:

      EX / AST Depletion
      Initial BRV, Initial EX, and/or Initial AST
      EXP boosts
      Regen
      BRV Recovery+%
      BRV Boost on Stage Destruction
      BRV / EX / AST Iai Strike
      EXR Duration boosts
      EX Core Appearance boosts
      ~Accessories.~
      Side by Side
      Safety Bit
      Muscle Belt
      Earring
      Battle Ring
      Rebellious Soul
      Glutton
      Close to You
      Breakable accessories
      x1.4 boosters
      x1.5 boosters
      Level Gap >= _________ boosters.
      Soul of Yamato (Genji set)
      Snowpetal set
      Piggy's Stick
      Thornlet

      ~Ability bans~

      Assist Gauge Up Dash.
      Achy / Achy+
      Concentration / + / ++.
      Snooze and Lose.
      Riposte.
      Disable Counterattack.
      Disable Sneakattack.
      You may equip Counterattack or Sneak Attack, but you may ONLY have one of either.

      ~Ruleset Parameter changes~
      Critical Damage = 110
      Wallrush Damage = 35%
      Assist Gauge Charge (Attack) = 0
      Assist Gauge Charge (Hit) = 120
      EX Revenge Duration = 3 Seconds
      EX Damage from Assist Attack = 200
       
      ~ Fin. ~
       
       
      The only gameplay videos of the most up-to-date version of the ruleset from about 5 years ago:
      Sys Vs. Spyder and Hollowed
      Sys Vs. Hollowed Bo3
       
      I would like to give my special thanks and credits to...
       
       
      P. S.
      Achy / Achy+ was banned because of the effect of Full Assist Charges. That being said, for those out there who use CWCheats in friendlies, there is a code that disables Assist Charges by default as long as all connected players have that code active while fighting. Go figure.
      P. S.S. Some tips on attaining and maintaining an exact multiplier of x3.1 (or close to it) by the following:
       
       
      P. S.S.S.
      Here is a file link to a seperate Save Data containing the ruleset itself in the 2nd slot. It does not contain any pre-made builds for characters because that is ALOT of work. Maybe I'll do it later, I don't have enough time right now. Or you could make your own builds.
      http://www.mediafire.com/folder/6avwgz9n19f31/ULUS10566GameData01
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