Got all my stuff deleted from MEGA, so it'll take time, but I'll keep adding stuff when I upload it to MediaFire.
You need a DLC floder (You google that), my slots and the mod's GMO/GIM files (I think the base model I used were manikins)
You have all the names in the list sheet. Use as follows:
I'll be uploading the ones I liked the most, I made too many to upload ~.~ Also, images went missing too, so I'll be using YT videos from other people.
Minerva (FF VII: Crisis Core) Over Warrior of Light. Ain't this one cool?
Full Armor Jecht (Custom Jecht) Over Jecht (duh)
Masters (KH BBS) Eraqus over WoL
No Heart over Jecht
No video, damn, I liked these two.
Erza Scarlet (Fairy Tail) Over Lightning. Changing armors 😄
Lingering will (KH2 FM) Over Cloud. With cape 😄
Ventus & Aqua (KH BBS) Ventus over Tidus.
Aqua over Lightning.
They get armor while on Ex-mode IIRC.
Sir Daniel (Medievil) Over Firion. Gotta love the walking animation.
Ragtime (FF 9) Over Kuja.
Dark Thorn (KH2) Over Feral Chaos.
Joker (Batman) Over Kefka.
Kairi (KH2) Over Lightning.
Maka (Soul Eater) Over Cloud. Somehow this one was super fun to play with.
Master Chief (Halo) Over Laguna.
Pack Aladdin (Aladdin) Aladdin over Tidus.
Jafar over Emperor.
Genie Jafar over Golbez (I think...)
Young Xehanort (KH BBS) Over WoL.
Cait Sith (FF VII) Over Shantotto.
Hi, Dissidia Community!
Well, I'm new to this, but I'll try to explain myself as best I can.
Several months ago, I started a project, a mod for Kingdom Hearts Birth by Sleep which replaced the textures, not only of Aqua, but of all the characters. These textures were fanmade versions of what might be Norted versions of the Kingdom Hearts characters.
With the exception of Terranort, Ventusnort and Aquanort were editions that I did with Photoshop. Aquanort was then based on a version that someone did for XNA Lara.
Time passed and the Tokyo Game Show arrived, where the Aquanort outfit was finally shown. Since then, I decided to change the textures again, resulting in an improved version. The previous texture was simply an "alternative" version.
Despite having achieved what I set out to do at the beginning, I felt that I still wanted a lot more.
It is not the first time that I am interested in Dissidia 012. Previously I shuffled this possibility, the possibility of creating a mod for Dissidia 012. However, I was not interested in reimporting a texture in a mod that already exists in Aqua. I wanted to import my model, which is the PS3 version of Kingdom Hearts II.5 ReMIX.
I have made my attempts, but I have not succeeded. The tutorials that show on YouTube are all painful and never explain them well, besides being super old (And the quality is from those times).
If someone could make this mod reality, it would be quite perfect. I would provide the texture (for private). I think I can link the 3D model here.
Or if someone can share with me some good video tutorial to be able to do it by myself.
PS: I have seen that someone intended to do the same. Do not be alarmed, because the author of the video shown in the other post had the idea thanks to me.
I would like to post an inquiry for information on modifying the data value for character costumes in replays.
The only character model modifications that work online are reskins. This would help out those who want to use more advanced character mods such as those that add or subtract from the original polygonal count of the original 3 costumes or skins that fit in the reskin DLC slot.
Hi everyone! I'm kind of new to modding and am trying to take a stab at modifying meshes. I'm testing things out on the Yuna Gunner DLC, and I get this weird texture problem that briefly changes whenever Yuna's blinking facial animation is supposed to happen.
It also affects her staff (you can kiiiinda see it in the picture), and her knees/calves as well.
If I remove the facial animations altogether, the glitches dont show up at all, so I'm sure it has to do with the facial anims. Any idea on how to fix this?