Feedback, civil discussion, questions, miscellaneous stuff, humor, etc pertaining to that thread welcomed here.
DISCLAIMER: The actual ruleset is past the 3rd "_____________________" all the way below.
A short overview of the history behind this ruleset's creation, recounted from memory...
On the surface, when you look at the final product, it is just an in-game change of values and a series of Ability bans, Equipment bans and a purposeful x3.1 Booster multiplier limit garnered after countless hours upon hours of discussion and debate. Heck, you could compare this to how the Street Fighter series had its own fair share of remixes / revisions / Editions / Arcade Editions etc. and changes in gameplay balance / mechanics. But instead of summarizing and trying to explain how the average match with this ruleset actually feels, I will say this: I am an absolutely firm believer of showing instead of telling. Thus, on the basis of that statement, I cordially invite you to try it. In fact, I fervently encourage you to do so. Perhaps the DFF veterans may quite enjoy how this version of the game feels.
And without further ado, here it is.
Ruleset: White Lotus
Your Booster multiplier limit CANNOT be greater than x 3.1.
Your Base BRV CANNOT be greater than 1250.
ANYTHING that has the effect of:
EX / AST Depletion
Initial BRV, Initial EX, and/or Initial AST
BRV Boost on Stage Destruction
BRV / EX / AST Iai Strike
EXR Duration boosts
EX Core Appearance boosts
Side by Side
Close to You
Level Gap >= _________ boosters.
Soul of Yamato (Genji set)
Assist Gauge Up Dash.
Achy / Achy+
Concentration / + / ++.
Snooze and Lose.
You may equip Counterattack or Sneak Attack, but you may ONLY have one of either.
~Ruleset Parameter changes~
Critical Damage = 110
Wallrush Damage = 35%
Assist Gauge Charge (Attack) = 0
Assist Gauge Charge (Hit) = 120
EX Revenge Duration = 3 Seconds
EX Damage from Assist Attack = 200
~ Fin. ~
The only gameplay videos of the most up-to-date version of the ruleset from about 5 years ago:
Sys Vs. Spyder and Hollowed
Sys Vs. Hollowed Bo3
I would like to give my special thanks and credits to...
Achy / Achy+ was banned because of the effect of Full Assist Charges. That being said, for those out there who use CWCheats in friendlies, there is a code that disables Assist Charges by default as long as all connected players have that code active while fighting. Go figure.
P. S.S. Some tips on attaining and maintaining an exact multiplier of x3.1 (or close to it) by the following:
Here is a file link to a seperate Save Data containing the ruleset itself in the 2nd slot. It does not contain any pre-made builds for characters because that is ALOT of work. Maybe I'll do it later, I don't have enough time right now. Or you could make your own builds.
Just curious as to what HP and Sub EX Skills I should generally be looking at using for each character. Perhaps we can all come together and make an "official" chart or something, with variables depending on map, etc. Just looking at how to play different characters optimally and not end up having people pick Boon on Exdeath for example.
WHAT IS AN EXDEATH?
Want to play EXD? At high level, I'd say about 8 members of the Dissidia012 cast give Exdeath a very hard time. EXD's character archetype (Entropic Adversary) is to have the opponent engage him to win. This boils down to punishing the opponent to win. He has Maelstrom as a move to punish those who do not engage. However, only 3 characters in this game cannot handle it without Aerith’s Planet Protector: Yuna, Kuja, and Shantotto. EXD is unique in that players have to change their play style in order to play and fight him. EXD is the ultimate cardcounter. With his ability to build assist quickly, it becomes a part of his character. He is the fastest assist builder in the game. EXD is always looking at his opponent and what the opponent is doing to either block or punish. His assist, which is selected specifically for the matchup, should always be looking to punish the opponent’s moves. Beware of characters who chase. It is a primary way to build EX. EXD is not good to punish empty chases. In especially calculated matchups, being in good reach of zones where cores spawn is a good idea. Any unblockable moves have a HIGH chance to be exploited against EXD at times down the line. It helps to remember these attacks even outside of EXD, because they are something to be reckoned with. But with EXD, these attacks matter very much, and you need to know them. Many characters cannot block Mael + Planet Protector reliably, but you should know which characters are capable of easily doing so.
List of "Special" or unblockable BRV:
Terra: Graviga Laguna: Sticky Bomb (explosion) Emperor: Thunder Crest Golbez: Rising Wave (Far) Exdeath: Black Hole Ultimecia: Charged Knight's Arrow (idle) Kuja: Remote Flare
List of "Special" or unblockable HP:
Terra: Flood, Ultima Zidane: Shift Break (water only) Garland: Earthquake (rocks only) Emperor: Starfall, Dreary Cell Exdeath: Grand Cross (normal/counter) Kefka: Hyperdrive ___________
EXD has very little pressure game outside of Aerith's Holy, Maelstrom, Planet Protector+Maelstrom, and Black Hole pressure. Black Hole is can be assist punished if the opponent has good reaction time. Reverse Polarity is especially useful when near a wall or roof. Sword Dance is easily dodged and easily punished with fast pokes. Yuna can punish this. Vaccum Wave offers little to no levity, but is useful against Ultimecia a bit, it can be used to bait Jecht’s toes. Hurricane is easily blocked, but is useful against Ultimecia and Laguna and even Jecht in heated matchups After one of Exdeath's guard attacks, you can:
CIRCLE NEUTRAL - Hurricane
CIRCLE Towards Opponent + - Sword Dance (Can be used twice, 4 in EX Mode.
CIRCLE Away from Opponent + - Vacuum Wave (Can be used twice, 4 in EX Mode.
SQUARE NEUTRAL - Almagest
SQUARE Away from Opponent + - Grand Cross
Dodging at the right time gives you invincibility frames till the end of the dodge animation, you can tell you did it when your character is glowing a gold color.
Note how Jecht can dodge into an attack like Sudden Cruelty and use Jecht Block to block it. Exdeath can do this with Turn Guard. However, there is 1 frame where Omniblock is starting up, and generally, Omniblock cannot do this. A steady hand can save your life.
Exdeath gains high priority normal blocks with this ability while blodging. A precision block is activated within 1 frame of it starting. Every blodge done for every character is a constitutes a precision block. This may be helpful to some in certain matchups. Using an HP blodge to score a reflect off of an attack like Heel Crush or WWF can be risky if the opponent has near-death status and you blodge with HPs or BRVs.
As Exdeath, you want to be scary, calculated and collected. This means being patient. This means being varied. You are a cardcounter. You can time your engagements around the appearances of excores. You can realize sometimes, "it sure has been a long time since a core appeared..." and move to position yourself optimally to reach the core, wherever it may be.
As a character that wins by blocking, you want to get into their head. Play many different people. Chess masters have seen their battles play out many times before them.
Reaction time comes into play as well. So build up your muscle memory and reactions by playing.
Matchups that rely solely on EXD's blocking to win are matchups that involve what I call EXD Grit Matchups.
Hey hi hello, i am a new player in dissidia nt and after completing the story i am planning to start the ranked multiplayer mode.
Since i dont have a team and i will surely be with random persons i am looking for some mentor tips. I think it can help anyone for any stage of ranked.
For those who are ready to help can you post your advices and your identity like this:
Advices for this character:
Advices for this type of class:
Advices for team strategy:
Advices to progress(moves, thinking etc...):
Thanks and sorry if it is wrote in a weird way i am not really good in english( french guy ya know). ^^