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DISCLAIMER: The actual ruleset is past the 3rd "_____________________" all the way below.
A short overview of the history behind this ruleset's creation, recounted from memory...
On the surface, when you look at the final product, it is just an in-game change of values and a series of Ability bans, Equipment bans and a purposeful x3.1 Booster multiplier limit garnered after countless hours upon hours of discussion and debate. Heck, you could compare this to how the Street Fighter series had its own fair share of remixes / revisions / Editions / Arcade Editions etc. and changes in gameplay balance / mechanics. But instead of summarizing and trying to explain how the average match with this ruleset actually feels, I will say this: I am an absolutely firm believer of showing instead of telling. Thus, on the basis of that statement, I cordially invite you to try it. In fact, I fervently encourage you to do so. Perhaps the DFF veterans may quite enjoy how this version of the game feels.
And without further ado, here it is.
Ruleset: White Lotus
Your Booster multiplier limit CANNOT be greater than x 3.1.
Your Base BRV CANNOT be greater than 1250.
ANYTHING that has the effect of:
EX / AST Depletion
Initial BRV, Initial EX, and/or Initial AST
BRV Boost on Stage Destruction
BRV / EX / AST Iai Strike
EXR Duration boosts
EX Core Appearance boosts
Side by Side
Close to You
Level Gap >= _________ boosters.
Soul of Yamato (Genji set)
Assist Gauge Up Dash.
Achy / Achy+
Concentration / + / ++.
Snooze and Lose.
You may equip Counterattack or Sneak Attack, but you may ONLY have one of either.
~Ruleset Parameter changes~
Critical Damage = 110
Wallrush Damage = 35%
Assist Gauge Charge (Attack) = 0
Assist Gauge Charge (Hit) = 120
EX Revenge Duration = 3 Seconds
EX Damage from Assist Attack = 200
~ Fin. ~
The only gameplay videos of the most up-to-date version of the ruleset from about 5 years ago:
Sys Vs. Spyder and Hollowed
Sys Vs. Hollowed Bo3
I would like to give my special thanks and credits to...
Achy / Achy+ was banned because of the effect of Full Assist Charges. That being said, for those out there who use CWCheats in friendlies, there is a code that disables Assist Charges by default as long as all connected players have that code active while fighting. Go figure.
P. S.S. Some tips on attaining and maintaining an exact multiplier of x3.1 (or close to it) by the following:
Here is a file link to a seperate Save Data containing the ruleset itself in the 2nd slot. It does not contain any pre-made builds for characters because that is ALOT of work. Maybe I'll do it later, I don't have enough time right now. Or you could make your own builds.
Just curious as to what HP and Sub EX Skills I should generally be looking at using for each character. Perhaps we can all come together and make an "official" chart or something, with variables depending on map, etc. Just looking at how to play different characters optimally and not end up having people pick Boon on Exdeath for example.
Newer players may need to run through some clips twice, as I assume you have basic knowledge of various mechanics I go over (Ex: Crystal spawn in 30 secs) But it should hopefully be enjoyable and informative to players of all levels. In crystal now and I still use this in all of my matches.