Feedback, civil discussion, questions, miscellaneous stuff, humor, etc pertaining to that thread welcomed here.
DISCLAIMER: The actual ruleset is past the 3rd "_____________________" all the way below.
A short overview of the history behind this ruleset's creation, recounted from memory...
On the surface, when you look at the final product, it is just an in-game change of values and a series of Ability bans, Equipment bans and a purposeful x3.1 Booster multiplier limit garnered after countless hours upon hours of discussion and debate. Heck, you could compare this to how the Street Fighter series had its own fair share of remixes / revisions / Editions / Arcade Editions etc. and changes in gameplay balance / mechanics. But instead of summarizing and trying to explain how the average match with this ruleset actually feels, I will say this: I am an absolutely firm believer of showing instead of telling. Thus, on the basis of that statement, I cordially invite you to try it. In fact, I fervently encourage you to do so. Perhaps the DFF veterans may quite enjoy how this version of the game feels.
And without further ado, here it is.
Ruleset: White Lotus
Your Booster multiplier limit CANNOT be greater than x 3.1.
Your Base BRV CANNOT be greater than 1250.
ANYTHING that has the effect of:
EX / AST Depletion
Initial BRV, Initial EX, and/or Initial AST
BRV Boost on Stage Destruction
BRV / EX / AST Iai Strike
EXR Duration boosts
EX Core Appearance boosts
Side by Side
Close to You
Level Gap >= _________ boosters.
Soul of Yamato (Genji set)
Assist Gauge Up Dash.
Achy / Achy+
Concentration / + / ++.
Snooze and Lose.
You may equip Counterattack or Sneak Attack, but you may ONLY have one of either.
~Ruleset Parameter changes~
Critical Damage = 110
Wallrush Damage = 35%
Assist Gauge Charge (Attack) = 0
Assist Gauge Charge (Hit) = 120
EX Revenge Duration = 3 Seconds
EX Damage from Assist Attack = 200
~ Fin. ~
The only gameplay videos of the most up-to-date version of the ruleset from about 5 years ago:
Sys Vs. Spyder and Hollowed
Sys Vs. Hollowed Bo3
I would like to give my special thanks and credits to...
Achy / Achy+ was banned because of the effect of Full Assist Charges. That being said, for those out there who use CWCheats in friendlies, there is a code that disables Assist Charges by default as long as all connected players have that code active while fighting. Go figure.
P. S.S. Some tips on attaining and maintaining an exact multiplier of x3.1 (or close to it) by the following:
Here is a file link to a seperate Save Data containing the ruleset itself in the 2nd slot. It does not contain any pre-made builds for characters because that is ALOT of work. Maybe I'll do it later, I don't have enough time right now. Or you could make your own builds.
Newer players may need to run through some clips twice, as I assume you have basic knowledge of various mechanics I go over (Ex: Crystal spawn in 30 secs) But it should hopefully be enjoyable and informative to players of all levels. In crystal now and I still use this in all of my matches.
Hi all, with the next open beta not to far away (that'll be in English this time thank GOD) and the full game coming soon after alot of us are going to be playing our hearts out and the time will come where we may have a hard time learning something's be it Dissidia's basic controls and universal tactics or specific character traits and action eventually one will crave the advice or input of another. And while we already have thread dedicated to our more glorious plays (that will be featured on the community YouTube channel mind you) I'd like to make a thread dedicated to the...less than glorious plays.
This thread exist for people who want to get better at the game and aren't afraid of some constructive criticism. Share your video files of matches that coulda gone better and let's dissect it together. The ins and outs the do's and don'ts we can review each other and see were exactly we can make improvements. All this isn't to say that you have to post vidoes of you getting your butt kicked, of course not perhaps the match was a bit to close for your liking and you'd like input to see what you could have done better despite your victory. A person can only go so far one can go without the critics of other so let's create an environment where we can make that happen and accelerate our learning process. While criticizing another's video be sure to direct your message with an @ so we don't get confused as to who your referring to example: @ScionOfLight
I feel this should go without saying, but the keyword is CONSTRUCTIVE criticism. I don't wanna see any flaming or insults being thrown around about our game play the dissidia community isn't really one to attract trolls from what I've observed thusly so let's keep it that way. We already know we suck at something or many things that's why we are here, so that we get better. Please keep your comments positive and such thank you.